Final Fantasy XVI — The Thousand Tomes

Original EnglishJapanese

Kokuyōka: These are in the order of The Thousand Tomes in the game. Thankfully, The Thousand Tomes are ordered by topic already and I just had to give them titles. The formatting of entries is the same as it is in the Japanese.

Dates are in the format of “878 CC”. CC is an abbreviation for “Continental Calendar”.


Writing Style Note

There are some general stylistic differences between the Japanese and English entries. The Japanese entries are very straightforward and matter-of-fact. The English entries are much more prone to prolonged Purple Prose.

When it comes to characters, the Japanese entries are more concerned with what the characters are doing, while the English entries are more concerned with what the characters’ motives and emotions are. This is very often reversed when the Japanese entries are concerned with the characters’ motives.

Across all types of entries, the Japanese entries highlight the role religion plays in the setting much more than the English entries do. The entries that are the most different by far between the two languages are those that have to do with spiritual metaphysics. It is also fairly common that in entries with multiple descriptions, the English entries are either behind or ahead of the Japanese entries in the information that is presented.

Entries that are markedly different between English and Japanese are noted, as well as how they are different.


Table of Contents

Characters

Main Characters

Clive
Joshua
Jill
Torgal

Creatures

Ambrosia
Nektar

Dominants

Cid
Benedikta
Hugo
Dion
Sleipnir
Barnabas

Main Hideaway Crew

Otto
Gav
Tarja
Charon
Goetz
Blackthorne
Mid
Harpocrates
Vivian

Administrative Hideaway Crew

Gaute
Desiree
Maeve

The Stone Swords

Dorys
Cole
August
Ember

General Hideaway Crew

Obolus
Kenneth
Martelle
Molly
Yvan
Rodrique
Owain
Nigel
Tett
Crow

Collaborators — Rosaria & Sanbreque

Quinten
Martha
Bernard
Isabelle
Philippe

Collaborators — Dalimil Relay Station

Viktor
L’ubor
Ferda
Drika
Rens
Konrad
Natalie

Collaborators — Other Dhalmekian Towns

Eloise
Theodore
Honza
Zoltan
Cyril
Jote

Rosaria

Elwin
Anabella
Murdoch
Hanna
Oscar
Wade
Tyler
Byron
Rutherford

Sanbreque

Sylvestre
Olivier
Duke Oriflamme (The Head Sage)
Sabine
Tiamat
Biast
Aevis
Terence

Dhalmekia

Havel
The Head Councilor
An Informant

Other Regions

Gerulf
Imreann
Marleigh
Kihel
Edda

Historical Characters

Barnabas’ Mother
Moss the Historian
The Silver Duke

Ultima

The Robed Man
Ultima

Dusk Crystal Dealers & Sage Spire

Famiel
Halek
Marnek
The Voice in Sage Spire

Mysidia

Shula
Waljas
Dalina
Pavaat
Jamila
Fanet
Talor
Rowan
Ysay (The Witch of the North)

Geography & Circumstances

Valisthea

Valisthea
The Wind Continent
The Ash Continent

The Hideaway

Cid’s Hideaway
Clive and His Crew’s Hideaway
Bennu Lake
The Stone Swords
The Hideaway Assault

Rosaria — Key Information & Locations

The Duchy and Imperial Vassal State of Rosaria
Rosalith
Rosalith Castle
Phoenix Gate
The Hall of Divine Revelation

Rosaria — Organizations

The Army of the Duchy of Rosaria
The Guardians of the Embers
The House of the Rosfield Archdukes
The Seven Families of Rosaria
The Phoenix Religious Order
The Archduke’s Faction

Rosaria — Cities & Towns

Martha’s Inn
The Bloodaxe Mercenary Group
Glaidemond Abbey
Eastpool
The Eastpool Assault
Amber
Oldhill Shipyard
The Big Bewit Bridge
The Lazarus District
Port Isolde
Cressida Ghost Town

Rosaria — Important Incidents

The Knighthood Ceremony
The Phoenix Gate Assault
The Annexation of Rosaria
Hugo’s Assault on Rosalith

Rosaria — Geography

Stillwind
Three Reeds Marsh
Hawk’s Cry Cliff

Sanbreque — Key Information & Locations

The Empire of Sanbreque
Oriflamme
Whitewyrm Castle
Drake’s Head
The Drake’s Head Disappearance
Norvant Fortress

Sanbreque — Organizations

The Sanbreque Imperial Army
The Assassination Unit
The Order of Holy Knights Dragoon
Dragoons
The Order of Black Wing Knights
The Black Knights
The Senate
The Five Sages
The Judicial Office
The Viceregency of the Vassal State

Sanbreque — Cities & Towns

Lostwing
The Hanged Man
Northreach
The Veil of Night
Moore

Sanbreque — Important Incidents

The Battle of Belenus
Olivier’s Accession to the Divine Imperial Throne
Dion’s Rebellion

Sanbreque — Geography

The Greatwood
The Orabelle Downs
Norvant Valley
Glorieuse Strategic Point
The Dragoneer Plains
Kingsfall
The Eye of the Tempest
Belenus Hill
The Farming Region

Dhalmekia — Key Information & Locations

The Republic of Dhalmekia
Ran’dellah
Dazbog Castle
Drake’s Fang
The Drake’s Fang Disappearance
Zirnitra Fort

Dhalmekia — Organizations

The Army of the Republic of Dhalmekia
Hugo’s Private Army
The Council

Dhalmekia — Cities & Towns

Kostinice Refugee Town
Dalimil Relay Station
The Briar’s Kiss
The Vigilante Group
The Support Group
The Fire Butte Merchant Group
Boklad Market
The Crimson Caravans
Tabor
Ceratina
Kasjlok
Kretov
Dravozd

Dhalmekia — Important Incidents

The Rosaria-Dhalmekia Alliance
The Battle of Nysa Gorge
The Zirnitra Conference

Dhalmekia — Geography

The Nysa Gorge
The Velkroy Desert
The Giant’s Jaw
Laetny’s Gorge
The Great Dzemekys Waterfall
The Krojit Echoes

Waloed — Key Information & Locations

The Kingdom of Waloed
Stonehill
Drake’s Spine
The Drake’s Spine Disappearance
The Kingdom of Veldermark
Ravenwit Citadel
Balmung Prison
Gjallarhorn Fort

Waloed — Organizations

The Waloed Royal Army
The Spy Unit

Waloed — Towns & Geography

Eistla
Mikkelburg
Garnick
Thalan
The Badbach Orphanage
Shadow Coast
Fantasy Spire

The Iron Kingdom

The Iron Kingdom
Creag Loisgte
Drake’s Breath
The Drake’s Breath Disappearance
Drustanus Island
The Iron Kingdom Army
The Iron Kingdom’s Invasion of Rosaria

The Crystalline Dominion

The Crystalline Dominion
Twinside
Drake’s Tail
The Drake’s Tail Disappearance
The Self-Governing Dominion’s Island
The Non-Aggression Treaty
The Crystalline Dominion War
The Crystal Road

The Free City of Kanver & The Outer Continent

The Free City of Kanver
Kanver
The Kanver City Guard
The Ironworks Shipyard
The Kanver Independence Movement
The Outer Continent

Other Organizations

Bandits
The Gravel Brigade
The Silverpeak Merchant Group

Nautical Geography

The Boiling Sea
The Naldia Waters
The Ōsa Strait

Historical Key Locations & Important Incidents

The North
A Tropical Island Country
Drake’s Horn
Drake’s Eye
Dzemekys
The Tragedy of Dzemekys
The Great Magitek War

Religions & Faiths

The Greagor All-Faith
The Crystalline Orthodoxy
The Malius Faith
The Messianic Faith
The Gilbert Merchant Church

Important International Incidents

The Continental War
The Triple Alliance
The New Triple Alliance

Ultima & The Finale

The Space Between Dimensions
Origin
The Knighthood Ceremony

Sage Spire

Sage Spire
The Jet-Black Forest

Mysidia — Key Information & Locations

The Former Northern Territory of Mysidia
Neptune’s Wave Wall
The Sanctuary of Time
The Village of the People of Water

Mysidia — Geography

The Cloaked Mountain Trail
Father’s Fell Forest
Tailwind Coast
Maiden’s March
Riversmeet Valley
The Waterfall of Sorrow
The Cliffs of the Lost
Oillepheist Bay

The World & Phenomena

Mothercrystals & Crystals

Mothercrystals
Mothercrystal Core
Lost Mothercrystals
The Crystal [Flower] Bud
Crystal Shrines
The Black Region
Crystals
Portable Crystals
Installed Crystals

Aether & Magic

Aether
Aether Resistance
Aetherpool
Magic
Petrification
Magic Barriers
The Glazheim Wall

The Phoenix Knight

The Title of Knight
The Blessing of Phoenix
The Knighthood Ceremony

Dominants & Summoned Beasts

Dominants
Summoned Beasts
Manifesting
Semi-Manifesting

Bearers & The Brand

Bearers
Bearer-Soldiers
The Brand
The Brand Removal Procedure
Brand-Bearer
Hidden Bearers
A Bearer’s Actions
Bearer Protective [Services]

Ancient Civilizations & Technologies

The Sky Civilization
Airships
Magitek
The Ultima Civilization
The Arete Stone
Obelisks

History & Culture

The Continental Accord
The Continental Calendar
Gil
The People of the Flames
The People of Dzemekys
Ice Wolves
The Salvation Prophecy
The Malius Faith’s Religious Painting (An Old Mural)
The Founder of Rosaria
The Blood-Mired Forgetfulness
Bearer Purges

Types of Enemies

Akashic
Barbarian Tribes
Monsters
Magical Beasts
Relics
Magic Creatures
Ultima’s Retainers

Social Groups & Organizations

Cid the High Criminal
Collaborators
Bards
Slave Traders
Astrologists
The Executors

Ships & Man-Made Objects

The Enterprise
The Mythril Engine
The Einherjar
Crystal Shackles
Brooches
The Orchestrion

The Natural World

Metia
Flying Dragon Grass
Gysahl Greens
Adamantite

Communications & Fields of Scientific Research

Letters
Risky Mobs
Mechanical Engineering
Vegetation Research

Works of Literature

The Writings of Moss the Historian
The Valisthea Food Travelouge
The Saintess and The Disciple
Writings of the External World

The Spiritual World & Ultima

Mythos
[My] Vessel
Logos
The Ego-Self
Chains of Thought
The [World] Principles
The True Ideal World
Primordial Wedge
The Arche Sky
The Creation of the World
The Complete Life Magic: Raise
The Ancient Dragon

Sage Spire & The Sky Civilization

Dusk Crystals
The Artificial Core
The Sage Spire Test Subjects
Magitek Weapons
God-Revenging Summoned Beasts
Biofibers

Mysidia — Magic

The Illusion Magic: Mirage
The Time-Suspending Magic: Freeze
Mirage “Keystones”
The Freeze “Keystone”

Mysidia — History & Culture

The People of Water
Minwu Flowers
The Heresy Hunt
Bacchus Wine
The Ceremony of Water Circulation

Summoned Beasts & Monsters

Summoned Beasts

Ifrit
Phoenix
Ifrit Risen
Shiva
Ramuh
Garuda
Titan
Bahamut
Odin

Ultima’s Previous Forms

Typhon
The Black Ifrit
Ultima in the Space Between Dimensions

Produced Magic Creatures

Chirada
Suparna
Liquid Flame

Barbarian Tribes

Goblin Tribes
Gigas Tribes
Orc Tribes
Taurus Tribes

Plant Species

Thorn Species
Morbol Species

Arthropod Species

Hornet Species
Widow Species
Scorpion Species
Megalocrab Species
Cray Claw Species

Bird Species

Chocobo Species
Raptor Species
Vulture Species

Mammal Species

Wolf Species
Panther Species
Coeurl Species
Antelope Species
Bighorn Species

Magical Beasts

Griffin Species
Chimera Species
Adamantoise Species
Behemoth Species

Reptile Species

Dragonet Species
Aevis Species
Lizard Species
Dragon Species

Wild Magic Creatures

Bomb Species
Purine Species
Ahriman Species

Other Monsters

Iron Giant Species
Stolas

Ultima’s Final Forms

Ultima Prime
Ultimalius

Sage Spire

Ancient Goblin Tribes
Ancient Taurus Tribes
Angra Mainyu
Sigma
Omicron
Omega

Mysidia

Leviathan
Perykos
Thalaos
Tonberry Tribes
The Ritual Master King (The Tonberry King)
Hreidmar
The Timekeeper

Main Characters


Clive

Clive — Synopsis

The heir to the House of the Archdukes of Rosaria.

His full name is Clive Rosfield.
He is a trained swordsman who earned the title of Knight when he was young.
He harbors the power of the Phoenix’s Blessing, and has sworn to be his younger brother Joshua’s shield.

Kokuyōka: “Knight” is in katakana English here, rather than being the kanji term. It is a Rosarian Title Clive has, rather than what his job/role is.

Clive — At Rosalith Castle

The heir to the House of the Archdukes of Rosaria.

Although he is the heir, his younger brother Joshua awakened as the Dominant of Phoenix, so the role of the next Archduke went to his younger brother.

Clive — The Phoenix Gate Assault

The heir to the House of the Archdukes of Rosaria.

Through the schemes of his mother, Arabella, he loses his father, Archduke Elwin and his younger brother, Joshua, who he swore to protect at the cost of his own life.
He was kept alive by Anabella, who noticed the utility of the power of the Phoenix’s Blessing and abased him to the status of a Bearer, a slave.

Kokuyōka: “to keep alive” can also mean “to put to good use”. Given the context, both readings make sense here.

Kokuyōka: This entry is slightly different from its English counterpart: Clive Rosfield — After the Fall of Phoenix Gate. The English entry has it be the Sanbreque Army that makes Clive a slave. The Japanese entry has it be Anabella.

Wyvern — At Nysa Gorge

Clive thirteen years after becoming a Bearer-Soldier of the Sanbreque Empire.

The power of the Phoenix’s Blessing showed promise, so he was chosen to be a member of the Assassination Unit.
He goes down into the battlefield in the Nysa Gorge where the armies of the Iron Kingdom and the Republic of Dhalmekia are competing to assassinate the Dominant of the summoned beast Shiva.
The name Wyvern is an alias used on operations.

Clive — Escape

A former Bearer-Soldier of the Sanbreque Empire.

He defended the Dominant of the summoned beast Shiva, his assassination target, and deserted from the unit.
Surrounded by many Iron Kingdom soldiers on the battlefield of the Nysa Gorge, he is saved by Cid, who intervenes to rescue the Dominant, and comes to live in the Hideaway.

Clive — Ifrit Awakens

A former Bearer-Soldier of the Sanbreque Empire.

In order to take revenge on the person who killed his younger brother thirteen years ago, he and Cid were searching for the Dominant of the second Summoned Beast of Fire, but during a battle with Benedikta, the Dominant of Garuda, he himself manifested as the summoned beast Ifrit.
He sinks into the depths of despair when he realizes his younger brother’s foe is himself.

Clive — At Eastpool

A former Bearer-Soldier of the Sanbreque Empire and the Dominant of the summoned beast Ifrit.

Together with his childhood friend Jill, he steeped foot into Rosaria, his homeland, for the first time in thirteen years.
In the desolate farming village of Eastpool, he reunited with Hanna, General Murdoch’s widow, and received the equipment left behind by his father, Elwin.

Clive — Cid’s Companion

The Dominant of the summoned beast Ifrit.

In the Phoenix Gate Underground Ruins, he faced his past self, and accepted that he himself was Ifrit, his brother’s foe.
Afterwards, when Eastpool was assaulted, he decides to conspire with Cid as his companion to destroy the Mothercrystals.

Clive — Five Years Later

The Dominant of the summoned beast Ifrit.

In addition to [the power of] Ifrit, the Summoned Beast of Fire, he handles the powers of the summoned beasts absorbed from the other Dominants.
After the destruction of the Drake’s Head Mothercrystal, he inherited Cid’s thoughts and Ramuh’s power and has continued to work together with his companions.

Clive — Cid

The Dominant of the summoned beast Ifrit.

As the leader of the new Hideaway, he promotes rescuing and sheltering Bearers who are oppressed in various places, while scheming to destroy all the remaining Mothercrystals in Valisthea.
As the second Cid, he fights to make “a place where people can live as people”.

Clive — Mythos

The Dominant of the summoned beast Ifrit.

He absorbs the powers of the summoned beasts from the other Dominants and uses [their powers] as his own.
The more he takes in the powers of the summoned beasts, [the more] he comes closer [to having] the special body that Ultima is searching for as Mythos, but because [Clive] wishes to be a person and to live as a person, he challenges Ultima in battle.

Kokuyōka: This entry is slightly different from its English counterpart: Clive Rosfield — As Mythos. The English entry has Clive’s motive for fighting Ultima be that he wants to make a world where people can live on their own terms. The Japanese entry has Clive’s motive be that he wants to be and live as a person himself.


Joshua

Joshua — Synopsis

The next Archduke of Rosaria, and the Dominant of the summoned beast Phoenix.

His full name is Joshua Rosfield.
He respects his older brother, Clive, who he deeply trusts as his own Knight.

Joshua — The Phoenix Gate Assault

The next Archduke of Rosaria.

He is accepting of his position despite being very young, but he also has a childish side, such as not liking carrots.
During the Phoenix Gate Assault, he was [so] disturbed that his father was killed before his eyes that he let Phoenix go out of control and completely burned the surrounding area, but he was defeated by another Summoned Beast of Fire that suddenly appeared.

Joshua — The Robed Man

A robed man who appeared to be a Dominant of Fire who was working with an attendant.

He was captured by Benedikta at Novrant Fortress, but escaped in the confusion.
Afterward, he showed up in places like the northern part of Wind Continent and Phoenix Gate.

Joshua — The Phoenix

Clive’s younger brother and the Dominant of the summoned beast Phoenix.

He was thought to have been killed by another Summoned Beast of Fire that suddenly appeared at the Phoenix Gate Assault, but he successfully survived.
To hide his identity, he wears a robe, and works under the alias Margrace.

Joshua — The Seal

Clive’s younger brother and the Dominant of the summoned beast Phoenix.

He was thought to have died at the Phoenix Gate Assault, but thirteen years later, he showed up at Drake’s Head to protect his older brother, Clive.
After using Phoenix’s power to seal the being Ultima inside his body, he disappears from Clive’s presence again.

Joshua — Reuniting with Clive Again

Clive’s younger brother and the Dominant of the summoned beast Phoenix.

After traveling to various places to investigate Ultima’s purposes, he was finally able to reunite with his older brother, Clive, in the Crystalline Dominion after his whereabouts had been unknown for so long.

Joshua — The Sect Leader of the Phoenix Religious Order

Clive’s younger brother and the Dominant of the summoned beast Phoenix.

After the Phoenix Gate Assault eighteen years ago, he was rescued and sheltered by the Phoenix Religious Order and has continued to investigate the being called Ultima as its sect leader.
To protect Clive, he continues to seal Ultima in his body using Phoenix’s regenerative power.

Kokuyōka: This entry is rather different from its English counterpart: Joshua Rosfield — Idol of the Undying. The English entry cuts that Joshua is the leader of the Phoenix Religious Order and focuses on how Joshua learned of Ultima. The Japanese entry focuses on how Joshua came to be with the Phoenix Religious Order and the role he plays in it.

Joshua — Fighting Against Ultima

Clive’s younger brother and the Dominant of the summoned beast Phoenix.

As the sect leader of the Phoenix Religious Order, he continues his investigation and determines the form Ultima wants is that of 《Ifrit Risen》.
Although Ultima was sealed in his body with Phoenix’s power, he could not hold [Ultima] in check and decided to prepare himself to fight to the end with Clive in order to get revenge on the instigator of everything.

Kokuyōka: “to get revenge on” can also mean “to attack/to destroy”.


Jill

Jill — Synopsis

Clive’s childhood friend.

Her full name is Jill Warrick.
The daughter of the Chief of the Northern Countries, she lives in the House of the Archdukes of Rosaria.
She grew up with Clive and Joshua, and they became like siblings.

Jill — The Phoenix Gate Assault

Clive’s childhood friend.

The daughter of the Chief of the Northern Countries, she lives with the House of the Archdukes of Rosaria.
She saw Clive and the others off from Rosalith Castle as they headed towards Phoenix Gate, but afterwards was caught up in the war and became separated from them for a long time.

Jill — At the Nysa Gorge

Clive’s childhood friend and the Dominant of the summoned beast Shiva.

As a Dominant affiliated with the Iron Kingdom, she fought with Titan of the Republic of Dhalmekia at the Nysa Gorge, as well as with Clive and the others who were trying to assassinate her.
Because of Clive’s desertion, she avoided being assassinated, but she became unconscious because of her intense exhaustion.

Jill — The Iron Kingdom

Clive’s childhood friend and the Dominant of the summoned beast Shiva.

After the Phoenix Gate Assault, she was abducted by the Iron Kingdom Army, who seized the opportunity to invade Rosalith, and awakened as a Dominant when her life was in jeopardy.
Since then, she has been forced to fight as the Iron Kingdom’s “weapon”.

Jill — Reunion

Clive’s childhood friend and the Dominant of the summoned beast Shiva.

She lost consciousness for a long time after her withdrawal from the war front at the Nysa Gorge, but woke up after being warmly looked after by Tarja, the Hideaway’s doctor.
After being reunited with Clive, they decided to work together.

Jill — Five Years Later

Clive’s childhood friend and the Dominant of the summoned beast Shiva.

Five years ago, she destroyed the Drake’s Head Mothercrystal together with Clive and Cid.
Despite encountering various hardships, such as Cid’s death and the Hideaway’s collapse, she has continued to work together with her companions since then.

Jill — The Mothercrystal’s Destruction

One of Clive’s supportive companions and the Dominant of the summoned beast Shiva.

Together with Clive, she inherits Cid’s dying wish and promotes rescuing and sheltering Bearers while scheming to destroy all the remaining Mothercrystals in Valisthea.

Jill — At Shadow Coast

One of Clive’s supporting companions and the Dominant of the summoned beast Shiva.

After the battle with Barnabas, Clive absorbed the summoned beast Shiva’s power at Shadow Cost on the Ash Continent.
Jill swears to continue fighting together with Clive to protect him as he tries to live as a person while he carries various people’s thoughts with him.

Kokuyōka: This entry is rather different from its English counterpart: Jill Warrick — On the Shadow Coast. The English entry focuses on Jill’s motive for giving Shiva to Clive. The Japanese entry focuses on Jill’s motive for fighting alongside Clive as well as Clive’s own motives.

Jill — Jill’s Past

One of Clive’s supporting companions and the Dominant of the summoned beast Shiva.

Having entrusted Clive with the power of Shiva at Shadow Cost, the burden on her body is now reduced.
The daughter of Warrick, the Silver Duke and Chief of the Northern Countries. In the past, she was presented to the Duchy of Rosaria as a sign of peace.

Kokuyōka: The second half of the second sentence is missing in its English counterpart: Jill Warrick — A Hidden Past.

Jill — In Mysidia

One of Clive’s supporting companions and the Dominant of the summoned beast Shiva.

Guided by Shula, the clan head of the People of Water, she revisited the northern land she had left when she was very young.
In Mysidia, she realized from the aether left in the Sanctuary of Time that the Witch of the North, who devised the Time-Suspending Magic: Freeze, was a Dominant of Shiva.


Torgal

Torgal — Synopsis

Clive’s partner, a wolf cub.

A survivor of a wolf pack Archduke Elwin encountered during his northern campaign.
He was rescued by Elwin and then bestowed on his son Clive.
Since then, he has been Clive’s good friend.

Torgal — The Phoenix Gate Assault

Clive’s partner, a wolf cub.

Elwin bestowed him on Clive as a souvenir from his northern campaign.
When Phoenix Gate was assaulted, they became separated for a long time.

Torgal — At the Nysa Gorge

The adult form of Torgal.

Ever since the Phoenix Gate Assault, he had been separated from Clive for a long time, but they were reunited at the Nysa Gorge.
He had been working together with Cid.

Torgal — Partners

Clive’s partner.

After being separated from Clive for a long time, he was picked up by Cid, who he met by chance, and became a resident of the Hideaway.
He had not forgotten Clive after being separated for thirteen years, and after their reunion, they work together.

Torgal — Hunting Skills

Clive’s partner.

He is a member of the new Hideaway and continues to work together with Clive.
He supports Clive and his companions in battle with the hunting skills the late Cid thoroughly taught him.

Torgal — Awakened Power

Clive’s partner.

Jill’s predicament awakened a new power, and he turned into a form similar to a bluish-white glowing summoned beast.

Torgal — Ice Wolf

Clive’s partner.

A wolf species called an ice wolf that lives in the northern part of Valisthia and fights by transforming while violently releasing aether.
His appearance is similar to that of a summoned beast.

Torgal — Fenrir

Clive’s partner.

A wolf species called an ice wolf that live in the north.
As its name reveals, the original ice wolf was a beast that accompanied the summoned beast Shiva and was said to have ice powers.
It is conjectured that since Torgal has been together with many Dominants since he was very young, he has different powers.

Torgal — His Thoughts on Clive

Clive’s partner.

A wolf species called an ice wolf.
Since the Phoenix Gate Assault, he continued to search for Clive by wandering all over Rosaria, while hiding his arms and flag in an important place so he would not forget the memories of his master.
The ornament on his forepaw was bestowed on Torgal by Cid and he still wears it as a memento.

Kokuyōka: This entry is rather different from its English counterpart: Torgal — A Hidden Past. The English entry is missing Torgal’s motive for hiding Clive’s items and focuses more on when Cid found Torgal. The Japanese entry focuses more on why Torgal was hiding Clive’s items.

Creatures


Ambrosia

Ambrosia — Synopsis

Clive’s favorite chocobo.

Born in Rosaria Castle’s stables, she grew up being loved by Clive.
She is very loyal to her master, Clive, but she can be visibly cautious and dissatisfied around other unfamiliar partners.

Ambrosia — The Phoenix Gate Assault

Clive’s favorite chocobo.

When Phoenix Gate was assaulted, her whereabouts became unclear.

Kokuyōka: This entry is completely different from its English counterpart: Ambrosia — The Night of Flames. The English entry focuses on what Ambrosia was doing during the Phoenix Gate Assault. The Japanese entry focuses on how people didn’t know what happened to her afterwards.

Ambrosia — The Heart of Rosaria

Clive’s favorite chocobo.

Her whereabouts had been unknown since the Phoenix Gate Assault, but she had been living in the Vassal Sate of Rosaria, leading a herd of stray chocobos.
Her noble protection of people traveling on the road from monsters and bandits is so great, the peddlers call her 《The Heart of Rosaria》.
After reuniting with Clive, she works together with him.


Nektar

A Moogle who settled in the Hideaway.

He was saved by Cid when he was crying because he was caught between some ruins, so he secretly followed [Cid] and wandered into the Hideaway. He settled in immediately.
He calls himself the Great Moogle Hero and voluntarily manages the Hunt Board.
For some reason, it seems he can communicate in words only with Clive.

Kokuyōka: This entry is slightly different from its English counterpart: Nektar. The English entry has Cid bring Nektar to the Hideaway. The Japanese entry has Nektar secretly follow Cid to the Hideaway.

Dominants


Cid

Cid — Synopsis

A mysterious man who appeared in the Nysa Gorge.

He manipulates powerful lightning magic.
He appeared before Clive and Jill, who were surrounded by Iron King soldiers, and saved them from their predicament.

Cid — The Summoned Beast Ramuh

The leader of the Hideaway where the Bearers live, and the Dominant of the summoned beast Ramuh.

Despite the phenomenal powers he harbors, he is an easygoing man who lives without belonging to any specific nation.
He rescues and shelters persecuted Bearers and Dominants according to his own beliefs.

Kokuyōka: This entry is slightly different from its English counterpart: Cidolfus Telamon — Dominant of Ramuh. The English entry says Cid is fighting for everyone in Valisthea. The Japanese entry says Cid acts according to his own beliefs.

Cid — His Connection to Benedikta

The leader of the Hideaway where the Bearers live, and the Dominant of the summoned beast Ramuh.

His full name is Cidolfus Telamon.
He wishes to make a place where anyone can die as a person and continues to rescue and shelter Bearers and Dominants.
He is an old acquaintance of Benedikta’s, having served as the Senior Knight of Waloed’s Army.

Cid — The Destruction of the Mothercrystal

The leader of the Hideaway where the Bearers live, and the Dominant of the summoned beast Ramuh.

He wishes to make a place where anyone can die as a person and continues to rescue and shelter Bearers and Dominants.
He finally arrives at the fact that the Mothercrystals that bestow divine protection on people are the cause of the Black Region that is damaging Valisthea and he is scheming to destroy them.

Cid — Cid the High Criminal

The leader of the Hideaway where the Bearers live, and the Dominant of the summoned beast Ramuh.

He destroyed the Drake’s Head Mothercrystal to stop the Black Region’s expansion, but was serious wounded while fighting a mysterious being and breathed his last, entrusting his own wishes and Ramuh’s power to Clive.
Later on, he became widely known throughout Valisthea as 《Cid the High Criminal》.


Benedikta

Benedikta — Synopsis

The Commanding Officer of the Kingdom of Waloed’s Spy Unit.

Her full name is Benedicta Harman.
As a close aide of the king, she participated in the meeting with the Republic of Dhalmekia at Fort Zirnitra.
She and Hugo Kupka, the Dhalmekian Dominant appear to be friendly [with each other].

Benedikta — Secret Maneuvers in Sanbreque’s Territory

The Commanding Officer of the Kingdom of Waloed’s Spy Unit.

She is an excellent swords-master and a capable officer with many subordinates.
In order to use Hugo Kupka of the Republic of Dhalmekia, she shows signs of being interested [in him].
After the meeting at Fort Zirnitra, she led her men into Sanbreque’s Territory.
There seems to be some sort of connection between her and Cid.

Kokuyōka: The third and last sentences are missing in its English counterpart: Benedikta Harman — With the Royal Intelligencers.

Benedikta — The Fall of Norvant Fortress

The Commanding Officer of the Kingdom of Waloed’s Spy Unit and the Dominant of the summoned beast Garuda.

She is an excellent officer and used her troops to assault Norvant Fortress.
While she has a relationship with Hugo Kupka on King Barnabas’ orders, she has complicated mixed thoughts of love and hate for her former superior, Cid.

Kokuyōka: The second sentence is missing in its English counterpart: Benedikta Harman — At Caer Norvent.

Benedikta — Her Last Moments

The Commanding Officer of the Kingdom of Waloed’s Spy Unit and the Dominant of the summoned beast Garuda.

At Norvant Fortress, Clive took away Garuda’s power [from her] and she fled in defeat.
Because of her shock of being attacked by bandits while in turmoil, her power as a Dominant went out of control and she turned into Garuda’s form, [and made] an enormous tornado, but her life ended while fighting Ifrit, who Clive had manifested as.

Kokuyōka: “turmoil” is literally “vortex”.


Hugo

Hugo — Synopsis

The Dominant of the summoned beast Titan.

His full name is Hugo Kupka.
A man who used his power as a Dominant to obtain status and wealth in the Republic of Dhalmekia.
He is not interested in protecting his country, but is cunning and moves only for his own interests.
He has a relationship with Benedikta, a solider of the allied nation of the Kingdom of Waloed.

Hugo — Benedikta’s Death

The Dominant of the summoned beast Titan.

He is a leading figure in the Republic of Dhalmekia, and even though he pursues his own interests, he loved Benedikta from the bottom of his heart.
When he finds out through a messenger from Waloed that Cid’s Faction killed Benedicta, he burns with intense anger against them.

Hugo — Hugo’s Movements

The Dominant of the summoned beast Titan.

He is the Financial Advisor to the Council, the government of the Republic of Dhalmekia, and has a private army that moves as it pleases due to its money and [political] power.
After deciding that Cid, who had killed Benedikta, and his faction were his bitter foes, he destroyed their Hideaway in the form of the summoned beast Titan, and afterwards sent his private army everywhere in pursuit of Cid who continued to be in hiding.

Hugo — In the Former Capital of Rosalith

The Dominant of the summoned beast Titan.

When he learns that the true identity of Benedikta’s foe, Cid, is Clive, he assaults the former capital of Rosalith, to lure him out.
He challenged Clive to a fight when he appeared, but was defeated and lost both hands.
He was abducted by a mysterious man and vanished.

Hugo — His Last Moments

The Dominant of the summoned beast Titan.

At Dazbog Castle, his residence, Titan went out of control after [he came into] contact with the Core of Drake’s Fang.
Clive, who had arrived to get revenge on Hugo, manifests as Ifrit and clashes with him.
At the end of a fierce battle, Hugo’s life ended as Drake’s Fang disappeared.

Kokuyōka: This entry is slightly different from its English counterpart: Hugo Kupka — Final Breaths. The English entry has the second sentence be about how Hugo got back to Dazbog Castle. The Japanese entry has it be about how Hugo goes out of control at Dazbog Castle.


Dion

Dion — Synopsis

A dragoon of the Empire of Sanbreque and the Dominant of the summoned beast Bahamut.

His full name is Dion Lesage.
He is in command of a knightly order and leads the vanguard in battle.

Dion — At Belenus Hill

A dragoon of the Empire of Sanbreque and the Dominant of the summoned beast Bahamut.

He clashed with Waloed at Belenus Hill, where he manifested as Bahamut and did battle with Odin.
He is also the Imperial Prince of Sanbreque, and is fully and respectfully loyal to his father, the Divine Emperor of Sanbreque.

Dion — Oliver’s Enthronement as Divine Emperor

The son of the Abdicated Divine Emperor Sylvestre and the Dominant of the summoned beast Bahamut.

He is the leader of the Order of the Divine Knights Dragoon.
He is worried about his adored father’s bad governance and cold treatment of himself and he grows angry with the Divine Empress Dowager Anabella, who enthroned Olivier as Divine Emperor to satisfy her own ambitions.

Kokuyōka: The second half of the last sentence is missing in its English counterpart: Dion Lesage — Following Olivier’s Ascension.

Dion — Dion’s Rebellion

The son of the Abdicated Divine Emperor Sylvestre and the Dominant of the summoned beast Bahamut.

In order to cleanse the darkness defiling Sanbreque, he causes a rebellion to get revenge on the Divine Empress Dowager Arabella and the Divine Emperor Olivier.
In the turmoil, Bahamut went out of control when [Dion] accidentally killed Sylvestre.
The Crystalline Dominion collapsed [as a result].

Kokuyōka: “to get revenge on” can also mean “to attack/to destroy”.

Dion — Meeting Kihel

The Dominant of the summoned beast Bahamut.

After the collapse of the Crystalline Dominion, he was treated for his wounds in the Hideaway.
In order to come to terms with the tragedy he himself had brought about, he went to the Crystalline Dominion [despite] being wounded everywhere, and therefore lost consciousness.
His life is saved by Kihel, a girl selling medicine.

Dion — At Ran’dallah

The Dominant of the summoned beast Bahamut.

In order to atone for the matter of the Crystalline Dominion, he swears to collaborate in the fight of the people opposing Ultima.
He entrusted the soldiers under his command to Havel to defend Ran’dallah and went to fulfill his promise to Joshua.

Dion — Joining Clive

The Dominant of the summoned beast Bahamut.

He appeared in the royal capital of Stonehill aboard the Enterprise to support Clive and His Crew as they went to destroy Drake’s Spine.
He supports Clive and Joshua’s fight, seeing Ultima, who brought chaos to his homeland, Sanbreque, and the world, as his greatest enemy.

Dion — His Resolve

The Dominant of the summoned beast Bahamut.

Before becoming the leader of the Order of the Holy Knights Dragoon, he devoted himself to his studies to help in Sylvester’s government.
When he was reunited with Harpocrates, who he had once looked up to as a mentor, at the Hideaway, he renewed his resolve to face Ultima in battle.


Sleipnir

The Chief Knight of the Kingdom of Waloed — Synopsis

The Senior Knight of the Kingdom of Waloed.

He was at the meeting with the Republic of Dhalmekia at Fort Zirnitra in the Nysa Gorge, waiting nearby the king.

Halberd — At Drake’s Fang

The Senior Knight of the Kingdom of Waloed.

His nickname is the Immortal Knight.
Despite his young age, Barnabas deeply trusts him and he commands the knightly order on his behalf.
He abducted Hugo Kupka, who lost both hands at Rosalith Castle, but his goals remain unclear.

Kokuyōka: “halbred” is the name of the type of weapon Gungnir is!

Kokuyōka: This entry is slightly different from its English counterpart: Lord Harbard — At Drake’s Fang. The English entry calls Sleipnir the Constant Knight because of how emotionally cold and loyal he is to Barnabas. The Japanese entry calls him the Immortal Knight.

Sleipnir — At the Free City of Kanver

The Senior Knight of the Kingdom of Waloed.

His full name is Sleipnir Halberd.
He has sworn an oath of allegiance to Barnabas and has thrown himself into all sorts of battles.
In the the Free City of Kanver, he and his lord slaughtered the wealthy merchants and councilors.
Afterwards, he fought with Clive, but was defeated.

Sleipnir — At the Ironworks Shipyard

The Senior Knight of the Kingdom of Waloed.

He was defeated by Clive before the assembly hall of the Free City of Kanver, but showed up again at the Ironworks Shipyard.
His true nature is that he is a magic creature produced by Barnabas, which is why he is called the Immortal Knight.

Sleipnir — His Last Moments

The Senior Knight of the Kingdom of Waloed.

In his original form as a magic creature, he is the horse ridden by the summoned beast Odin.
He disappeared when Barnabas died.


Barnabas

The King of the Kingdom of Waloed — Synopsis

The King of the Kingdom of Waloed.

His full name is Barnabas Tharmr.
His appearance permeates the air with dignity and style and is awe-inspiring to those who come face-to-face with him.

Kokuyōka: “permeates the air” is literally “to drift/float”.

Kokuyōka: This entry is almost completely different from its English counterpart: The King of Waloed — First Encounter. The English entry focuses on how fierce Barnabas is. The Japanese entry focuses on how inspiring Barnabas is… and on how Barnabas is FFXVI’s resident eye-candy!

Barnabas — At Belenus Hill

The King of the Kingdom of Waloed and the Dominant of the summoned beast Odin.

He is furnished with the dignity and style of a king, and wields a sword as the summoned beast Odin on the battlefield.
At Belenus Hill, he took command of the army himself and clashed with Bahamut, the summoned beast of the Sanbreque Army.

Kokuyōka: The second sentence is missing in its English counterpart: Barnabas Tharmr — At the Battle of Belenus Tor.

Barnabas — The Kingdom of Waloed’s Movements

The King of the Kingdom of Waloed and the Dominant of the summoned beast Odin.

He was participating in wars in various places in Valisthea, but for [the past] several years, he has been distancing himself from the warfront, and has maintained a quiet watch [on the situation].

Kokuyōka: This entry is almost completely different from its English counterpart: Barnabas Tharmr — Waloed’s Ambitions. The English entry focuses on Waloed not interfering with the Wind Continent and how that contrasts with what Barnabas is doing now. The Japanese entry focuses on how Waloed warred across Valisthea, but then stopped being involved in wars in order to watch what was going on. Given that Waloed is showed warring with Sanbreque for years at a time and never really stopping being interested in the Wind Continent, the Japanese entry is likely the more accurate one.

Barnabas — The Summoned Beast Odin

The King of the Kingdom of Waloed and the Dominant of the summoned beast Odin.

He is from the Outer Continent.
The stories say he brought the various tribes of the Ash Continent together though the power of the summoned beast Odin and destroyed the powerful Kingdom of Veldermark in a single night.

Kokuyōka: This entry is slightly different from its English counterpart: Barnabas Tharmr — Past Uncovered. The English entry focus more how Barnabas founded Waloed itself. The Japanese entry focuses more on how Barnabas destroyed Veldermark with Odin.

Barnabas — His Final Moments

The King of the Kingdom of Waloed and the Dominant of the summoned beast Odin.

A descendant of a tribe that crossed over from Valisthea to the Outer Continent. He always held strong devotion towards the Malius Faith and encouraged Clive to awaken the power he had according to Ultima’s purposes.
At the end of a fierce battle with Clive at Fantasy Spire, he bestows Odin’s power [on Clive] right before his life ends.

Main Hideaway Crew


Otto

Otto — Synopsis

One of Cid’s companions.

He deals with various inconvenient matters that unexpectedly happen in the Hideaway in place of Cid, who is prone to being absent.

Otto — The New Hideaway

The Hideaway’s manager.

At the previous Hideaway, he was doing administrative work and external negotiations in place of Cid, who was prone to being absent.
For this reason, he is also an assistant in the new Hideaway, and supports the work of Clive and his companions.

Otto — His Connection to Cid

The Hideaway’s manager.

He used to work as a sailor, and has been connected to Cid, who was the Senior Knight of Waloed, since that time.
He trusts Cid, who shed tears when his son was taken away [from him] by the state as a Bearer, from the bottom of his heart. Since then, they have been working together, starting by establishing the Hideaway.


Gav

Gav — Synopsis

One of Cid’s companions.

He has a friendly personality and works as a scout on reconnaissance and other investigation missions.

Gav — At Kingsfall

One of Cid’s companions.

He was pursuing the Dominant of Fire’s whereabouts in place of Clive.
He was attacked by soldiers at Kingsfall, in Sanbreque’s territory, but with Cid and Clive’s help, he narrowly escapes from death.

Gav — Gav’s Job

A scout for 《The Stone Swords》.

He is a good friend of Clive’s, who became the second Cid.
He was highly appreciated by the previous Cid for his skills as a scout and also has that responsibility today.
He was injured in his right eye during Hugo’s Hideaway Assault.

Kokuyōka: “friend” is more literally “understanding person”, but that did not quite fit in well with how English does its phrasing.

Gav — The Hideaway’s Companions

A scout for 《The Stone Swords》.

He is a good friend of Clive’s, who became the second Cid.
Before [he was at the Hideaway], his family was killed by Sanbreque soldiers.
His sister, who was to be born just before his mother’s death, also never came into the world.
As far as Gav is concerned, his family is the Hideaway’s companions themselves, and also the reliable partners who will survive the harsh world together with them.

Kokuyōka: “came into the world” is a Japanese idiom that literally is “to give one’s first cry”.


Tarja

Tarja — Synopsis

One of Cid’s companions.

She gives people medical treatment as the doctor of the Hideaway in the Black Region.
After the Battle of Nysa Gorge, she examined Jill, who was brought in.
She is also relied on by her companions as a adviser in troubled times.

Kokuyōka: The last sentence is missing in its English counterpart: Tarja — First Encounter.

Tarja — Brand Removal Procedure

The Hideaway’s doctor.

She is a good advisor of Clive’s, who became the second Cid.
Using the Bearer Brand engraved on her own cheek as experimental material, she devised a procedure to remove the Brand after a lot of trial and error.

Tarja — As a Doctor

The Hideaway’s doctor.

Before [she was at the Hideaway], she was an army medic on an island in a southern country.
At that time, she learned how to treat wounds without using magic from her mentor, who was also a Bearer. That is what makes Tarja the doctor she is today.
Afterwards, she was reunited with her mentor, who was being sheltered [at the Hideaway], but the petrification had already spread throughout his entire body. After [much] anguish, Tarja gave him a peaceful end.


Charon

Charon — Synopsis

One of Cid’s companions.

A merchant who regularly visits the Hideaway.
She employs Goetz as an apprentice to buy stock and carry luggage.
Her skill as a merchant is clear, and she can always stock items that are hard to obtain, so long as she is paid.
Her right eye seems to be an expensive glass sphere that was implanted as an artificial eye.

Charon — Her Relationship with Goetz

The merchant who runs the shop in the Hideaway.

She continues to support the Hideaway as the business partner of Clive, who became the second Cid.
She is sometimes annoyed with Goetz, her apprentice, even though she adores him.

Kokuyōka: The last sentence is missing in its English counterpart: Charon — At the New Hideaway.

Charon — Her Right Eye

The merchant who runs the shop in the Hideaway.

Originating from the Outer Continent, she formerly made a fortune selling weapons to both sides [of conflicts], so she incurred a lot of resentment.
She was betrayed by her business partner, Bogan, and lost her right eye due to being injured at that time.
Not long afterwards, she bought Goetz, who was being abused by his parents, as an apprentice, which lead to the present day.

Kokuyōka: This entry is slightly different from its English counterpart: Charon — A Hidden Past. The English entry’s third sentence is about Charon meeting Cid. The Japanese entry’s third sentence is about how Bogan betrayed her.


Goetz

Goetz — Summary

One of Cid’s companions.

He is a huge mountain-like man, but has a pleasant personality.

Goetz — His Relationship with Charon

One of Cid’s companions.

He is an apprentice hired by the merchant Charon, but it seems like all of his time is taken up by her and he cannot do anything without consulting her.
While he has a pleasant personality, he is regularly assertive when he is dissatisfied.

Goetz — His Interests

The apprentice at Charon’s Exchange.

Together with his employer, Charon, he collaborates with Clive, the second Cid.
It seems he is interested in blacksmithing, and is learning in his own way, by observing the blacksmith, Blackthorn, from a distance.

Goetz — The Merchant Pass

The apprentice at Charon’s Exchange.

Because he is sometimes entrusted with buying [goods] in place of Charon, Goetz has a merchant pass that serves as identification in various places.
On the instructions of his employer, Charon, he was to accompany Clive and His Crew and sneak into the Self-Governing Dominion via Boklad Market.

Goetz — Collapse of the Crystalline Dominion

The apprentice at Charon’s Exchange.

Accompanied by Clive and His Crew, he takes a stagecoach from Boklad Market to the Crystalline Dominion.
In the Self-Governing Dominion, he bought the blacksmithing tools he had longed for.
He was caught up in the collapse of the Crystalline Dominion, but was saved when Joshua manifested as Phoenix and narrowly escaped from death.

Kokuyōka: The third sentence is missing form its English counterpart: Goetz — Following the Destruction of Twinside.

Goetz — Goetz and Charon

The apprentice at Charon’s Exchange.

He was abused in his parent’s house, but was saved when Charon bought him and she has been using him as her “substitute right eye” ever since.
More than anyone else does, he understands and supports the sharp-tongued Charon, who has a kind heart.


Blackthorne

Blackthorne — Synopsis

One of Cid’s companions.

The Hideaway’s blacksmith.
A taciturn man with a fondness for alcohol who does not talk that much about himself to other people.

Kokuyōka: “Blackthorne” in katakana is really close to being “Blackstone” given the “r” sound is completely missing in the Japanese, and “tho” is spelled with the “sō” sound.

Blackthorne — As a Blacksmith

The Hideaway’s blacksmith.

He is experienced in making a wide [range of] equipment and he has provided Clive with a variety of equipment as he runs around to various places as the second Cid.
Although taciturn, he is really very caring, and sometimes gives direction to Goetz, who is beginning to have an interest in blacksmithing.

Blackthorne — The Village of Dravozd

The Hideaway’s blacksmith.

He is from Dravozd, a village famous for its blacksmithing.
He has been estranged from his hometown, since he left it after an incident.
From that time on, he has been on bad terms with his fellow apprentice, Zoltan.

Blackthorne — The Legendary Sword

The Hideaway’s blacksmith.

Formerly in the past, he was eyed as the next mayor of Dravozd, his hometown, but he left the village because he disliked leaving his work of pounding iron.
Although there were remaining grudges between him and Zoltan, who had replaced him as mayor, they reconciled by overcoming repeated crises in their hometown together, and the two of them completed the legendary sword Ragnarok [together].

Kokuyōka: The second half of the second sentence is missing in its English counterpart: Blackthorne — Reconciled.


Mid

Mid — Synopsis

A young woman studying mechanical engineering at the University of Kanver.

While attending the university, she is also developing devices that are useful for living in the Hideaway.

Mid — Cid’s Daughter

Cid’s daughter, who is studying mechanical engineering at the University of Kanver.

In childhood, she learned mechanical engineering from her father, Cid, and her inventions revealed her to be a genius.
While attending the university, she is also developing devices that are useful for living in the Hideaway.

Mid — The Enterprise

Cid’s daughter, who is living in the Hideaway.

She was raised in the Hideaway as a child, but Cid took her talent for mechanical engineering into account and sent her to a school outside [the Hideaway].
Afterwards, she continued to interact with the Hideaway while refining her skills as a master mechanic.
She completed her father’s dream of the Enterprise, a high-speed ocean-going sailing ship equipped with a Mythril Engine, and supports Clive and His Crew as its captain.

Kokuyōka: The third sentence is missing from its English counterpart: Midadol Telamon — As Captain.

Mid — Airships

Captain of the Enterprise, a high-speed ocean-going sailing ship.

Her full name is Midadol Telamon.
She was picked up by Cid and raised as his daughter.
While she fears the Mythril Engine, her father’s dream she inherited, could be repurposed into a weapon, she also believes in bringing dreams to people.
Currently, she is striving to complete an airship with her own hands and realize her dream of flying in the sky.


Harpocrates

Harpocrates — Synopsis

A researcher of history and cultural practices, who lives in the Hideaway.

His full name is Harpocrates II Hyperboreos, but his nickname is 《The Storyteller》.
When he was younger, he came to Valisthea from the Outer Continent, dreaming of a land teeming with mythology.
He investigates all phenomena throughout Valisthea, including its environment, legends, religions, and customs.

Kokuyōka: “teeming with” is literally “breathing/panting with”.

Harpocrates — Master Librarian

A researcher of history and cultural practices, who lives in the Hideaway.

He is one of the companions who escaped from Hugo’s Hideaway Assault.
With the twins, Tett and Crow, as his assistants, he passes down knowledge of Valisthea to the next generation in the library built in the new Hideaway.

Harpocrates — His Relationship with Dion

A researcher of history and cultural practices, who lives in the Hideaway.

Formerly in the past, he educated Dion in the imperial court of the Empire of Sanbreque.
After reuniting at the Hideaway, he gave Dion a beautiful Flying Dragon bloom to encourage him as he suffered a cruel fate.


Vivian

Vivian — Synopsis

A military scholar who lives in the Hideaway.

She collects literature and knowledge on world affairs, analyzes military and political situations, and enjoys talking with the culturally sophisticated Clive.
She seems to prefer the alias “Vivian Ninetales”, to her real name, which had become known as a scholar’s.

Kokuyōka: This entry is slightly different from its English counterpart: Vivan Ninetales — First Encounter. The English entry has Vivan’s nickname be something other scholars called her. The Japanese entry has her nickname be something she uses because her real name became too recognizable.

Vivian — The Place Called the Hideaway

A military scholar who lives in the Hideaway.

A military scholar who lives in the Hideaway.

She perceives in detail the circumstances of each place and gives advice to Clive on his travels.
Formerly, she used to teach at the University of Kanver, but she incurred a lot of resentment from researchers by exposing the dishonesty of others.
Now that she has moved to the Hideaway, her personality is changing.

Administrative Hideaway Crew


Gaute

A companion who works as 《The Collaborator Liaison》 in the Hideaway.

Originally, he was a Bearer working in an Oriflamme tavern, but ever since he was rescued as a result of being weakened, he has been working as Otto’s right-hand man.
He not only collects information from collaborators, but also does paperwork regarding the Hideaway.


Desiree

A companion who works as 《The Support Goods Liaison》 in the Hideaway.

In addition to managing the goods received from collaborators and supporters, she is also responsible for sorting the information coming from outside [the Hideaway].
She is always bright and cheerful, and has helped many people with her smile.
When she was first sheltered, she could not even read, but she continued to study and now even writes letters for other people.


Maeve

The shopkeeper of the Hideaway’s 《Tub and Crown》.

She was a Bearer born in the Duchy of Rosaria, but after it was annexed, she was transferred to the Empire of Sanbreque where she was forced to do hard labor on a certain plantation.
She was being beaten by her master, who was annoyed by the poor wheat harvest, and was nearly killed when she was rescued by 《The Stone Swords》.

The Stone Swords


Dorys

Dorys — Summary

《The Stone Swords》’ commanding officer.

Originally, she was a Bearer from the Duchy of Rosaria, but now she leads her subordinates in their efforts to rescue Bearers.
She is decisive and strong-willed and hates excessive attacks and punishments.
She often works with and trusts Cole, her vice-commander.

Kokuyōka: Given the context, “attack” might also be “criticism/denunciation” to pair with “punishment” in terms of leadership style.

Dorys — Her Former Master

《The Stone Swords》’ commanding officer.

In her past as a Bearer possessed by a Rosarian slave trader, she was raised with reading, writing and martial arts drilled into her.
Although she has parted [ways] with her former master, the experiences she gained there have shaped Dorys, 《The Stone Swords》’s commanding officer.

Kokuyōka: This entry is rather different from its English counterpart: Dorys — In the Shadow of the Slave Trade. The English entry is much more positive in its portrayal of Dorys’ relationship with her former master. The Japanese entry is far more neutral and less emotional overall.

Dorys — At Balmung Prison

《The Stone Swords》’ commanding officer.

She leads her subordinates to rescue Bearers in various places.
Once as a Bearer, she served a slave trader together with a young Bearer named Chadwick.
In Balmung Prison, she learned that Chadwick had fought until the end to protect the captured Bearers and she once again resolved to be 《The Stone Swords》’s commanding officer.


Cole

《The Stone Swords》’ vice-commander.

A former Bearer-Soldier of the Army of Dhalmekia.
After being rescued and sheltered by Cid in the former Hideaway, he has been exerting himself to protect Bearers.
He often works together with Dorys, his commanding officer.


August

A member of 《The Stone Swords》.

He is an experienced fighter, and is often trusted with leading the unit as the head of operations.
Together with Cole, the vice-commander, he is involved in forming new units, and replacing personnel.
A veteran from the era of Cid’s Hideaway, he has a good relationship with Blackthorne of the smithy and they drink alcohol together whenever possible.


Ember

A trainee member of 《The Stone Swords》.

He is aiming to be a scout because he admires Gav.
Although he did not pass the recent aptitude test perfectly, it was decided he would enlist as a trainee since he was a young man with signs of promise.

General Hideaway Crew


Obolus

The Hideaway’s ferryman.

He and Otto are old friends and also deeply trust each other. He became a companion while the new Hideaway was being rebuilt.


Kenneth

Kenneth — Synopsis

The master chef of the Hideaway’s kitchens.

He always provides hot meals to the Hideaway’s residents by ingeniously cooking with limited ingredients.

Kenneth — Flavorful Cooking

A companion who was the master chef of the Hideaway’s kitchens.

He lost his life in Hugo’s assault on the Hideaway.
His simple but flavorful cooking was loved by the Hideaway’s residents.
The cooking recipes he invented have been passed on to the current Hideaway’s kitchens.


Martelle

A companion who was researching vegetation in the Hideaway.

She barely escaped when Hugo assaulted the Hideaway.
The trees she carried out at that time were selectively bred by the botanical garden researchers and are called Martelle’s Fruit.
The injuries she received during the assault worsened, and she regrettably lost her life over the past five years.


Molly

The master chef of the Hideaway’s kitchens.

She took over from Kenneth, who was the master chef at Cid’s Hideaway, and became the manager of the kitchens.
Armed with her specialty in baked goods, she provides meals to the residents while planning the daily menu.
At the request of her cooking assistant, Yvan, she took on the challenge of [making] the monster cuisine described in 《The Valisthea Food Travelouge》.


Yvan

The cooking assistant at the Hideaway’s kitchens.

He was mortally wounded when he was rescued by the Hideaway, but over the past five years, his wounds have healed and he has regained his vitality.
He is interested in recipes for monster cuisine, and is deciphering a book called 《The Valisthea Food Travelouge》.


Rodrique

Tarja’s assistant who works in the Hideaway’s medical office.

He is timid and kind-hearted.
He worries about how his work as a doctor saves people, while at the same time he is also the one closest to people’s deaths.
There is a side of him that is hesitant about the Brand Removal Procedure, which could take away [someone’s] life during the procedure and the use of the Elysian drug, which causes [people] to lose feeling [throughout] their entire body.


Owain

A researcher in Mid’s Dungeon in the Hideaway.

As Mid’s apprentice, he has been advancing in the study of mechanical engineering, while making and improving devices that Mid proposed.


Nigel

A researcher at the botanical garden in the Hideaway.

In the Hideaway, where medicines tend to be scarce, he conducts research on the growth and benefits of medicinal herbs.


Tett

A companion living in the Hideaway.

He is a twin brother who helps Harpocrates with his work, and usually spends time reading books in the library with his sister, Crow.
His parents and sister are Bearers, but Tett was born as a person.
He lost his parents five years ago, leaving Crow as his only blood-related family.


Crow

A companion living in the Hideaway.

She is a twin sister who helps Harpocrates with his work, and usually spends time reading books in the library with her brother, Tett.
She is a Bearer, but was born in the Hideaway and so grew up without a Brand.
She lost her parents five years ago, leaving Tett as her only blood-related family.

Kokuyōka: “Crow”‘s katakana spelling is the same as how “black” is pronounced in Japanese.

Collaborators — Rosaria & Sanbreque


Quinten

Quinten — Summary

A collaborator and the manager of 《The Hanged Man》 tavern in Lostwing.

Officially, he acts as the head of a declining farming village.

Quinten — Quinten’s Past

A collaborator and the manager of 《The Hanged Man》 tavern in Lostwing.

Formerly in the past, he was a judicial officer in Sanbreque, but his family was killed by the Attorney-General.
While looking forward to the coming day of revenge, he has been maintaining the ghost town of Lostwing, and gathering Bearers and those who have a grudge against those in power as “comrades” to be his pawns.

Quinten — Family

A collaborator in Lostwing.

While he is engulfed in emptiness after getting revenge on the attorney-general who killed his family, Lostwing is submerged in an aetherpool and he loses a place to return home to.
Although he sacrificed many comrades and became unable to notice meaning in life, his remaining comrades supported him as “family” and he swears to rebuild the village.

Kokuyōka: “supported him” is literally “pushed [his] back”.

Quinten — The Triple Alliance

A collaborator in Lostwing.

In order to make a new village to replace Lostwing, which was submerged in an aetherpool, he lives with the comrades that became his family and looks after the vineyards.
At the same time, he signed onto The Triple Alliance at Clive’s request. He was to play a role in keeping the people away from conflict and stabilizing their lives.


Martha

Martha — Synopsis

A collaborator and the proprietress of Martha’s Inn.

While she runs the relay station town all by herself, she also supports the Hideaway’s operations.
As well as informing the Hideaway of the current state of the Vassal State of Rosaria, she also [makes] accommodations so that the identities of the companions who stop by [the inn] are not known.

Martha — Retaking Eastpool

A collaborator and the proprietress of Martha’s Inn.

She established a collaborative relationship with 《The Guardians of the Embers》 and helped them and the Bearers move to Eastpool.
Afterwards, she continued to interact with Wade and has continued to support the village.

Martha — Her Thoughts on Bearers

A collaborator and the proprietress of Martha’s Inn.

She has been secretly sheltering Bearers since before she met the previous Cid.
She keeps watch over Eastpool with 《The Guardians of the Embers》 while hoping that one day, all Bearers can obtain a life as a person with their own hands.


Bernard

Bernard — Synopsis

A carpenter employed by Martha’s Inn.

He has a reputation for being the most skilled [carpenter] in the town because of his quick and solid work.
He was entrusted with examining and repairing the bridge leading to Eastpool.

Kokuyōka: The last sentence is missing in its English counterpart: Bernard — First Encounter.

Bernard — Afterwards

A carpenter employed by Martha’s Inn.

He has a reputation for being the most skilled [carpenter] in the town because of his quick and solid work.
He is from Cressida, a ghost town, and got married the other day.


Isabelle

The Madame — Synopsis

A collaborator in Northreach.

She is looking into the movements of the Sanbreque Army and sending information to the Hideaway.
It seems her help is needed in order to get through the Northreach checkpoint.

Isabelle — The Veil of Night

A collaborator and the owner of 《The Veil of Night》, a brothel in Northreach.

A prostitute with the alias, “The Queen of Night”, she combines cultural sophistication and elegance and has a reputation of being a person of character not only with the brothel’s clients, but with the market’s shopkeepers.
People call her 《The Madame》 out of respect.

Kokuyōka: The second half of the second sentence is missing from its English counterpart: Isabelle — First Encounter.

Isabelle — For Northreach

A collaborator and the owner of 《The Veil of Night》, a brothel in Northreach.

She once worked as a prostitute named Carla in the Crystalline Dominion. At that time, she fell in love with a young male Bearer and moved to Northreach.
She feels a deep debt of gratitude to the town and to 《The Veil of Night》 for continuing to support her even after her lover’s death.

Isabelle — Her Relationship to the People of Water

A collaborator and the owner of 《The Veil of Night》, a brothel in Northreach.

She is an old friend of Shula, the clan head of the People of Water.
She tries to save Waljas by telling [Shula] about 《Cid the High Criminal》, and [sent] a letter to the Hideaway [as an] intermediary.
She has established a collaborative relationship with the People of Water by supplying their village with goods and accepting those who are willing to work while hiding their origin at 《The Veil of Night》.


Philippe

Philippe — Synopsis

A Sanbreque soldier stationed at Northreach.

He loves Isabelle, the Queen of Night, and Northreach.
In the town’s crisis, he takes action and inspires the Sanbreque soldiers around him.

Philippe — For Northreach

A mercenary who protects Northreach.

Formerly, he was serving as as a stationed soldier in the town, but chose to become a mercenary himself as he had misgivings that Duke Oriflamme’s plans for a fortified city would cause Northreach’s defenses to be insufficient.
With Clive’s collaboration, he fights to protect his beloved Madame and town.

Kokuyōka: This entry is rather different from its English counterpart: Philippe — Fighting for Northreach. The English entry focuses on what Philippe does after he becomes a mercenary. The Japanese entry focuses on why he became a mercenary.

Collaborators — Dalimil Relay Station


Viktor

Viktor — Synopsis

A collaborator who lives in Kostnice Refugee Town.

A guide in a refugee town with many ruffians.
There is not a rumor about what is happening in the town that does not reach his ears.
He has been associated with the Hideaway since [the time of] the previous Cid, and is concerned about Clive, who inherited the name at a young age.

Kokuyōka: This entry is very different from its English counterpart: Viktor — First Encounter. The English entry is very generic about what Viktor is doing. The Japanese entry is much more specific about what Viktor is doing and how he feels about Clive.

Viktor — At Dalimil Relay Station

A collaborator who [travels] back and forth between Kostnice Refugee Town and Dalimil Relay Station.

While visiting Dalimil Relay Station to buy up [goods], he helped subdue bandits there and grew fond of [the town]. He frequently [travels] back and forth between [the relay station] and the refugee town.
He is close with L’ubor and is well liked by the town’s residents.


L’ubor

The Ear of the Desert — Synopsis

A collaborator the previous Cid was personally connected to.

Also known as 《Růžena Dalimil》.
Since communication [with them] ceased after Cid’s death, they are shrouded in mystery, except that they live in Dalimil Relay Station.

Kokuyōka: “Růžena” is a Czech female name based on “růže”, the Czech word for “rose”.

L’ubor — The Briar’s Kiss

A collaborator and the shopkeeper of 《The Briar’s Kiss》, the smithy at Dalimil Relay Station.

The name 《Růžena Dalimil》, the Ear of the Desert, is his alias as a collaborator, and he is officially known as L’ubor, the Blacksmith.

L’ubor — As a Bearer

A collaborator and the shopkeeper of 《The Briar’s Kiss》, the smithy at Dalimil Relay Station.

He calls himself 《Růžena Dalimil》, the Ear of the Desert, and recognizes that Clive is worthy of trust as the second Cid.
His name was promoted as one of the candidates to be Dalimil’s Chief, but he was isolated when he was exposed as a Bearer.

L’ubor — His Inauguration as Chief

The Chief of Dalimil Relay Station, a collaborator and the shopkeeper of 《The Briar’s Kiss》, the smithy at Dalimil Relay Station.

Although he was expelled from the town when [the people] around him found out he was a Bearer, he could not abandon the residents who were threatened by Akashic.
After the Vigilante and Support Groups joined forces to lead a successful operation to subdue the Akashic, he was formally chosen to be chief.

Kokuyōka: “chosen” can also be “selected/elected”.

Kokuyōka: This entry is rather different from its English counterpart: L’ubor — As Mayor. The English entry focuses on the townspeople’s actions towards L’ubor. The Japanese entry focuses more on Lubor’s own actions and motives.


Ferda

L’ubor’s subordinate at Dalimil Relay Station.

Accompanied by his underlings, he conducts intelligence operations in Dalimil Relay Station.
Originally he was a bandit, but he turned over a new leaf when he was given work by L’ubor’s mentor.
Later on, after [L’ubor’s] mentor passed away, he did not forget his debt of gratitude and works as L’ubor’s subordinate.


Drika

A war orphan living at Dalimil Relay Station.

A kind and intelligent girl, she and Rens are as close as sister and brother, [even though] they are not related by blood.
When they had collapsed in the street without a place to live or anything to eat, they were saved by L’ubor, and have adored him like an older brother ever since.
She likes to listen attentively to the gossip of the town’s adults.


Rens

A war orphan living at Dalimil Relay Station.

A lively and straightforward boy, he and Drika support each other, [even though] they are not related by blood.
When they had collapsed in the street without a place to live or anything to eat, they were saved by L’ubor, and have adored him like an older brother ever since.
He observes the work of the town’s adults and often helps them.


Konrad

The shopkeeper of a diner at Dalimil Relay Station.
The leader of the Vigilante Group.

He is highly popular among the crystal miners and the town’s residents.
When bandits started assaulting the town, he insisted that a mercenary group should be hired with city funds.
Later, he changed his mind and began leading the Vigilante Group in order to protect the relay station with their own power.


Natalie

An influential person in the chamber of commerce at Dalamil Relay Station.
The leader of the Support Group.

She has the support of the likes of wealthy merchants and the manager of the large bathhouse.
When bandits started assaulting the town, she tried to get through the situation by presenting them with money and goods.
Later, she changed her mind and began leading the Support Group to protect the town from bandits and to stock the goods needed for daily living.

Kokuyōka: This entry is rather different from its English counterpart: Natalie. The English entry focuses more on Natalie’s dislike of violence and later enthusiasm for it. It is also missing the second sentence. The Japanese entry focuses more on how Natalie is respected as a business woman and her skills at logistics.

Collaborators — Other Dhalmekian Towns


Eloise

Eloise — Synopsis

The owner of 《The Crimson Caravans》, a courier [business] in Boklad Market.

Even though her shop has only been established in Boklad Market for one generation, she is known as [Boklad Market’s] most profitable courier.

Eloise — Her Thoughts on Her Younger Brother

A collaborator and the owner of 《The Crimson Caravans》, a courier [business] in Boklad Market.

She has a talent for business no one in town can match.
Since leaving the house she was born in with her younger brother, who is a Bearer, she and her brother have lived without asking for other people’s help.

Eloise — The Separation of Sister and Brother

A collaborator and the owner of 《The Crimson Caravans》, a courier [business] in Boklad Market.

She was born into a wealthy merchant’s house in Kanver.
She was expected to have a talent for business and grew up without [any] inconveniences. When their parents learned that her younger brother, Theodore, was a Bearer, they abandoned the house they were born in to protect his life.
While mourning Theodore’s death, she swears to continue rescuing Bearers with his memories in her heart.


Theodore

Theodore — Synopsis

A member of 《The Crimson Caravans》, a courier [business] in Boklad Market.

He is Elouise’s younger brother and cares about his older sister.
He uses his great physical strength in the courier business.

Kokuyōka: The last sentence is missing from its English counterpart: Theodore — First Encounter.

Theodore — His Thoughts on His Older Sister

A collaborator and a member of 《The Crimson Caravans》, a courier [business] in Boklad Market.

He leaves all of the [business] operations to his older sister, Eloise, while he himself takes on the the role of a bodyguard.
He has experience with fighting bandits and monsters that are after the cargo and has gotten out of many crises.

Kokuyōka: This entry is rather different from its English counterpart: Theodore — Indebted to Eloise. The English entry focuses on how Theodore awakened as a Bearer and Eloise saved him. The Japanese entry focuses on how Eloise and Theodore split their duties running the courier business.

Theodore — The Separation of Sister and Brother

A collaborator and a member of 《The Crimson Caravans》, a courier [business] in Boklad Market.

He was proceeding with improving a ghost town in order to shelter Bearers [there], but when he stayed in an aetherpool, he turned Akashic.
In his dying moments, he regained himself, and took his own life while wishing Eloise happiness.


Honza

An orphan who was working as a pickpocket under the Gravel Brigade.

Together with some other children, he was rescued and sheltered by Eloise and began working and earning wages.
He promises to be Goetz’s first customer when Goetz becomes a blacksmith.


Zoltan

Zoltan — Summary

The mayor of Dravoz, a blacksmithing village.

He is the best blacksmith in the village and is thoroughly equipped with the temperament of a leader.
After an argument, he parted ways with Blackthorne, who grew up under the same mentor, and they have been estranged for a long time.

Zoltan — The Mayor of Dravoz

A collaborator and the mayor of Dravoz, a blacksmithing village.

[The village] encountered many difficulties, such as a slump in the blacksmithing business as magic weakened and an assault by Akashic approaching from an aetherpool, but with Clive and Blackthorn’s cooperation, the village avoided the crises.


Cyril

Cyril — Synopsis

A collaborator and a part of the Phoenix Religious Order who is based in Tabor.

Concealed in Tabor in the Republic of Dhalmekia, he investigates Ultima and conducts intelligence operations. In accordance with the orders of Joshua, the sect leader of the religious order, he collaborates with Clive.

Kokuyōka: “a part” here is literally “one wing”. This is likely from a Japanese idiom that is literally “to shoulder one wing” and means “to play a part/share a burden”. Yes, the Japanese likes its bird-related puns when it comes to the Phoenix Religious Order.

Cyril — The Phoenix Religious Order

A collaborator and a part of the Phoenix Religious Order who is based in Tabor.

Like the other order members, he has sworn to dedicate himself entirely to the order and will not hesitate to lose his life for the sake of his cause.
He accepts that the way he and the order members [live] is also living as a person, and he shows his gratitude to Clive for his thoughts about those who lost their lives.


Jote

Margrace’s Attendant — Synopsis

An attendant traveling with the man who calls himself Margrace.

Like her lord, her goals and origin are completely unknown.

Joshua’s Attendant — Traveling With Joshua

An attendant who travels with Joshua.

She thinks only of Joshua, the Dominant of Phoenix, and does not hesitate to direct her blade at anyone who would do him wrong.
She worries for Joshua, and is always concerned about his body’s [condition].

Jote — The Phoenix Religious Order

Joshua’s attendant and a part of the Phoenix Religious Order.

She was continually looking after Joshua for a long time after he became unconscious in the Phoenix Gate incident.
She became Joshua’s attendant after his recovery and left with him to investigate Ultima.
Jote is an alias, and no one knows her true name.

Kokuyōka: “a part” here is literally “one wing”. This is likely from a Japanese idiom that is literally “to shoulder one wing” and means “to play a part/share a burden”. Yes, the Japanese likes its bird-related puns when it comes to the Phoenix Religious Order.

Jote — Her Thoughts on Joshua

Joshua’s attendant and part of the Phoenix Religious Order.

Beyond a sense of duty to serve the Archduke’s House, she has strong and deep affection for Joshua.
After [coming to] live in the Hideaway, she is accepting of her new life, although she is worried about Joshua.

Rosaria


Elwin

Elwin — Synopsis

The Archduke of the Duchy of Rosaria.

His full name is Elwin Rosfield.
He is the father of Clive and Joshua and has an over-serious personality and excels in both literary and military arts.
He is known by his people as a wise ruler for his great achievement of pacifying the northern part of the Wind Continent.

Kokuyōka: The second half of the third sentence is missing in its English counterpart: Elwin Rosfield — First Encounter.

Elwin — The Archduke of Rosaria

The Archduke of the Duchy of Rosaria.

At the early death of former Archduke Dominant, he ascended the throne as Archduke as a link to the next generation.
He is a good father to Clive and Joshua and is adored by many of his people.
He is a wise ruler who wishes for peace for Rosaria.

Kokuyōka: This entry is very different from its English counterpart: Elwin Rosfield — Warming the Throne. The English entry focuses on why Elwin is not the Dominant of Phoenix himself, what he studied and how he used those studies as Archduke. The Japanese entry focuses on why he is currently Archduke, what his character is like and what he wants for Rosaria.

Elwin — The Phoenix Gate Assault

The final Archduke of Rosaria.

When Phoenix Gate was assaulted, he was killed by Sanbreque soldiers disguised as his allies.
He overflowed with consideration and also acted mercifully towards his Bearers.
Now that the Archduke is deceased, his noble spirit is fading from Rosaria’s people.

Kokuyōka: This entry is slightly different from its English counterpart: Elwin Rosfield — After the Fall of Phoenix Gate. The English entry has the last sentence say that Elwin’s spirit does live on in the people of Rosaria. The Japanese entry has the last sentence say that his spirit is fading in the people of Rosaria. Both sentences do work in the context of the story.

Elwin — As a Father

The final Archduke of Rosaria.

He lost his life in the Phoenix Gate Assault.
During his lifetime, he endeavored to change the political situation and put effort into improving the treatment of Bearers.
The context for this was his sympathy with his descendants who harbored the Dominant’s power and used magic with their flesh and blood.
For the House of the Archdukes, he prepared matching bracelets, wishing that the bond between his sons would continue.

Kokuyōka: The third sentence is missing its English counterpart: Elwin Rosfield — A Hidden Past.


Anabella

Anabella — Synopsis

The Archduchess of the Duchy of Rosaria.

Her full name is Anabella Rosfield.
She is the wife of Archduke Elwin and the biological mother of Clive and Joshua.
She is highly proud and respects [social] status and position.
While she pours out affection on a very young Joshua, she does not think pleasantly of Clive, the heir, or Jill, who came from the North.

Kokuyōka: The fourth sentence is missing in its English counterpart: Anabella Rosfield — First Encounter.

Anabella — At Rosalith Castle

The Archduchess of the Duchy of Rosaria.

She and Archduke Elwin are cousins related by blood, and as his wife, she had two children, Clive and Joshua.
While she thinks adversely of her older son, Clive, in whom Phoenix’s power did not awaken, she pours out affection on her youngest son, Joshua, who is the Dominant.

Anabella — The Phoenix Gate Assault

The Archduchess of the Duchy of Rosaria.

She had children with Archduke Elwin, who is her older cousin and related to her by blood.
In fact, she was convinced that the bloodline of the Dominant was in herself and burned with secret ambitions.
She was the mastermind behind the plot where she secretly communicated with the Empire of Sanbreque, who she had an alliance with, and had them launch a night raid on Phoenix Gate.

Kokuyōka: This entry is slightly different from its English counterpart: Anabella Rosfield — After the Fall of Phoenix Gate. The English entry says that Anabella knows that she has to preserve the bloodline of the Dominant and that’s why she betrayed Rosaria. The Japanese entry has Anabella be convinced that it is she who has the bloodline of the Dominant and has ambitions. We know from the story that the bloodline of the Dominants of Phoenix only goes through the firstborn of House Rosfield, and it is not Anabella’s father who was the Dominant of Phoenix, but her uncle, that is, Eliwn’s father. So Anabella is very likely wrong in thinking that she is the one Phoenix will be passed down through. That is Elwin.

Anabella — The Annexation by Sanbreque

The Divine Empress of the Empire of Sanbreque.

Her full name is Anabella Lesage.
She is also Clive’s biological mother.
She was once the Archduchess of Rosaria, but betrayed her country though secret communications with the Empire of Sanbreque.
In the Rosaria Region, which is now a vassal state of the Empire, she laid down such a tyrannical regime it is hard to believe she was once its Archduchess.

Kokuyōka: This entry is slightly different from its English counterpart: Anabella Lesage — After the Annexation of Rosaria. The English entry focuses more on Anabella’s desire to preserve her bloodline and her contempt for lower-class people in Rosaria. The Japanese entry focuses more on how she betrayed Rosaria and how extreme her rule of Rosaria is.

Anabella — The Birth of Olivier

The Divine Empress of the Empire of Sanbreque.

For a while after Rosaria became a vassal state, she was living in the Empire under the pretext of being a prisoner of war, but later on, she married Sylvestre and gave birth to Olivier.
Currently, she is the Viceroy of the Vassal State of Rosaria, where she laid down such a tyrannical regime it is hard to believe she was once its Archduchess.

Anabella — Oliver’s Ascension to the Throne as Divine Emperor

The Divine Empress Dowager of the Empire of Sanbreque.

While she laid down a tyrannical regime in Rosaria as Viceroy of the Vassal State, she operated behind the scenes to have Olivier, the son she had with Sylvester, ascend to the imperial throne.
Because he was thought to be a central figure in mediating the ceasefire with Dhalmekia, Olivier was enthroned as the Divine Emperor, and [Anabella] herself became the Divine Empress Dowager.

Anabella — Her Last Moments

The Divine Empress Dowager of the Empire of Sanbreque.

Although her ambitions are fulfilled when Olivier, who she blindly loves, ascended the throne as Divine Emperor, she is reunited with her biological children, Clive and Joshua, in the Crystalline Dominion.
Furthermore, when she saw Oliver be killed by Dion and then disappear, she could not accept reality any longer and committed suicide.

Kokuyōka: This entry is rather different from its English counterpart: Anabella Lesage — Death. The English entry focuses more on what Anabella’s long-term goals were before she killed herself. The Japanese entry focuses more on what Anabella did in Twinside before she killed herself.


Murdoch

Murdoch — Synopsis

The General of the Duchy of Rosaria.

His full name is Rodney Murdoch.
He is Clive’s sword-master and also is the Archduke’s guard.
He has a composed and enthusiastic [personality] and is very popular with his subordinates.

Murdoch — At Rosalith Castle

The General of the Duchy of Rosaria.

He is trusted by Archduke Elwin and is in a position where he is asked for various opinions about military affairs.
Also, he himself respects Elwin as more than just an archduke he must serve.

Murdoch — The Phoenix Gate Assault

The General of the Duchy of Rosaria.

Clive’s sword-master who has the trust of Archduke Elwin.
When Phoenix Gate was assaulted, he was swallowed up in the flames released by a mysterious summoned beast.

Murdoch — At Eastpool

The General of the Duchy of Rosaria.

He was Clive’s sword-master and it can be said he was Archduke Elwin’s friend.
When Phoenix Gate was assaulted, he was swallowed up in the flames of Ifrit, which Clive had let go out of control and he is now deceased.


Hanna

Hanna — Synopsis

The wife of General Murdoch of the Duchy of Rosaria.

Her full name is Hanna Murdoch.
She lives in Eastpool.

Hanna — At Eastpool

The wife of General Murdoch of the Duchy of Rosaria.

Because her husband Rodney did not return from Phoenix Gate, she lived in Eastpool as a widow.
She reunited with an adult Clive and Jill and handed over the equipment she had been entrusted with by the deceased Archduke Elwin to Clive.

Hanna — Her Last Moments

The wife of General Murdoch of the Duchy of Rosaria.

After becoming a widow, she lived in Eastpool, but lost her life when her village was assaulted by Sanbreque soldiers under Anabella’s command.


Oscar

Oscar — Synopsis

The nephew of General Murdoch of the Duchy of Rosaria.

His full name is Oscar Murdoch.
He was originally working for Wade as a member of 《The Guardians of the Embers》, but volunteered to be Clive’s attendant in order to learn the aspirations of a knight of Rosaria.

Oscar — Retaking Eastpool

The nephew of General Murdoch of the Duchy of Rosaria.

Since [coming to] live in the Hideaway as Clive’s attendant, he has been concerned about the restoration of Eastpool, his aunt’s hometown.
He got permission from Clive to visit her grave, and he was pleased at the opportunity to return to the village.


Wade

Wade — Synopsis

A knight of the Duchy of Rosaria.

He is Murdoch’s subordinate and accompanied Clive when he went to investigate Stillwind.
Originally, he was a page from a low-class background, but he aspired to the path of [becoming] a knight after a very young Joshua saved his life.

Wade — The Phoenix Gate Assault

A knight of the Duchy of Rosaria.

He is Murdoch’s subordinate and accompanied Clive when he went to investigate Stillwind.
When Phoenix Gate is assaulted, he helps Archduke Elwin and Joshua escape, but is swallowed up in the flames of the out-of-control Phoenix.

Wade — The Guardians of the Embers

A former knight of the Duchy of Rosaria.

When Phoenix Gate was assaulted, his whereabouts became unknown. Now he is based in the ruins of the Lazarus District and leads 《The Guardians of the Embers》, which is formed of people who aspire to be knights of Rosaria.

Wade — Collaborating with Martha

A collaborator with the Hideaway and a former knight of the Duchy of Rosaria.

He leads 《The Guardians of the Embers》 and continues to fight to protect the people of Rosaria and Bearers.
He was based in the Lazarus District, but moved his residence to Martha’s Inn due to the outbreak of an aetherpool. Now he is collaborating with the relay station’s mercenary group to defend the town.

Wade — Retaking Eastpool

A collaborator with the Hideaway and a former knight of the Duchy of Rosaria.

Clive and 《The Guardians of the Embers》 fought together to retake Eastpool from bandits and migrated there with the Bearers they were sheltering.
With the help of Martha, who he has a cooperative relationship with, he continues to develop the ruined village.

Wade — The Mayor of Eastpool

A collaborator with the Hideaway and a former knight of the Duchy of Rosaria.

He leads 《The Guardians of the Embers》 and is Mayor of Eastpool.
He swears to continue fighting for the citizens of his beloved homeland as a knight of Rosaria, while staying close to the Bearers as they begin their way of life as people.


Tyler

Tyler — Synopsis

A knight of the Duchy of Rosaria.

He accompanied Clive when he went to investigate Stillwind.
Born into a family of knights in the Duchy of Rosaria, he followed in his father’s [footsteps] and became a knight. Now he acts as Murdoch’s right-hand man.

Tyler — The Phoenix Gate Assault

A knight of the Duchy of Rosaria.

He accompanied Clive when he went to investigate Stillwind.
When Phoenix Gate is assaulted, he helps Archduke Elwin and Joshua escape, but is swallowed up in the flames of the out-of-control Phoenix.


Byron

Byron — Synopsis

The Feudal Lord of the gulf city of Port Isolde.

His full name is Byron Rosfield.
He is also the younger brother of the deceased Archduke Elwin of Rosaria and the uncle of Clive and Joshua.
He is named among the powerful nobles called the Seven Families of Rosaria and is famous as both a nobleman and a highly wealthy merchant who travels all over the continent.

Kokuyōka: This entry is rather different from its English counterpart: Byron Rosfield — Basic Information. The English entry focuses on how Byron built his fortune and how widely traveled he is. The Japanese entry focuses on how influential Byron is as a nobleman and merchant in and beyond Rosaria.

Byron — At Port Isolde

The Feudal Lord of the gulf city of Port Isolde.

He is Clive and Joshua’s uncle and still adores his deceased brother Elwin.
He was stripped of his authority to be involved in ruling Rosaria when it became a vassal state, but he guarantied his [social] status by paying heavy taxes.
Using his trading business as a front, he supports 《The Guardians of the Embers》, who aspire to be knights of Rosaria.

Kokuyōka: This entry is rather different from its English counterpart: Byron Rosfield — In Port Isolde. The English entry focuses on how Byron distracted Anabella from 《The Guardians of the Embers》 by paying heavy taxes. The Japanese entry focuses on how Byron kept his social status intact by paying heavy taxes while it was his trading business that was a front for 《The Guardians of the Embers》.

Byron — Collaborating with Clive

The Feudal Lord of the gulf city of Port Isolde.

As Clive and Joshua’s uncle, he supports their fight in various ways.
For a long time, he had resigned himself to [being in] a position of being oppressed by Anabella, but his nephew’s way of life encouraged him to collaborate with Clive.

Byron — The Triple Alliance

The Feudal Lord of the gulf city of Port Isolde.

As Clive and Joshua’s uncle, he supports both of them in their fight against Ultima.
Swearing to oppose the chaotic world situation and protect the people living in it, he formed the Triple Alliance with the like-minded Havel of Dhalmekia and Quinten of Sanbreque.


Rutherford

Rutherford — Synopsis

Byron Rosfield’s head steward.

He runs all of the housekeeping in Byron’s mansion all by himself, including showing guests around and preparing meals.

Rutherford — Investigating the Wind Continent

Byron Rosfield’s head steward.

Usually, he runs all of the mansion’s housekeeping all by himself, but he also participates in external operations in accordance with his master’s orders.
Currently, he is collaborating with the steward of another house to go throughout the Wind Continent and investigate the situation in every country.

Sanbreque


Sylvestre

Sylvestre — Synopsis

The Divine Emperor of the Empire of Sanbreque.

His full name is Sylvestre Lesage.
He has a son, Dion, the Dominant of the summoned beast Bahamut, and with his power behind him, he attained the position of Divine Emperor, the head of the state.

Sylvestre — Olivier’s Enthronement as Divine Emperor

The Abdicated Divine Emperor of the Empire of Sanbreque.

He had a son, Olivier, with Anabella, who he married as Divine Empress.
After that, he granted Anabella and Olivier’s many interests, and finally, when he handed over the position of Divine Emperor to his son, he called himself a god incarnate who made even the Divine Emperor obey him.

Kokuyōka: This entry is slightly different from its English counterpart: Sylvestre Lesage — Following Olivier’s Ascension. The English entry has Sylvester call Olivier the incarnation of Greagor. The Japanese entry has Sylvester call himself a god incarnate.

Sylvestre — His Last Moments

The Abdicated Divine Emperor of the Empire of Sanbreque.

When he was a nobleman, he got in contact with the Archduchess Anabella, and together, they planned to make the Duchy of Rosaria a vassal state.
After he ascended the throne as Divine Emperor, he married Anabella as Empress and had a son with her, but he did not notice the plot she was devising against him.
In the Crystalline Dominion, he protected the Divine Emperor Oliver and his life ended when he was pierced by Dion’s spear.


Olivier

Olivier — Synopsis

The second prince of the Empire of Sanbreque.

His full name is Olivier Lesage.
He is the son of the Divine Emperor Sylvestre and the Divine Empress Anabella, and is Dion’s half-brother.
He is taken out on various official duties by his mother, Anabella.

Olivier — His Enthronement as Divine Emperor

The new Divine Emperor of the Empire of Sanbreque.

He is treated as the leading mediator who drew up the cease-fire agreement proposal from the Republic of Dhalmekia.
For this achievement, he inherited the Divine Imperial Throne from his father, Sylvestre.

Olivier — His Last Moments

The Divine Emperor of the Empire of Sanbreque.

Soon after inheriting the position of Divine Emperor from his father, Sylvetre, he was named a traitor by his brother Dion’s rebellion.
He urges his brother, who killed Sylvestre, with behavior that is not like a child’s, but in reality, he has turned into Ultima’s puppet. In his final moments, he is struck by the spear of Dion, who regained himself, and disappears.

Kokuyōka: “urges” is more usually “approaches”, but given how that scene plays out, “urges” better fits what Oliver actually does.


The Duke of Oriflamme

The Head Sage — Synopsis

The Chairman of the Senate of the Empire of Sanbreque.

He is the head of the Five Sages whom the Senate is compiled of.
He is in the position responsible for the administration of the imperial capital, and he has absolute confidence in his own authority.

The Head Sage — The Collapse of the Crystalline Dominion

The Chairman of the Senate of the Empire of Sanbreque.

He was the head of Five Sages who were responsible for governing the Empire of Sanbreque and was known to the people as the Duke of Oriflamme before the transfer of the capital.
After the collapse of the Crystalline Dominion, he escaped to Northreach together with his family and planned an urban project involving the army and residents in order that Northreach [would be] a new base to rebuild Sanbreque from.

The Head Sage — For Northreach

The Chairman of the Senate of the Empire of Sanbreque.

His urban project plan for a citadel using Norvant Fortress as a stronghold lead to friction between Northreach’s army and residents, but he changed his thinking when he personally saw the people trying to oppose the monsters to protect the town.
Since then, he has been searching for a way to join forces with the residents for the sake of Northreach.

Kokuyōka: This entry is slightly different from its English counterpart: The High Cardinal — For Northreach. The English entry has the reason the Head Sage wants to work with the common people be that they rallied to Isabelle instead. The Japanese entry has the reason be that he saw the common people trying to protect the town from monsters.


Sabine

Sabine — Synopsis

The only daughter of Duke Oriflamme, the Head Sage.

She and her father escaped from the Crystalline Dominion and finally arrived in Northreach.
As a noble, she is highly culturally sophisticated and also interested in politics, but she is dissatisfied with her father, who does not heed the people’s opinions.

Kokuyōka: This entry is slightly different from its English counterpart: Sabine — First Encounter. The English entry goes into how Sabine rallies the townspeople against her father. The Japanese entry goes into why she doesn’t like her father.

Sabine — For Northreach

The only daughter of Duke Oriflamme, the Head Sage.

She incited many residents to rebel against her father, who was trying to use Northreach as a stepping stone for Sanbreque’s rebuilding.
After reconciling with her father, everyone joined forces and swore to make Northreach a good town.


Tiamat

Tiamat — Synopsis

A Bearer-Soldier of the Empire of Sanbreque.

The commanding officer of the Assassination Unit Wyvern belongs to.
The top-secret Dominant of Shiva Assassination Mission unfolded in the Nysa Gorge, where the Republic of Dhalmekia and the Iron Kingdom clashed.
The name Tiamat is an alias used on operations, and no one knows his real name, but there are rumors that he is a bastard son of the nobility.

Tiamat — His Last Moments

A Bearer-Soldier of the Empire of Sanbreque.

As the commanding officer of the Assassination Unit, he and his companions carried out the Dominant of Shiva Assassination Mission.
During the mission, he opposed Clive Rosfield, also known as Wyvern, and died after a battle.


Biast

A Bearer-Soldier of the Empire of Sanbreque.

The member of the Assassination Unit Wyvern belongs to.
He has been in the same unit as Tiamat for a long time and trusts him as his commanding officer.
He died when he was crushed under a rock face that collapsed while carrying out a mission.
The name Biast is an alias used on operations, and no one knows his real name.


Aevis

A Bearer-Soldier of the Empire of Sanbreque.

The member of the Assassination Unit Wyvern belongs to.
He lost his life in a counterattack by the Iron Kingdom Army while while carrying out a mission.
The name Aevis is an alias used on operations, and no one knows his real name.


Terence

Terence — Synopsis

The leader of the bodyguards in the Sanbreque Imperial Army who serves Dion Lesage.

Like his lord, Dion, he was appointed as a dragoon, but he carries a sword instead of a spear in order to fulfill his duties as a guard.

Kokuyōka: The first half of the last sentence is missing in its English counterpart: Attendant to the Crown Prince — First Encounter.

Terence — His Relationship with Dion

The leader of the bodyguards in the Empire of Sanbreque’s Order of Holy Knights Dragoon.

He serves as Dion’s close aid.
He comes from middle-class nobility, and has been a friend and attendant of Dion’s since childhood.
They are now in love with each other.

Terence — At Ran’dellah

The leader of the bodyguards in the Empire of Sanbreque’s Order of Holy Knights Dragoon.

He is Dion’s absolutely trusted right-hand man and his beloved boyfriend.
He joined with Dion, who he had been searching for after the collapse of the Crystalline Dominion and they headed to Ran’dellah with their troops.
On Dion’s orders, he withdrew from the war front to rescue and shelter Kihel, a girl selling medicine.

Dhalmekia


Havel

A Dhalmakian Staff Officer — Synopsis

A solider of the Republic of Dhalmekia.

Originally, he was an extraordinarily shrewd general on the battlefield, but since the rise of Hugo Kupka, he was removed from the field because of his advanced age, and took up the job of a staff officer.

Havel — At Ran’dellah

A staff officer in the Army of the Republic of Dhalmekia.

His full name is Eugen Havel.
Originally, he was an extraordinarily shrewd general on the battlefield, but since the rise of Hugo Kupka, he was removed from the field because of his advanced age, and took up the job of a staff officer.
Even after everyone on the Council was killed and the country’s central [government] was falling, he remained in Ran’dellah, the capital city, to fight against the Akashic.

Havel — The Triple Alliance

A staff officer in the Army of the Republic of Dhalmekia.

He and Byron have been brothers-in-arms for many decades.
He signed the Triple Alliance in order to suppress the unprecedented chaos sweeping across all of Valisthea and took on the role of unifying the armies and soldiers.


The Head Councilor

The Head Councilor — Synopsis

The Head Councilor of the Republic of Dhalmekia.

A powerful man who is the oldest and most experienced of the councilors, but he is unable to curb the actions of Hugo Kupka, who is a Dominant.

The Head Councilor — At Ran’dellah

The Head Councilor of the Republic of Dhalmekia.

The Head Councilor had a strong voice in the Council, and there was unceasing feuding within the Council over his seat.
With the downfall of the Republic of Dhalmekia, it is unclear if he is alive or dead.

Kokuyōka: The second sentence is missing in its English counterpart: The Republican Prime Minister — At Ran’dellah.


An Informant

A member of a powerful rural family of Dhalmekia.

He was searching for the location of the Hideaway in order curry favor with Hugo Kupka, who was pursuing Cid, Benedkta’s foe.
He observed Clive and His Crew at Eastpool and informed [Hugo] of the location of the Hideaway.

Kokuyōka: This entry is slightly different from its English counterpart: The Mysterious Watcher. The English entry has this person be from a minor noble family and be told by Hugo Kupka to find the Hideaway. The Japanese entry has him be from a powerful family from the countryside and be wanting to gain Hugo’s favor.

Other Regions


Gerulf

A Man from the Spy Unit — Synopsis

Benedikta’s confidant.

As well as being in Waloed’s Spy Unit, he is an elite member of it and Benedikta’s subordinate.
He adores his superior officer, Benedikta, and calls her “Miss”.

Kokuyōka: The last sentence is missing from its English counterpart: Gerulf — First Encounter.

Gerulf — His Final Moments

Benedikta’s confidant.

After escaping from Novrant Fortress, he was feeling with Benedikta, who was exhausted [from having] Garuda’s power taken from her, when he was assaulted and killed by bandits.


Imreann

Imreann — Synopsis

The High Priest of the Crystalline Orthodox Church.

A powerful person who preforms various rituals in the Crystal Shrine where Drake’s Breath is worshiped.
A devout believer in the Crystalline Orthodox Church, the state religion of the Iron Kingdom, he treats Bearers and Dominants, who can naturally use magic, as unclean beings.

Imreann — His Final Moments

The High Priest of the Crystalline Orthodox Church.

Despite loathing Bearers and Dominants, who can naturally use magic, he continued to toy with powerless Bearers with a ritual called Soul Purification.
He was murdered at Jill’s hands, who had arrived to destroy Drake’s Breath.


Marleigh

A servant living on Drustanus Island.

Originally from the Duchy of Rosaria, she was taken prisoner in the Iron Kingdom Assault eighteen years ago.
Since then, she has been kept on Drustanus Island as a servant to take care of the Crystalline Orthodox priests.
She is a good friend of Jill’s, who was also a prisoner of the Iron Kingdom, and is like a foster parent to her.


Kihel

A Medicine Girl — Synopsis

A refugee girl.

She collects medicinal herbs from various places to make into medicines and sells them.

Kihel — Nursing Dion

A girl selling medicine.

She drifted from Dhalmekia to the Crystalline Dominion, but was caught up in Bahamut’s rampage.
She narrowly escaped death, and was aiding the surrounding people when she ran into Dion who collapsed in front of her.


Edda

Edda — Synopsis

A woman living in Eistla in the Kingdom of Waloed.

She was the only survivor in Eistla, which had become a deserted village with no survivors.

Kokuyōka: The second half of the last sentence is missing in its English counterpart: Edda — First Encounter.

Edda — Afterwards

A woman in Eistla in the Kingdom of Waloed.

When the villagers lost their Ego-Selves and headed towards Fantasy Spire, she was the only one who retained her sanity.
When she was the only one remaining in Eistla, Clive and His Crew rescued her, and she became a resident of the Hideaway afterwards.
It is thought the reason she survived was because her unborn child was a Bearer.

Historical Characters


Barnabas’ Mother

Barnabas’ Mother — Synopsis

Barnabas’ Mother.

Ultima uses his power to transform into various forms. He copied the form she had while alive and appeared before Barnabas.

Kokuyōka: This entry is slightly different from its English counterpart: Barnabas’s Mother — First Encounter. The English entry says this is an illusion Ultima summons of her. The Japanese entry says that Ultima can change how he himself looks, including into how Barnabas’ mother looked. There are other examples of Ultima doing changing his form in the story, most notably when he is the Hooded Man at both the Phoenix Gate Assault and the Eye of the Tempest.

Barnabas’ Mother — The Truth

A descendant of the People of Dzemekys who were left on the Outer Continent.

After crossing over to Valisthea with her son, she lost her life in a tribal conflict on the Ash Continent.
She strictly taught the doctrines of the Malius Faith to Barnabas. For Barnabas, she was both his beloved mother and mentor.

Kokuyōka: “mentor” here can also be “religious leader”.


Moss the Historian

Moss the Historian — Synopsis

A renowned historian.

Among his studies concerning ancient Valisthea, he left much knowledge about mythology and legends.
In his old age, he disappeared from the stage of history after receiving criticism from the academic community.

Moss the Historian — Moss’ Writings

A renowned historian.

The man Harpocrates looks up to as his mentor.
He had been conducting various studies on the Malius Faith and Ultima, but the academic community [thought] his theories were absurd.
Except for his writings, many of the results of those studies have been buried in the dark.

Moss the Historian — His Relationship with Harpocrates

A renowned historian.

As an old man, Moss moved to a small village on the Outer Continent, where he met a very young Harpocrates and established a relationship with him that was like mentor and pupil, or grandfather and grandchild.
One day, he left behind a note for Harpocrates that said, 「Deepen your knowledge!」, and he disappeared together with his writings.


The Silver Duke

The Chief ruling over the Northern Countries, and Jill’s father.

After the Northern Countries lost the war with the Duchy of Rosaria, he offered Jill as a sign of peace.

Kokuyōka: This entry is slightly different from its English counterpart: The Silvermane. The English entry has it be Rosfield family who wants Jill as a ward. The Japanese entry has it be the Silver Duke who sends Jill to Rosaria.

Ultima


The Robed Man

A Dominant of Fire — Synopsis

A man who suddenly appeared before Clive in the middle of the Phoenix Gate Assault.

As he is the Dominant of the second Summoned Beast of Fire who killed his younger brother, Joshua, Clive continues to pursue his whereabouts.

The Man Called Margrace — The Fall of Novrant Fortress

An unidentified man Clive pursues as the Dominant of the second Summoned Beast of Fire.

He always wears a robe, and is working together with a female attendant.
They seem to be continually traveling with some sort of goal [in mind], but their true motive is not certain.

The Robed Man — A Dominant of Fire

The unidentified man Clive pursues.

The true nature of the Dominant of the second Summoned Beast of Fire, who killed Joshua, was Clive himself.
However, the true nature of the robed man who disappeared from Novrant Fortress and who Clive and Cid saw in the Eye of the Tempest is still unclear.


Ultima

Ultima — Synopsis

A mysterious being who appeared at Drake’s Head.

He calls Clive “Mythos” and wants his body as a vessel, but his goal is unclear.
He tried to fuse with Clive using a strange power, but was sealed inside Joshua’s body when Joshua rushed in.

Ultima — Primordial Wedge

A mysterious being stirring behind unusual events and wars.

He calls Clive “Mythos”, and wants his physical body, but he hates that Clive’s Ego-Self gets stronger with the thoughts of various people.
He plans to invoke the magic of Primordial Wedge to sever the connections [between] the thoughts people have.

Kokuyōka: “stirring” is literally “wriggling/squirming”, like how a worm wriggles!

Ultima — A Spiritual Body

A mysterious being stirring behind unusual events and wars.

For the sake of achieving his ambitious goals, he wants Clive’s body, which took in the power of various summoned beasts, as his own vessel.
He is conjectured to be a being similar to a spiritual body without a [physical] body.

Kokuyōka: The last sentence is missing in its English counterpart: Ultima — Joshua’s Findings.

Ultima — The World’s Foundation

A mysterious being stirring behind unusual events and wars.

He wants Clive’s body as his own vessel and is trying to achieve his goal in various ways.
Barnabas, the King of Waloed, who worships Ultima as a god, is one man working towards that goal.
He desires for Clive to wake up as Mythos, and for his completion as a vessel.

Ultima — In the Space Between Dimensions

A primordial life-form and the being who produced magic and people in this world.
Long ago, he prospered by the power of magic, but at the cost of producing the Black Region, so he escaped to Valisthea.
After that, in order to make a new world where the Black Region would not arise, he collected aether through the Mothercrystals and created people to gain a robust body for the sake of using magic.

Kokuyōka: This entry is slightly different from its English counterpart: Ultima — Within the Interdimensional Rift. The English entries swap to using plural pronouns for Ultima here and refer to him as a race or species of beings after this. The Japanese entries continue to refer to Ultima as a singular being and instead call Ultima the “Ultima Family” whenever they have to talk about there being multiple Ultimas existing at once.

Ultima — The Truth

A primordial life-form and the being who produced magic and people in this world.
Driven from his homeland, which had been damaged by the Black Region, he finally arrived in Valisthea aboard Origin.
The family of only sixteen members made a plan to revive their lost brothers with the Complete Life Magic: Raise, and reign as a god in the new world.
They share each other’s knowledge and memories, and can gain mighty powers by fusing [together].

Dusk Crystal Dealers & Sage Spire


Famiel

A Suspicious Young Man — Synopsis

The head of the trio mining dusk crystals.

A suspicious young man hiding himself in a hood.

Famiel — Connection to Dusk Crystals

The head of the trio mining dusk crystals.

He was seen as a black market dealer in Port Isolde, and after leaving the city, he was chased by bandits who were after the crystals.
He seems to know something about the connection between Sage Spire and the dusk crystals.

Famiel — At Sage Spire

The head of the dusk crystals dealers.

Together with his underlings Halek and Marnek, he penetrated Sage Spire and mined dusk crystals.
After the look of the sky changed, the interior of the spire began to overflow with dusk crystals, and he circulated part of the mined [crystal] onto the market.

Famiel — The Dusk Crystals’ Disappearance

The head of the dusk crystals dealers.

By using the dusk crystals he obtained in Sage Spire, he was trying to protect the way of life of his family, who had once been driven from their homeland by the Black Region.
When he learned from Clive’s speech that the Mothercrystals were the cause of the Black Region, he finally accepted the destruction of the artificial Core and the disappearance of the dusk crystals.

Famiel — As One of the People of Water

He works away from [the village of] the People of Water and is the younger brother of the Clan Head, Shula.

After witnessing the disappearance of the dusk crystals in Sage Spire, he led Halek and Marnek back to the village.
He played the role of the father in 《The Ritual of Circulating Water》 to welcome Waljas.


Halek

Halek — Synopsis

One of Famiel’s underlings.

A serious and careful young man.
He mined dusk crystals together with Marnek under Famiel.
He is a man of few words and follows Famiel as if he was his older brother and always supports him.

Kokuyōka: This entry is slightly different from its English counterpart: Halek — Basic Information. The English entry characterizes Halek as being nervous and is missing the second sentence. The Japanese entry characterizes him as being serious, careful and loyal to Famiel.

Halek — As One of the People of Water

A young man from the People of Water and one of Famiel’s underlings.

At Sage Spire, Clive saves him from being attacked by a magitek weapon by a hair. After witnessing the disappearance of the dusk crystals, he returned to the village.
He was preparing incense by collaborating with Marnek to make Famiel look good in the role of the father in 《The Ritual of Circulating Water》, when he ran across Clive again when he was attacked by a monster.


Marnek

Marnek — Synopsis

One of Famiel’s underlings.

A timid yet naive young man.
He specializes in manual labor and mined dusk crystals together with Halek.
He respects and works with Famiel as if he was his older brother.

Kokuyōka: This entry is slightly different from its English counterpart: Marnek — Basic Information. The English entry characterizes Marnek as being optimistic and is missing the second sentence. The Japanese entry characterizes him as being timid and naive.

Marnek — As One of the People of Water

A young man from the People of Water and one of Famiel’s underlings.

After witnessing the disappearance of the dusk crystals in Sage Spire, he returned to the village. He worked with Halek to burn incense for Famiel, who took on the role of the father in 《The Ritual of Circulating Water》.
He is timid and unintentionally blurts out unnecessary things, which tends to make him angry, but he also does not balk at going even to the dangerous forest if it is for Famiel’s sake.


The Voice in Sage Spire

The Voice in Sage Spire — Synopsis

A mysterious voice that echoes in Sage Spire.

It says Clive and His Crew, who intruded into the spire, are hostile life and tries to eliminate them.
It is emitted from something that is not a person and it is conjectured to be made with the Sky Civilization’s magitek technology.

The Voice in Sage Spire — The Truth

A mysterious voice that was echoing in Sage Spire.

A being made with the Sky Civilization’s magitek technology that seems to control Sage Spire by itself.
In order to eliminate Clive and His Crew who had intruded into Sage Spire, it gave orders to the relics and magitek weapons under its control, but in the end, it ceased its activities with the disappearance of the Artificial Core.

Mysidia


Shula

Shula — Synopsis

The Clan Head of the People of Water.

In order to save the Dominant of Leviathan, she sent a letter to 《Cid the High Criminal》, begging for assistance.
She seems to have a friendly relationship with Madame Isabelle of 《The Veil of Darkness》.
She set up a tent on the beach near Northreach to avoid attention and waited for Clive and His Crew.

Shula — As the Clan Head

The Clan Head of the People of Water.

In order to save Waljas, the Dominant of Leviathan, she set a letter to Clive, begging for help, and invited him to Mysidia.
She regards the actions of her ancestors, who sealed Waljas, as her family’s crimes, and is trying to atone for them as the Clan Head.
She is a brave warrior who wields a battle-axe, and is also a Bearer skilled in using magic.

Shula — Releasing Waljas

Shula – Releasing Waljas
The Clan Head of the People of Water.

Together with Clive and His Crew, she went to the Sanctuary of Time and released Waljas, who was being sealed with the Time-Suspending Magic: Freeze.
She decided that from then on, she would raise him as [someone] precious as his foster parent.
Even though she is considering [letting] the village and the outside world interact, she is cautious about opening up the village.

Kokuyōka: “interact” has the idea of exchanging/interacting with other groups, like other cultures.

Shula — As One of the People of Water

The Clan Head of the People of Water, and Famiel’s older sister.

She has fulfilled her long-held wish of releasing Waljas and now watches over him as a foster parent.
To celebrate the birth of a baby, and welcome him into the family, she held 《The Ritual of Circulating Water》 and she herself took on the role of Waljas’ mother.


Waljas

The Dominant of Water — The Sleeping Dominant

The Dominant of the summoned beast Leviathan.

The person Shula, the Clan Head of the People of Water, is trying to save.
About eighty years ago, he manifested into Leviathan, and pulled up a large wave on the northern coast.
He is said to be still sleeping in Neptune’s Wave Wall, which remains as a solidified wave.

Waljas — Summary

The Dominant of the summoned beast Leviathan.

Around eighty years ago in Mysidia, he was born into the family of the Clan Head of the People of Water.
He awakened as a Dominant shortly after birth, but he went out of control and manifested as Leviathan during a ceremony that was trying to utilize Waljas’ power.
His time is stopped along with [the time] of the large wave he pulled up then, and he is sealed in the form of a baby.

Waljas — The Truth

The Dominant of the summoned beast Leviathan.

Since Dominants have large amounts of aether inside their bodies, [Waljas’ body] was considered to be a substitute Core in the ceremony to produce the People of Water’s Mothercrystal. As a result of forcibly drawing out his aether, [Waljas] went out of control and manifested as Leviathan.
His time is stopped by the Time-Suspending Magic: Freeze, and the entirety of Neptune’s Wave Wall is sealed.

Kokuyōka: This entry is rather different from its English counterpart: Waljas — Bitter Fate. The English entry focuses on why Waljas was frozen in time and what would happen if his time was unfrozen as well as what circumstances would have to happen for that to be a valid option. It is also missing the last sentence. The Japanese entry focuses on why the People of Water thought they could use Waljas to make a Mothercrystal and how that went wrong.

Waljas — The Out-of-Control Leviathan

The Dominant of the summoned beast Leviathan.

For around eighty years, his time was stopped by the Time-Suspending Magic: Freeze, but he was released at the hands of Shula and Jill.
However, right after, he manifested again due to the intervention of Ultima and caused a major storm.

Kokuyōka:: This entry is completely different from its English counterpart: Waljas — A Rude Awakening. The English entry describes the People of Water’s ceremony from eighty years ago. The Japanese entry describes Waljas being freed in the present day.

Waljas — Releasing Waljas

The Dominant of the summoned beast Leviathan.

Right after being released from the Time-Suspending Magic: Freeze, he went out of control again due to the intervention of Ultima, who regarded Leviathan as an unclean being.
Ultima left Leviathan’s disposal to Clive, but [Waljas] was rescued following a fierce battle with Clive, who manifested as Ifrit.

Kokuyōka: This entry is very different from its English counterpart: Waljas — Freed. The English entry focuses more on Clive’s role in freeing and fighting Waljas. The Japanese entry focuses more on Ultima’s role and motives for making Waljas manifest as Leviathan.

Waljas — As One of the People of Water

The Dominant of the summoned beast Leviathan.

For a long time, he was sealed up together with Neptune’s Wave Wall, but was released from the Time-Suspending Magic: Freeze by the hands of Shula and the others, and returned to the village of the People of Water for the first time in around eighty years.
At 《The Ritual of Circulating Water》 that celebrates the birth of a baby, he was welcomed as a member of the People of Water once again and celebrated by everyone.


Dalina

Dalina — Synopsis

A woman who assists the Clan Head of the People of Water.

She watches over the lives of the people as a stand-in for the Clan Head, Shula, who is frequently away from the village.
After Clive and His Crew visited, she followed Shula’s request and called for cooperation from the people of the village and planned accommodations [for them].

Dalina — The Witch’s Gravekeeper

A woman who assists the clan head of the People of Water.

Since the clan head, Shula, has a new duty as Waljas’ foster parent, she is working even harder to help her.
Since her great-grandmother took care of Ysay, the witch who devised the Time-Suspending Magic: Freeze, Dalina’s house has protected her grave for generations.


Pavaat

The blacksmith of the village of the People of Water.

He tends to act unfriendly towards everyone, but is a reliable blacksmith and engraver and even with the village’s limited equipment can complete magnificent work.
He and his wife, Wilda, have a good relationship even though they complain [about it].


Jamila

A former prostitute of the People of Water.

She works away from [the village] at the brothel 《The Veil of Night》 in Northreach, and fell in love with Harve, a young man from Sanbrque who was a client of hers.
For the sake of her family, she left behind just a note and returned home to the village, but was reunited in Mysidia with her sweetheart who was following her.
Jamaila’s older sister had just given birth to a child, and was named as Waljas’ wet nurse.


Fanet

The healer of the village of the People of Water.

She uses her knowledge of medicine and spells to keep the villagers healthy.
While taking care of Talor, who had fallen ill, she was investigating the Tonberry Tribe’s curse, thinking it was the origin of his illness.


Talor

An old man of the People of Water.

He is the father of Pavaat, the blacksmith.
He was afflicted by a physical illness that seemed to be the Tonberry Tribe’s curse.
In the past, he was chased and tortured by the Inquisition officials in Sanbreque, where he had gone to procure supplies when he was younger. He remembered his grudge [from that time] and dedicated offerings at the Tonberry Tribe’s alter.


Rowan

A Rosarian peddler trading at Martha’s Inn.

Ambrosia, known as 《The Heart of Rosaria》, saved him from a bandit assault.
He celebrated the reunion of Ambrosia and Clive by providing them with a harness and eye patch.
[Later], he shared with them the Mimet Greens, which have a calming effect, that the chocobos needed to get to Mysidia by sea.


Ysay

The Witch of the North — Synopsis

A northerner who was called a witch.

Around eighty years ago, she devised the Time-Suspending Magic: Freeze, to prevent the Drake’s Eye Mothercrystal’s disappearance, but her plan failed.
Because of that, she was driven out of her country. When she was half-petrified and dying alone in Mysidia, she was saved by the People of Water and passed away after telling them about the existence of Freeze and how to manipulate it.

The Witch of the North — A Former Shiva

A northerner who was called a witch.

Around eighty years ago, she devised the Time-Suspending Magic: Freeze, to prevent the Drake’s Eye Mothercrystal’s disappearance.
Deep inside the Sanctuary of Time, Freeze’s “keystone” is filled with Shiva’s aether, and it is conjectured that the Witch was a Dominant of Shiva.

Ysay — Her Connection to Mysidia

A former Dominant of the summoned beast Shiva.

Around eighty years ago, she devised the Time-Suspending Magic: Freeze, to prevent the Drake’s Eye Mothercrystal’s disappearance.
She lived in Mysidia before the People of Water arrived, and was researching Freeze at the Sanctuary of Time.
It is said that at that time, Ysay had a “Witch’s Knight” at her side to protect her.

Valisthea


Valisthea

Valisthea — Synposis

A land made up of two continents called the Wind Continent and the Ash Continent.

Mothercrystals are enshrined by the people, and cities and nations are built around them.
They have developed due to the blessing of magic, but in recent years, [the Black] Region has been advancing and threatening people.

Kokuyōka: “Valisthea” is likely the (made up) Ancient Greek term “βαλλισθεά”.
θεά (pronounced “theá”) is the Ancient Greek word for “goddess”.
βαλλισ (pronounced “ballis”) is from the verb βάλλω (pronounced “bắllō”) which has quite a few meanings in Ancient Greek. Helpfully, this is the Ancient Greek word we get “ballistics” and “ballista” from (“b” sound changed to the “v” sound as Ancient Greek evolved into Modern Greek), which helps narrow down the meaning to be either “to throw”, “to let fall”, or “to strike”.
So “Valisthea” or “βαλλισθεά” most likely means something like “fallen goddess”, “thrown goddess” or “stricken goddess” in Ancient Greek.

Valisthea — The Drake’s Head Disappearance

A land made up of two continents called the Wind Continent and the Ash Continent.

Mothercrystals are enshrined by the people, and cities and nations are built around them.
However, chaos is spreading following the disappearance of the Drake’s Head Mothercrystal, which appears to have been the work of Cid’s Faction.

Valisthea — Primordial Wedge

A land made up of two continents called the Wind Continent and the Ash Continent.

Following a series of Mothercrystal disappearances, chaos is spreading throughout [Valisthea].
Furthermore, due to Primordial Wedge, the look of the sky was transformed, the aetheric balance collapsed in various places, and all sorts of anomalies began to occur.

Valisthea — The Truth of the Mothercrystals

A land made up of two continents called the Wind Continent and the Ash Continent.

Long ago, Ultima escaped from the threat of the Black Region and discovered the pure land of Valisthea.
He planned for a world founded on new [world] principles and the Mothercrystals that were distributed in various places had the role of collecting the aether he needed for creating that world.


The Wind Continent

The continent located in western Valisthea.

Its northern part is cold, its central part has a mild climate, and its southern part is warm year round. [Different] ethnic groups and cultures are rooted in each region.


The Ash Continent

The continent located in eastern Valisthea.

The entire continent is a series of mountain ranges and sea cliffs with small amounts of lush nature and it is intensely eroded by the Black Region.
Its only existing state is the Kingdom of Waloed.

The Hideaway


Cid’s Hideaway

Cid’s Hideaway — Synopsis

A hideaway in the Black Region at the center of the Wind Continent.
It is the base of operations for Cid and His Crew.

Normally, the Black Region is not a environment people can live in, but after a long period of ingenuity and using the stable ruins from the era of the Sky Civilization, it has become possible for them to lead a life together with the Bearers they are sheltering.

Cid’s Hideaway — Bearer Protective [Services]

A hideaway in the Black Region at the center of the Wind Continent.
It is the base of operations for Cid and Cid and His Crew.

Bearers who are sheltered in the Hideaway are given warm meals and a safe place to sleep.
Because Bearers are forbidden from disobeying their master’s wishes, and are generally treated as slaves, many of them are initially bewildered by life in the Hideaway.

Cid’s Hideaway — Hugo’s Assault

Cid and His Crew’s hideaway that once existed in the Black Region at the center of the Wind Continent.

In 873 CC, Hugo Kupka, the Dominant of Titan, assaulted the Hideaway with his private army.
The Hideaway collapsed, and many of Cid’s companions and the Bearers who were being sheltered lost their lives.


Clive and His Crew’s Hideaway

A new hideaway in the Black Region at the center of the Wind Continent and the current base of operations for Clive and His Crew.

After Hugo assaulted the former Hideaway, it was rebuilt centered around Clive, who inherited Cid’s name.
It was built using airship ruins that were in Bennu Lake so that outside enemies could not easily get close to it.

Kokuyōka: “Clive” here is plural in Japanese, which includes all the people with Clive in the Hideaway. The people following Cid and Clive don’t really have an official group name in Japanese or English, but having a way to refer to them as a group is helpful for several Japanese translations.


Bennu Lake

A lake in the Black Region at the center of the Wind Continent.

The vast lake is dotted with airship ruins and is also called “The Airship Graveyard”.
Clive and His Crew built the new Hideaway using one of them.
The Hideaway only stands quietly because [Bennu Lake] is not visited by people as it is far from any trade routes and entirely surrounded by the Black Region.


The Stone Swords

The Stone Swords — Synopsis

A combat unit Clive and His Crew’s Hideaway has.

They are given the Bearer Brand Removal Procedure and work outside [the Hideaway] to rescue Bearers and investigate dangerous creatures.
There was a similar unit in the old Hideaway, and it was organized in the new Hideaway as 《The Stone Swords》.
Nowadays, Otto directs the unit and coordinates with collaborators in various places to carry out missions.

The Stone Swords — Aptitude Test

A combat unit Clive and His Crew’s Hideaway has.

They are given the Bearer Brand Removal Procedure and work outside [the Hideaway] to rescue Bearers and investigate dangerous creatures.
Otto gives instructions to the unit, and the whole unit is the responsibility of Doris, the commanding officer, and Cole, the vice-commanding officer.
Before enlisting, [people] are given a severe aptitude test.


The Hideaway Assault

IIn 873 CC, Hugo Kupka led his private army to assault Cid’s Hideaway.

The Hideaway was made using strong ruins in the Black Region, but it completely collapsed due to the power of the summoned beast Titan.
Many lost their lives, including companions who had collaborated with Cid and Bearers who were being sheltered.

Rosaria — Key Information & Locations


The Duchy and Imperial Vassal State of Rosaria

The Duchy of Rosaria — Synopsis

A country located in the central-western part of the Wind Continent.
Its capital is Rosalith.

The duchy was founded by uniting small countries [together], and is ruled by the Archduke Elwin.
The country’s own Mothercrystal, Drake’s Breath, has been effectively controlled by the Iron Kingdom and has been disputed for many years.

The Imperial Vassal Sate of Rosaria — The Annexation by Sanbreque

The former Duchy of Rosaria is located in the central-western part of the Wind Continent.

After the Phoenix Gate Assault in 860 CC, Rosaria lost its Archduke and its capital was invaded by the Iron Kingdom, while it was not under [anyone’s] control.
The battle lead to the country’s weakening, and it was integrated into the Empire of Sanbreque and became a vassal state.

The Imperial Vassal Sate of Rosaria — Anabella’s Tyrannical Rule

The former Duchy of Rosaria is located in the central-western part of the Wind Continent.

Weakened by the Archduke’s death and the Iron Kingdom’s invasion, it became a vassal state of the Empire of Sanbreque in 861 CC.
The tyrannical rule of the former Archduchess Anabella, who became the new Divine Empress, places people under surveillance and imposes heavy taxes.
Furthermore, the treatment of Bearers was far more intense than in the days of the Duchy.

The Imperial Vassal Sate of Rosaria — The Rosalith Assault

The former Duchy of Rosaria is located in the central-western part of the Wind Continent.

After the Drake’s Breath Mothercrystal disappeared, the people’s lives became more and more intense and various places are overflowing with refugees.
In 878 CC, Hugo Kupka’s Private Army assaulted Rosalith and many Sanbreque soldiers became causalities and [Sanbreque’s] control over the Duchy as a vassal state started to loosen slightly.

The Imperial Vassal Sate of Rosaria — Sanbreque’s Destruction

The former Duchy of Rosaria is located in the central-western part of the Wind Continent.

For over a decade, it was a vassal state of the Empire of Sanbreque, under the tyrannical rule of Anabella, the Viceroy.
However, in 878 CC, the Order of Holy Knights Dragoon led by Dion caused a rebellion and the Sanbreque homeland was destroyed.
In the middle of that, Anabella also died, and now [Sanbreque’s] control of Rosaria has become only a formality.


Rosalith

Rosalith — Synopsis

The capital of the Duchy of Rosaria is located in the central-western part of the Wind Continent.

Rosalith Castle, the residence of the Archduke, is located here and the castle town is lined with lively markets.
In recent years, it is overflowing with immigrants from the North, who have been robbed of their homes by the spread of the Black Region.

Kokuyōka: Both the castle and town name terminology have to do with the feudal system in Japan. “Residence” is literally “castle residence” and is specifically the castle a daimyō or feudal lord lives in. “Castle town” is “town below the castle” and is the town that develops around a daimyō or feudal lord’s castle with time.

The Former Capital of Rosalith — The Annexation by Sanbreque

The capital of the former Duchy of Rosaria is located in the central-western part of the Wind Continent.

After its annexation by the Empire of Sanbreque, Anabella, who became the Divine Empress, established the Viceregency here.
Most of the population was dispersed or taken as captives in the pillage by Iron Kingdom when they took advantage of the civil war. Today, only a few people who are obedient to Sanbreque live there.

The Former Capital of Rosalith — The Rosalith Assault

The capital of the former Duchy of Rosaria is located in the central-western part of the Wind Continent.

After its annexation by the Empire of Sanbreque, Anabella, who became Divine Empress, established the Viceregency here.
Although only a small part of the population remained after that, Hugo Kupka lead his own private army to assault it and the castle town collapsed.
Nearly all of the remaining population was driven out of the town.


Rosalith Castle

Rosalith Castle — Synopsis

A castle located in Rosalith, the capital of the Duchy of Rosaria.

It is the residence of the Archduke and his family, and all the country’s politics are conducted here.
The robust castle has a castle town at its base and has a history since the country’s founding. Many successive generations of Archdukes lived in the castle and built up the prosperity of the Duchy.

Kokuyōka: Both the castle and town name terminology have to do with the feudal system in Japan. “Residence” is literally “castle residence” and is specifically the castle a daimyō or feudal lord lives in. “Castle town” is “town below the castle” and is the town that develops around a daimyō or feudal lord’s castle with time.

Rosalith Castle — The Annexation by Sanbreque

A castle located in Rosalith, the capital of the Duchy of Rosaria.

Once, it was the residence of the Archduke and his family, and all the country’s politics were conducted here.
After the Phoenix Gate Assault in 860 CC, the Duchy of Rosaria became a vassal state of the Empire of Sanbreque, and now Rosalith Castle and its castle town house the Imperial Army that is permanently stationed [in Rosalith].

Rosalith Castle — The Rosalith Assault

A castle located in Rosalith, the capital of the Duchy of Rosaria.

Once, it was the residence of the Archduke and his family, and all the country’s politics were conducted here.
After the Phoenix Gate Assault in 860 CC, it was ruled by the Empire of Sanbreque, but it was assaulted by Hugo Kupka and his private army and the castle town collapsed.
Rosalith Castle’s function is also ending.


Phoenix Gate

Phoenix Gate — Synopsis

A fort located in the northwestern part of the Duchy of Rosaria.

Originally built for the wars against the northern countries, it ended its role as a vital defensive [point] when the Duchy of Rosaria pacified the North.
Today it is mainly a place for performing sacred ceremonies and is used by the Dominant of the summoned beast Phoenix for the practice of seeking divine revelation about military affairs before a battle.

Phoenix Gate — The Phoenix Gate Assault

A fort located in the northwestern part of the Imperial Vassal Sate of Rosaria. Only the site [of the demolished fort] remains there now.

In 860 CC, it collapsed right after the Phoenix Gate Assault by the Empire of Sanbreque, when two Summoned Beasts of Fire clashed.
Phoenix Gate, filled with piles of rubble, was abandoned after the Duchy of Rosaria became a vassal state of the Empire of Sanbreque.

Phoenix Gate — The Underground Ruins

A fort located in the northwestern part of the Imperial Vassal Sate of Rosaria. Only the site [of the demolished fort] remains there now.

Ancient ruins lie underground and before the Duchy of Rosaria was annexed, the Dominant of the summoned beast Phoenix was using it as a holy place to preform the Ceremony of Divine Revelation.
No one except the Dominant is allowed to entire the ruins.


The Hall of Divine Revelation

The deepest part of the ruins underneath Phoenix Gate in the northwestern part of the Imperial Vassal Sate of Rosaria.

The altar is decorated with a huge mural and was used as a place for the Dominant of the summoned beast Phoenix to preform ceremonies before military affairs.

Rosaria — Organizations


The Army of the Duchy of Rosaria

The regular army of the Duchy of Rosaria.

Command power is held by the Archduke, and a general appointed by the Archduke leads the army.
Some of those who are recognized for [being from] a prestigious family or for personal qualities are called “knights” and they have a role similar to royal guards and are the Archduke’s escorts.

Kokuyōka: “knight” here is the kanji term, and is therefore the job name, rather than a title.


The Guardians of the Embers

The Guardians of the Embers — Synopsis

An organization in the Imperial Vassal State of Rosaria that opposes the Viceregency’s tyrannical rule that is caused by Anabella.

It was organized around the duchy knights who survived the Phoenix Gate Assault in 860 CC.
Based out of the Lazarus District near Port Isolde, they continued to rescue and shelter Bearers in various places.

Kokuyōka: “embers” is literally “seed fire” in Japanese and refers to any type of flame or embers used to start a fire. This includes things like pilot lights, sparks, and live coals or embers for lighting fires. It’s not taking about the embers that are left after a fire has burned though…

The Guardians of the Embers — Collaborating with Martha

An organization in the Imperial Vassal State of Rosaria that opposes the Viceregency’s tyrannical rule caused by Anabella.

It was organized around the duchy knights who survived the Phoenix Gate Assault in 860 CC.
After their base, the Lazarus District, was submerged in an aetherpool, they cooperated closely with Martha.
[After] collaborating with her, they moved to Eastpool and now continue to rescue and shelter Bearers and do other [projects].


The House of the Rosfield Archdukes

The family line that serves as the sovereigns of the Duchy of Rosaria.

The Dominant of the summoned beast Phoenix is born only in the bloodline of the House of the Archdukes, and it is established that [the Dominant] will become the next Archduke when they come of age.

Kokuyōka: The second half of the last sentence is missing in its English counterpart: House Rosfield.


The Seven Families of Rosaria

Seven family lines that have supported the Duchy of Rosaria.

They are the lineages of the small countries that were competing [with each other] before Rosaria’s founding and remained as an influential nobility after the duchy’s founding.
Byron Rosfield, younger brother of Elwin, the Archduke, is one of them.
They also had a strong influence on politics, but were stripped of their authority after Rosaria was annexed.


The Phoenix Religious Order

The Phoenix Religious Order — Synopsis

A group that supported the House of the Archdukes of Rosaria from behind the scenes.

They worship the summoned beast Phoenix and its Dominant as sect leader and coordinated the Ceremony of Divine Revelation at Phoenix Gate.
Only the heirs of the Archduke’s throne are permitted to contact them, and even after the Duchy became a vassal state, they act according to the orders of Joshua Rosfield, the rightful heir to the House of the Archdukes.

Kokuyōka: The nature of this group is rather different between the English and Japanese versions of FFXVI. The English has them be more of a secular archaeology/intelligence network that serves the Rosfields. The Japanese has them be a religious order that worships and serves the Dominant of Phoenix.

The Phoenix Religious Order — Investigating Ultima

A group that supported the House of the Archdukes of Rosaria from behind the scenes.

They worship the summoned beast Phoenix and its Dominant as sect leader and coordinated the Ceremony of Divine Revelation at Phoenix Gate.
Currently, they are investigating Ultima according to the orders of Joshua, the sect leader.
They prioritize their lord’s orders above all else, and will not hesitate to lose their lives for the sake of their cause.


The Archduke’s Faction

People who adore and support Rosaria’s Archduke.

After Rosaria became a vassal state, it was oppressed by the Viceregency and the residents of Eastpool, who were sheltering Bearers, were regarded as the Archduke’s Faction and massacred.
Rosaria was founded by unifying [several] small competing countries, and the influential nobles of each small country [formed] Noble Factions to contend with the Archduke’s Faction.

Kokuyōka: This entry is very different from its English counterpart: Ducal Loyalists. The English entry greatly expands out the “story” of each sentence… to turn it into the second longest entries in the entire Thousand Tomes! The Japanese entry is much more of a summary of what happened.

Rosaria — Cities & Towns


Martha’s Inn

A relay station located in the eastern part of the Imperial Vassal State of Rosaria.

It is built centered around an inn and tavern on a plateau in the wetlands and has a mercenary station and a market.
For Rosaria’s people, who have experienced misfortune since [Rosaria] became a vassal sate of the Empire of Sanbreque, it is a place to alleviate their travel fatigue.

Kokuyōka: “relay station” is literally “inn place”. Much like the terms used to describe what type of castle and town Rosalith are, this is a term from historical Japan and refers to a specific type of town. In this case, one centered around being a place for travelers to rest and change horses and other forms of transportation.


The Bloodaxe Mercenary Group

A mercenary group hired by Martha’s Inn.

They established a post at the inn and are responsible for a wide range of jobs from eliminating bandits to escorting merchants.
The mercenary group continues to protect the town in place of the garrisoned soldiers of the Viceregency, who are unconcerned with Rosaria’s settlements.


Glaidemond Abbey

An abbey on a hill facing Sorrow Cove in the central part of the Imperial Vassal State of Rosaria.

It was built after the Duchy of Rosaria became a vassal sate of the Empire of Sanbreque with the goal of spreading the Greagor All-Faith.
For that reason, its architecture is in the Imperial Style, which is rare in Rosaria.


Eastpool

Eastpool — Synopsis

A settlement in the northern-central part of the Imperial Vassal State of Rosaria.

Once filled with rich farm land, the inhabitants have left and it is deserted as the Black Region from the North has eroded up to the village border.

Eastpool — The Eastpool Assault

A settlement in the northern-central part of the Imperial Vassal State of Rosaria.

Once filled with rich farm land, the Black Region from the North has eroded up to the village border.
After the Invasion of Rosaria by the Iron Kingdom in 860 CC, the people of the Archduke’s Faction and Bearers who had lost their masters secretly took refuge here, but the village was destroyed in an assault directed by the Divine Empress Anabella.

Eastpool — Retaking Eastpool

A settlement in the northern-central part of the Imperial Vassal State of Rosaria.

After the purge by Anabella, the Viceroy, bandits settled into the deserted village.
With Clive’s help, the village was retaken, and became the place 《The Guardians of the Embers》 and the Bearers who had been taking refuge at Martha’s Inn moved to.


The Eastpool Assault

In 873 CC, Eastpool, located to the northeast of the Imperial Vassal State of Rosaria, was assaulted.

Anabella, the Divine Empress of the Empire of Sanbreque, carries out a purge against the village’s Bearers and the Archduke’s Faction, who were sheltering them.
Eastpool was destroyed in the tragic incident.


Amber

A settlement located in the southern part of the Imperial Vassal State of Rosaria.

It is in a mountainous region far away from urban areas, and [the people there] make their living by selling the crops and wild plants they gather.


Oldhill Shipyard

A shipyard located in the southern-central part of the Imperial Vassal State of Rosaria.

Originally a village of shipwrights, 《The Guardians of the Embers》, who resisted the Viceregency secretly sheltered Bearers [here].
However, when the Black Knights learned of that, they were purged as an example, and destroyed.


The Big Bewit Bridge

One of the aqueducts from the era of the former Duchy of Rosaria.

It spans the inland sea called the Phoenix Talons and connects the Rosalith Area with the eastern part of Rosaria.
It was built to bring water to regions that did not have water sources to deal with the spread of the Black Region in the North, and was also intended to increase employment through its construction.
However, the project was canceled after Elwin’s death and now it only functions as a bridge.


The Lazarus District

The Lazarus District — Synopsis

A district in the southwestern part of the Imperial Vassal State of Rosaria, nearby Port Isolde.

It once flourished as a center of the nobility, and had a glamorous aspect as the back room of Port Isolde.
After Rosaria became a vassal state of the Empire of Sanbreque, it was occupied by the Imperial Army, but the district was abandoned after Sanbreque’s relocation of the capital, and today is an place people do not come near.

The Lazarus District — Aetherpool Outbreak

A district in the southwestern part of the Imperial Vassal State of Rosaria, nearby Port Isolde.

It once flourished as a center of the nobility, and had a glamorous aspect as the back room of Port Isolde.
After the occupation and retreat of the Sanbreque Imperial Army, it became the base of 《The Guardians of the Embers》 who disguised themselves as bandits, but now it is uninhabited due to an aetherpool outbreak.


Port Isolde

Port Isolde — Synopsis

A city located in the western part of the Imperial Vassal State of Rosaria.

It is the largest city after Rosalith, and during Archduke Elwin’s reign in Rosaria, it was bustling as a gulf port city with trading ships coming and going from it.
Since becoming a vassal state of the Empire of Sanbreque, both its military bases and markets have been under the Empire’s control, and its people are deprived of their freedom.

Kokuyōka: “Isolde” is one of the main characters of the Celtic medieval romance “Tristan and Isolde”. “Tristan” is written in Latin as “Durantus”… like the name of the island Drake’s Breath is on!

Port Isolde — After the Army’s Withdrawal

A city located in the western part of the Imperial Vassal State of Rosaria.

After the Viceregency’s long tyrannical regime and a severe exclusion of refugees by the occupying forces, the army withdrew because of the chaos in the Sanbreque homeland due to the collapse of the Self-Governing Dominion’s Island.
It is currently guarded by mercenaries hired by Byron Rosfield, and is accepting refugees.


Cressida Ghost Town

A ghost town in the central part of the Imperial Vassal State of Rosaria, not far from Martha’s Inn.

With Rosaria becoming a vassal state and the expansion of the Black Region, the impoverished inhabitants left, and it is now a den of monsters and barbarian tribes.
Some of its former inhabitants live at Martha’s Inn.

Rosaria — Important Incidents


The Knighthood Ceremony

A ceremony held in the Duchy of Rosaria to grant the title of Knight to a selected knight.

It is customary for the Dominant of the summoned beast Phoenix to select the Knight themselves.
In 860 CC, the next Archduke, Joshua Rosfield, gave his own older brother, Clive, the title of Knight and the Blessing of the Phoenix, expressing his respect and utmost trust in his older brother.

Kokuyōka: “knight”, the profession/job, is in kanji. “Knight”, the title, is in katakana English.
In the game, this is the last entry in the Thousand Tomes. I have also put it here as it involves the incident that thematically is the beginning of the story.

Kokuyōka: The second sentence is missing in its English counterpart: Accolade.


The Phoenix Gate Assault

In 860 CC, the Empire of Sanbreque assaulted Phoenix Gate in the Duchy of Rosaria.

Archduke Elwin was murdered, and his two sons who were accompanying him are also thought to have died.
It started when Archduchess Anabella conspired with the Empire of Sanbreque and sent her country’s inside information [to them]. Officially, it was treated as an accident caused by the summoned beast Phoenix going out of control and the reality of it was buried in darkness.


The Annexation of Rosaria

In 861 CC, the annexation of the Duchy of Rosaria by the Empire of Sanbreque happened.

The Archduchess Anabella conspired with Sanbreque [for it to] assault Phoenix Gate.
The incident was covered up, but Rosaria lost its Archduke and was further weakened by the Iron Kingdom’s invasion.
It was annexed by Sanbreque, who was watching for an opportunity, and it became a vassal state.

Kokuyōka: The second sentence is missing in its English counterpart: The Territorialization of Rosaria.


Hugo’s Assault on Rosalith

In 878 CC, Hugo Kupka lead his private army in an assault on Rosalith Castle in the Imperial Vassal State of Rosaria.

His goal was to get revenge for Benedikta Harman and to call out Clive Rosfield, who had inherited Cid’s name.
Rosalith Castle, and its castle town, which had turned into a battlefield, were engulfed in flames that resulted in many casualties.

Rosaria — Geography


Stillwind

A marshland extending northeast of Rosalith Castle.

A small village once existed [here] that was bustling with people, although not as many as [the villages] on the main road.
However, when monsters that had been driven from their habitat by the spread of the Black Region settled [in the area], people left and it became a ghost town.


Three Reeds Marsh

A marshland extending through the eastern part of the Imperial Vassal State of Rosaria.
It is located on the south side of Martha’s Inn.

Some residents once settled there, but they gradually left due to environmental changes such as the flooding of the marshlands.


Hawk’s Cry Cliff

A strangely shaped rocky area extending through the southern part of the Imperial Vassal State of Rosaria.

It is a rugged place with uplifted bedrock and a settlement called Amber is across a mountain stream from it.

Sanbreque — Key Information & Locations


The Empire of Sanbreque

The Empire of Sanbreque — Synopsis

A country located in the northeastern part of the Wind Continent.
Its imperial capital is Oriflamme.

It is the largest religious state in the world with the Drake’s Head Mothercrystal in its territory. Its ruler is called the Divine Emperor.
Its people, who believe in Greagor as the one and only goddess, enjoy a rich livelihood with the aether that is brought in from Drake’s Head.

The Empire of Sanbreque — At Belenus Hill

A country located in the northeastern part of the Wind Continent.
Its imperial capital is Oriflamme.

It is the largest religious state in the world with the Drake’s Head Mothercrystal in its territory.
It faces off with the Kingdom of Waloed across the Ōsa Strait and has had a connection with it since the Continental War in 865 CC. They clashed again in 873 [CC] at Belenus Hill.

The Empire of Sanbreque — Rosaria’s Annexation

A country located in the northeastern part of the Wind Continent.
Its imperial capital is Oriflamme.

It is the largest religious state in the world with the Drake’s Head Mothercrystal in its territory.
The Senate has the responsibility of ruling, but the head of state, the Divine Emperor, holds the real power.
In 860 CC, it launched an assault on the Duchy of Rosaria, which later became a vassal state.

The Empire of Sanbreque — The Greagor All-Faith

A country located in the northeastern part of the Wind Continent.
Its imperial capital is Oriflamme.

It is the largest religious state in the world with the Drake’s Head Mothercrystal in its territory. Its ruler is called the Divine Emperor.
From the legend that Greagor, the only goddess the people believe in, was accompanied by a dragon, [dragons] were established as sacred beasts, and the dragoons, the army elites, are the very symbol of them.

Kokuyōka: This entry is rather different from its English counterpart: The Holy Empire of Sanbreque — Faith in the Goddess. The English entry focuses more on the relationship between the Divine Emperor and Greagor and is missing the last sentence. The Japanese entry focuses more on the relationship between dragons and Greagor and the veneration of dragons in Sanbreque.

The Empire of Sanbreque — The Drake’s Head Disappearance

A country located in the northeastern part of the Wind Continent.

It had the Drake’s Head Mothercrystal, but it disappeared at the hands of Cid’s Faction in 873 CC.
Afterwards, it invaded the Crystalline Dominion, which it had already been planning to do.
The invasion caused repercussions, especially with the Republic of Dhalmekia, and the discord between them was final.

The Empire of Sanbreque — Olivier’s Enthronement as Divine Emperor

A country located in the northeastern part of the Wind Continent.
Currently, the Theocracy is established in the Crystalline Dominion.

The one-sided invasion in 873 CC lead to tensions with other antagonistic countries and Sylvestre Lesage, the Divine Emperor, abdicated the imperial throne to his own son, Olivier.

The Empire of Sanbreque — Dion’s Rebellion

A country located in the northeastern part of the Wind Continent.
Currently, the Theocracy is established in the Crystalline Dominion.

In 878 CC, a civil war that was started by the rebellion of the Order of the Holy Knights Dragoon lead by Dion Lesage devastated the Crystalline Dominion and all the country’s political and military institutions were lost.
Furthermore, chaos spreads everywhere due to Ultima invoking Primordial Wedge.


Oriflamme

Oriflamme — Synopsis

The imperial capital of the Empire of Sanbreque is located in the northeastern part of the Wind Continent.

It was built at the foot of Drake’s Head, on part of the peninsula overlooking Oillepheist Bay.
Important national institutions are concentrated in the city, such as Whitewyrm Castle, the Divine Emperor’s residence and where the Senate meetings are held.

Oriflamme — The Drake’s Head Disappearance

The imperial capital of the Empire of Sanbreque is located in the northeastern part of the Wind Continent.

In 873 CC, after Drake’s Head disappeared due to Cid’s Faction, a secretly planned invasion of the Crystalline Dominion took place.
Due to the effects of losing Drake’s Head’s blessing, it is a shadow of its former glory.


Whitewyrm Castle

A castle located in Oriflamme, the imperial capital of the Empire of Sanbreque.

The chalk [white] castle is built back [against] the towering Drake’s Head Mothercrystal, overlooking the beautiful town spreading out from its base.


Drake’s Head

Drake’s Head — Synopsis

The Mothercrystal the Empire of Sanbreque possesses.

It is so tall it touches the sky and towers over the imperial capital of Oriflamme at its base.
It is a symbol of the empire’s glory and prosperity, but recently, the surrounding area is being damaged by the Black Region, and the country’s upper echelons are searching for new abundant lands.

Drake’s Head — The Drake’s Head Disappearance

The Mothercrystal the Empire of Sanbreque once possessed.

It was a symbol of the Empire’s glory and prosperity, and [something] the people relied on, but it disappeared in 873 CC when it was invaded by Cid’s Faction.


The Drake’s Head Disappearance

In 873 CC, the Mothercrystal possessed by the Empire of Sanbreque disappeared.

It is conjectured that Cid’s Faction invaded Drake’s Head from the imperial capital of Oriflamme and took advantage of the chaos [caused by] an aetherpool occurring at the same time to do some sort of act that led to [Drake’s Head] disappearing.


Norvant Fortress

A fortress located in the central-southern part of the Empire of Sanbreque.

It is at a strategic point down south of the imperial capital of Oriflamme and is known as one of the most solid fortresses in the empire.
In the fortress are [rooms] like a small living quarters, a church, a dungeon, and food storage, and it can withstand a siege.

Sanbreque — Organizations


The Sanbreque Imperial Army

The regular army of the Empire of Sanbreque.

Formally, it is subject to the Senate; in reality, it operates at the Divine Emperor’s instruction.
On the battlefield, elite spearmen called “dragoons” are their core attackers, and they have defeated many fortifications with surprise attacks that put their [ability to jump] high to good use.


The Assassination Unit

The Assassination Unit — Synopsis

A unit organized to assassinate Dominants.

Composed of a few elite members, it is secretly operating in Nysa Gorge in the Republic of Dhalmekia’s territory.

The Assassination Unit — At the Battle of Nysa Gorge

A unit organized to assassinate Dominants.

It is secretly operating in Nysa Gorge to assassinate the Dominant of the summoned beast Shiva, who the Iron Kingdom commands.
The unit members, including the commanding officer, Tiamat, are Bearer-Soldiers with a brand engraved on their cheeks.


The Order of Holy Knights Dragoon

The Order of Holy Knights Dragoon — Synopsis

The elite knightly order of the Empire of Sanbreque.
Dion Lesage commands it as the order’s leader.

Knights, which are centered around young people from the nobility, are assigned and receive the honor of being a Holy Knight Dragoon.
In 873 CC at the Battle of Belenus, they went to the war-front as the vanguard during the Empire’s national crisis.

Kokuyōka: The “knight” in the name is actually redundant in English as “dragoon” is literally “dragon knight” in Japanese.

The Order of Holy Knights Dragoon — Dion’s Rebellion

The elite knightly order of the Empire of Sanbreque.
Dion Lesage commands it as the order’s leader.

Knights, which are centered around young people from the nobility, are assigned and receive the honor of being a Holy Knight Dragoon.
They have saved [the country] from many national crises, such as the Battle of Belenus in 873 CC, but they launched a revolt in the Crystalline Dominion to get revenge on the traitor Anabella.

Kokuyōka: “to get revenge on” can also mean “to attack/to destroy”.


Dragoons

Elite soldiers belonging to the Empire of Sanbreque.

They are characterized by [their ability to] wield long spears with ease and use high jumps while fighting. They are commissioned [after] receiving special training in the army.
In Sanbreque, dragons are established to be sacred beasts because of the legends that say they served the goddess Greagor and the elite soldiers that dash through the sky on the battlefield are granted the name dragoons.


The Order of Black Wing Knights

A special forces unit of the Viceregency of the Empire of Sanbreque [made] for carrying out the Bearer Purge.

It is composed of knights in black armor, as if it was the counterpart to the Order of Holy Knights Dragoon.
The names [of the people in it] are not revealed publicly. They are known and feared in Rosaria as the “Black Knights” because they were massacring Bearers in various places.

Kokuyōka: The third sentence is missing in its English counterpart: The Holy Order of Shields of the Blackened Pinion.


The Black Knights

The Black Knights — Synopsis

Soldiers of a special forces unit belonging to the Viceregency of the Empire of Sanbreque.

It is a unit established by the Viceroy of the Vassal State of Rosaria, and it is conducting Bearer Purges throughout Rosaria.

The Black Knights — Umbra Squad

Soldiers of a special forces unit belonging to the Viceregency of the Empire of Sanbreque.

It is a unit established by Anabella, the Viceroy of the Vassal State of Rosaria and its main unit is called “Umbra Squad”.
Based on a philosophy of “eliminating the Vassal State of Rosaria’s defilement”, it is conducting Bearer Purges and eliminating the Archduke’s Faction, who are an obstacle to Anabella.

Kokuyōka: “defilement” is a term that will later be used by Imreann at Drake’s Breath to describe Bearers and Dominants.

The Black Knights — Lostwing Investigation

Soldiers of a special forces unit belonging to the Viceregency of the Empire of Sanbreque.

It is a unit established by Anabella, the Viceroy of the Vassal State of Rosaria and it was used for Bearer Purges and eliminating the Archduke’s Faction, who were an obstacle to Anabella.
Some of the Black Knights were hired by the former Attorney-General of Sanbreque, to investigate the inhabitants of Lostwing, who were after his life.


The Senate

A congress assisting the Divine Emperor’s administration in the Empire of Sanbreque.

It is composed of members called the Five Sages, of which the Head Sage is the chairman.
Officially, the Senate is granted political and military authority, but in reality, the Divine Emperor has absolute say.


The Five Sages

The five senators who control the Empire of Sanbreque’s government.

As the Senate, they assist the Divine Emperor’s administration. Each sage is called by their title.
The Chairman is the Head Sage who is responsible for the imperial capital of Oriflamme. It is composed of four others who govern the eastern, western, southern and northern territories.


The Judicial Office

The government office that handles the judicial affairs of the Empire of Sanbreque.

In the past, Quinten served as a judicial officer and looked up to the justice and beliefs displayed by the Attorney-General of that time as [his own] ideals.
However, behind the scenes, [the Attorney-General] enjoyed hunting Bearers, and when Quinten became aware of it, [Quinten] accused him.
As a result, [Quinten’s] family was massacred on the director’s instructions, and [Quinten] vowed to take revenge.


The Viceregency of the Vassal State

The Viceregency of the Vassal State — Synopsis

The governing body of the Empire of Sanbreque that rules over the Imperial Vassal State of Rosaria.

It is lead by the Viceroy of the Vassal State who has been allocated partial authority by the Divine Emperor of Sanbreque and has a base [of operations] in Rosaria.

The Viceregency of the Vassal State — Anabella’s Tyrannical Rule

The governing body of the Empire of Sanbreque that rules over the Imperial Vassal State of Rosaria.

The Divine Empress Anabella was allocated partial authority by the Divine Emperor Sylvestre and leads [the office] as Viceroy of the Vassal State and has a base [of operations] in Rosaria.
A special forces unit, also called the Black Knights, is carrying out Bearer Purges and eliminating the Archduke’s Faction, according to Anabella’s expectations.

Sanbreque — Cities & Towns


Lostwing

Lostwing — Synopsis

A settlement located in the central part of the Empire of Sanbreque.

It is in an area coming out of the northeast of the Greatwood Forest and was built centered around the ruins of an airship.
It once prospered as a trading stop, but it was deserted since a new main road was built and its name vanished from maps.

Lostwing — A Community of People and Bearers

A settlement located in the central part of the Empire of Sanbreque.
It is the base [of operations] of Quinten, Cid’s collaborator.

In a deserted village, Quinten lived in hiding and concealed Bearers and secretly built a community of people and Bearers.
Vineyards are adjacent to it, and the wine brand 《Gaulton Rouge》 is a valuable source of income.

Lostwing — Quinten’s Affairs

A settlement located in the central part of the Empire of Sanbreque.
It is the base [of operations] of Quinten, Cid’s collaborator.

Qinten’s goal is to get revenge on Sanbreque’s former Attorney-General, and to do so, he was rebuilding a deserted village and gathering his comrades.
When Quinten realized the Black Knights were investigating the village, he turned towards carrying out his revenge.

Lostwing — Family

A settlement located in the central part of the Empire of Sanbreque.
It is the base [of operations] of Quinten, Cid’s collaborator.

Quinen’s goal of revenge was accomplished, but at the same time, he lost many comrades, and his village was engulfed in an aetherpool.
He was left with only a vineyard on the village outskirts and a small “family”, but with new determination, he started rebuilding the village.


The Hanged Man

A tavern in Lostwing.

Quinten, who brings the village together, runs the shop as the manager.
In addition to providing alcohol and light meals to the residents, he also raises the necessary capital to turn the village around, including looking for wine wholesalers while stocking up.


Northreach

Northreach — Synopsis

A checkpoint town located in the northern part of the Empire of Sanbreque.

Martha’s InnThe town was originally built as a military fortress and its ramparts were built to serve as a checkpoint into the imperial capital of Oriflamme.
Inside its walls are many soldiers and nobles, and in addition to the Sanbreque Army’s garrison, [the town] is lined with the taverns and brothels they use. Meanwhile, outside its walls, merchants from home and abroad meet up and form an unorganized open-air market.

Northreach — The Drake’s Head Disappearance

A checkpoint town located in the northern part of the Empire of Sanbreque.

Its ramparts were built to serve as a checkpoint into the imperial capital of Oriflamme, but with the relocation of the capital to the Crystalline Dominion, its function faded, and the town has lost its vigor.
Due to the disappearance of Drake’s Head, the wheat fields that fill the Oriflamme area have had declining crop yields, and the scenery has become completely desolate.

Northreach — Reconciliation with Lord Oriflamme

A town located in the northern part of the Empire of Sanbreque.

After Primordial Wedge, the Oriflamme area sunk into an aetherplool, and was threatened by mysterious monsters.
The residents had conflicting opinions over Duke Oriflamme’s policy of fortifying the town, but they united by cooperating to protect the town from the monsters.
Isabelle and Duke Oriflamme joined forces, and a new system was implemented.


The Veil of Night

The Veil of Night — Synopsis

A brothel in Northreach.

Although the establishment is known to cater to the army and the nobility, the owner, Madame Isabelle, does not discriminate against anyone, and it is universally loved by the soldiers and residents as a place to relax.

The Veil of Night — Its Connection to the People of Water

A brothel in Northreach.

Based on the beliefs of its owner, Madame Isabelle, it supports the town by lending a helping hand to those in trouble.
After the look of the sky transformed, it sheltered refugees from Oriflamme and Moore.
It has a cooperative relationship with the People of Water, who live in hiding in Mysidia, and in addition to supporting them with supplies, it also mediates jobs [for them] in the brothel.

Kokuyōka: The third sentence is missing in its English counterpart: The Veil — Friend to the Motes.


Moore

A village in the northern part of the Empire of Sanbreque, not far from the imperial of Oriflamme.

There is a deep-rooted sense of discrimination against Bearers in it, and the actions of Bearers with the Brand are fraught with danger.

Sanbreque — Important Incidents


The Battle of Belenus

In 873 CC, an international border dispute between the Empire of Sanbreque and the Kingdom of Waloed happened.

[After] Waloed lost the Ōsa Strait to Sanbreque in the Continental War, they advanced [in on it], and after recapturing it, they invaded Belenus Hill and faced the Sanbreque Army.
Both countries sent out the summoned beasts Bahamut and Odin respectively, but Waloed was superior as the battle progressed, and Sanbreque lost a battalion.


Olivier’s Accession to the Divine Imperial Throne

Olivier’s Accession to the Divine Imperial Throne — Synopsis

The accession to the throne by Olivier Lesage, the second prince of the Empire of Sanbreque.

Olivier was born to and received favor from Anabella, who remarried the Divine Emperor Sylvestre.
Dion, the first prince, was commanding the army at the encampment on the outskirts of the Crystalline Dominion when he received news of the abdication.

Olivier’s Accession to the Divine Imperial Throne — The Truth

The accession to the throne by Olivier Lesage, the second imperial prince of the Empire of Sanbreque.

Olivier’s accession to the throne is thought to be in praise of his achievement of making peace with the Republic of Dhalmekia.
The accession of an immature imperial prince to the throne was unprecedented, but Sylvestre declared that he would serve as the guardian of the government as Greagor’s incarnation and the objections of Dion, the first imperial prince, were not heeded.


Dion’s Rebellion

In 878 CC, a rebellion by the Order of Holy Knights Dragoon of the Empire of Sanbreque happened in the Crystalline Dominion.

It is thought to have begun when the Divine Emperor Sylvestre transferred the imperial throne to Olivier, who was born to the Divine Empress Anabella.
Dion, commander of the Order of Holy Knights Dragoon, rises up to put an end to Anabella’s tyranny, but his summoned beast’s power goes out of control, and the Self-Governing Dominion’s Island is turned into scorched earth.

Sanbreque — Geography


The Greatwood

A large forest that spreads out in the south-western part of the Empire of Sanbreque.

It is inhabited by many types of creatures, including monsters.
Furthermore, in recent years, large monsters that were driven out of their habitats by the effects of the Black Region have been frequently appearing, and the inhabitants of the neighboring [regions] don’t approach it.


The Orabelle Downs

Hill country that spreads out in the southern part of the Empire of Sanbreque.

It is located just north of Greatwood Forest and the inhabitants of the nearby Lostwing have built vineyards on its hills.


Norvant Valley

A valley in the southern-central part of the Empire of Sanbreque.

A steep forest road, located on the west side of Norvant Fortress, leads beyond the valley towards Lostwing.

Kokuyōka: This entry is slightly different from its English counterpart: Norvent Valley. The English entry says where Caer Norvent is in the valley. The Japanese entry says where the road in Norvant valley goes.


Glorieuse Strategic Point

Located in the southern-central part of the Empire of Sanbreque, it is a strategic point in the country.

Located down south of the imperial capital of Oriflamme, the region is an important defensive position.
Also, the main road connecting Norvant Fortress and Northreach is called the Advancing Road, because both merchants and the Imperial Army come and go on it.

Kokuyōka: I think there is a typo here in Japanese. “Strategic Position” is written as “要衡” here in Japanese, but I know of no actual term that corresponds with. “要衝” is very similar to it visually (especially in sans-serif mono-space fonts), and has the idea of “important point/strategic position/key point”, which is exactly what is described here in the description.


The Dragoneer Plains

Plains that spread out in the eastern part of the Empire of Sanbreque.

They are not far from Northreach, but the main road is not as maintained as the one in the direction of Norvant Fortress, and there are many monster sightings.


Kingsfall

A huge waterfall located in the western part of the Empire of Sanbreque.

Various headwaters, including the ones from Greatwood Forest in the south, flow together at Kingsfall, and continue out to Rosaria’s coast.
While it brings the blessing of abundant water to people, in recent years, the number of monsters in the area have increased and it has become difficult to enter.


The Eye of the Tempest

The Eye of the Tempest — Synopsis

A gigantic tornado generated by the out-of-control summoned beast Garuda.

It is so powerful it can rip up surrounding houses and villages and even easily transform the terrain.
The power of an uncontrolled summoned beast can be said to be the end result of a Dominant who has lost themselves.

Kokuyōka: The last sentence is missing in its English counterpart: The Eye of the Tempest — Basic Information.

The Eye of the Tempest — Garuda’s End

It was once a gigantic tornado generated by the out-of-control summoned beast Garuda, but now, only its former location remains.

It was so powerful it could rip up surrounding houses and villages and even easily transform the terrain.
After a fierce battle between Garuda and Ifrit, it disappeared with the death of Benedikta, the Dominant of Wind.

Kokuyōka: This entry is rather different from its English counterpart: The Eye of the Tempest — Garuda Fallen. The English entry makes it sound like the tornado did cause massive destruction to structures in the area and focuses on what the area is like once the tornado disappears. The Japanese entry just says the tornado could have caused massive destruction to structures in the area and focuses on how the tornado disappeared.


Belenus Hill

Hill country that spreads out in the eastern part of the Empire of Sanbreque.

In 873 CC, the Kingdom of Waloed invaded imperial territory, and the two armies faced each other here at Belenus Hill.

Kokuyōka: “Belenus” is a Celtic god associated with healing and the sun. Depending on which entomology is used, “belenus” either means “shining one” or “master of power”, both of which fit Sanbreque amazingly well.


The Farming Region

A rural area that spreads out in the eastern part of the Empire of Sanbreque.

It had been the empire’s food source, but in recent years, the region had been invaded by the Black Region and harvests had become scarce.
The number of refugees around the imperial capital was also increasing, leading to a deterioration in public order because of food shortages.

Kokuyōka: “farming region” and “rural area” are the same kanji term, but one translation sounds more like a name than a description in English then the other does.

Dhalmekia — Key Information & Locations


The Republic of Dhalmekia

The Republic of Dhalmekia — Synopsis

A country located in the southern part of the Wind Continent, it is a republic made up of five provinces.
Its capital is Ran’dellah.

The Drake’s Fang Mothercrystal is within its territory. The government is the responsibility of the Head of the Council, who represents the country, and the Council Members, who are the representatives of every province.
There is no state religion and freedom of religion is recognized.

The Republic of Dhalmekia — Hugo’s Castle

A country located in the southern part of the Wind Continent, it is a republic made up of five provinces.
Its capital is Ran’dellah.

The Drake’s Fang Mothercrystal is within its territory. Hugo Kupka, the Dominant of the summoned beast Titan set up his residence, Dazbog Castle, right next to [Drake’s Fang].

The Republic of Dhalmekia — Hugo’s Aim

A country located in the southern part of the Wind Continent, it is a republic made up of five provinces.
Its capital is Ran’dellah.

The Drake’s Fang Mothercrystal is within its territory. Hugo Kupka, who set up his residence right next to [Drake’s Fang], made the province soldiers into his own private army and continues to go after his bitter enemy, Cid.

The Republic of Dhalmekia — The Drake’s Fang Disappearance

A country located in the southern part of the Wind Continent, it is a republic made up of five provinces.
Its capital is Ran’dellah.

The loss of Drake’s Fang and the Dominant of the summoned beast Titan and the battle concerning the Crystalline Dominion hastened its cease-fire with the Empire of Sanbrque.
The impact of losing the country’s keystones has been immense and chaos is spreading inside the country.

The Republic of Dhalmekia — Dhalmekia’s Collapse

A country located in the southern part of the Wind Continent, it is a republic made up of five provinces.
Its capital is Ran’dellah.

With the Drake’s Fang Disappearance and Primordial Wedge causing chaos in various places, a mixed force of Akashic soldiers from the Waloed Army and the Orc Tribes invade the capital.
They penetrated to [the capital’s] center, but the situation improved with reinforcements from the Order of Holy Knights Dragoon under Dion’s command.


Ran’dellah

Ran’dellah — Synopsis

The capital city of the Republic of Dhalmekia is located in the southern part of the Wind Continent.

As a center of international trade, the transportation of goods thrives and peddlers from many countries The Empire of Sanbrequegather there.
It is brightly illuminated at night by many lights, which attests to bustling people and the city’s affluence.
In the city is a council chamber that sets national policy.

Ran’dellah — The Akashic Assault

The capital city of the Republic of Dhalmekia is located in the southern part of the Wind Continent.

It is a center of trade and bustling with people and it has a council chamber where council members discuss national policy.
In 878 CC, it was assaulted by Waloed Soldiers who had turned Akashic due to Primordial Wedge and it suffered immense damage.


Dazbog Castle

A castle located in the south-western part of the Republic of Dhalmekia, inside the Drake’s Fang Mothercrystal.

It is the residence of Hugo Kupka, the Dominant of the summoned beast Titan, and the castle interior is lined with luxurious and gorgeous furnishings.

Kokuyōka: “residence” is literally “castle residence” and is specifically the castle a daimyō or feudal lord lives in.


Drake’s Fang

Drake’s Fang — Synopsis

The Mothercrystal the Republic of Dhalmekia possesses.

It has a unique uplifted shape, like the inside of the gigantic rocky mountain was gouged out [by something].

Kokuyōka: “uplift” is the Japanese geology term for tectonic uplift. It can also mean “protrude”.
It is very likely that the inspiration for Drake’s Eye is the Richat Structure aka the Eye of Africa, which was also formed by uplift and looks like… a real-life version of Drake’s Fang once the Mothercrystal disappears!

Drake’s Fang — The Drake’s Fang Disappearance

The Mothercrystal the Republic of Dhalmekia once possessed.

It was a keystone of the Republic’s development, but disappeared in 878 CC when it was invaded by Cid’s Faction.
At that time, Orc tribesmen from the Ash Continent were also observed, and Waloed’s interference was also conjectured.
Dhalmekia was in the middle of a war with Sanbreque, and [the disappearance] led to them entering into a cease-fire agreement.


The Drake’s Fang Disappearance

In 878 CC, the Mothercrystal possessed by the Republic of Dhalmekia disappeared.

A series of disturbances following the Drake’s Head Disappearance in 873 CC that were thought to be caused by Cid’s Faction.
Moreover, Hugo Kupka, the Dominant of the summoned beast Titan, also died in the conflict.
Lacking military power, Dhalmekia rushed to enter into a cease-fire agreement with the Empire of Sanbreque.


Zirnitra Fort

A fort built in the Nysa Gorge in the eastern part of the Republic of Dhalmekia.

In order to settle their conflict with the Iron Kingdom that had been continuing since the Continental War in 865 CC, the Republic of Dhalmekia chose this stronghold as the meeting place to seek support from its ally, the Kingdom of Waloed.

Dhalmekia — Organizations


The Army of the Republic of Dhalmekia

The regular army of the Republic of Dhalmekia.

Although it is the national army, soldiers are controlled by each of the five provinces, which are allowed to police themselves except in emergencies.
Excluding some elite [soldiers], they operate in platoons of infantry and magic[-wielding] soldiers, and fight using scimitars and great-axes.


Hugo’s Private Army

Hugo’s Private Army — Synopsis

The private army that Hugo Kupka, the Dominant of the summoned beast Titan, has.

When Hugo learns of Benedikta’s death, he and his private army assault the Hideaway of Cid, who he regards as his foe, and destroy it, leaving no trace of it behind.
Afterwards, he repeatedly did inhumane acts, such as persecuting Bearers, in order to lure Cid out.

Hugo’s Private Army — The Drake’s Fang Garrison

The private army that Hugo Kupka, the Dominant of the summoned beast Titan, has.

Originally the garrison at the the Drake’s Fang Mothercrystal, it was bought out by Hugo, who took control of Drake’s Fang, and has since been acting at his beck and call.
Many of them are infatuated with Hugo, who has authority as an advisor of the Council and has made his fortune in his own lifetime.

Hugo’s Private Army — Dhalmekia’s Collapse

The private army that Hugo Kupka, the Dominant of the summoned beast Titan, once had.

Originally the garrison at the the Drake’s Fang Mothercrystal, it was bought out by Hugo, who took control of Drake’s Fang, and became a private army.
After Hugo’s death, they dispersed as [members of] the province’s armies, but quite a lot of them still revere Hugo to this day.

Kokuyōka: This entry is slightly different from its English counterpart: The Men of the Rock — A Republic on the Brink. The English entry has Hugo’s Private Army become bandits after Hugo’s death. The Japanese entry has them go back to the Army of Dhalmekia afterwards.


The Council

The Council — Synopsis

The highest political institution in the Republic of Dhalmekia.

It is composed of seven councilors and has the authority to make decisions about national policy and responses.
Hugo Kupka, the Dominant of the summoned beast Titan, has been granted the position of Economic Adviser and wields authority [in it].

The Council — Dhalmekia’s Collapse

The highest political institution in the Republic of Dhalmekia.

It is composed of seven councilors and has the authority to make decisions about national policy and responses.
Hugo, who wielded authority [in it] with his position as Economic Advisor, died when Drake’s Fang disappeared.
Having lost their Mothercrystal and Dominant at the same time, they are under pressure to rebuild the national government which has fallen into chaos.

Dhalmekia — Cities & Towns


Kostinice Refugee Town

A town located in the northwestern part of the Republic of Dhalmekia.

Once, it prospered as a trading center, but many of its residents left the town due to the progressing erosion of the Black Region.
Currently, refugees with nowhere to go and merchants who make money through backroom deals have settled there. Although a minimal number of soldiers are stationed there to maintain public order, bribery runs rampant and it is a lawless area.


Dalimil Relay Station

Dalimil Relay Station — Synopsis

A relay station town located in the western part of the Republic of Dhalmekia.

The town was made at an oasis in the vast Velkroy Desert, and is a rest stop for peddlers. It is lined with the likes of street stalls, restaurants, and brothels.
It is not far from the Drake’s Fang Mothercrystal, and is famous for the hot springs gushing out of the nearby limestone terraces.

Kokuyōka: “relay station” is literally “inn place”. Dalimil Relay Station is the same type of town as Martha’s Inn is, just bigger.

Dalimil Relay Station — Inauguration of Chief L’ubor

A relay station town located in the western part of the Republic of Dhalmekia.

With the disappearance of Drake’s Fang and the chaos in the country, the traffic [into Dalimil] also decreased, and it was harassed by bandits.
However, due to the efforts of L’ubor, who is also Clive’s collaborator, the residents formed the Vigilante Group and the Support Group and successfully repelled the bandit coalition that had turned Akashic.
Under L’ubor, who was officially inaugurated as chief, [the town] is a taking a new step forward.


The Briar’s Kiss

A smithy in Dalimil Relay Station.

It is known as the most influential shop in the town and the most skilled blacksmiths gather at it.
The shopkeeper, L’ubor, is called 《Růžena Dalimil》, the Ear of the Desert, and was personally connected to the previous Cid.


The Vigilante Group

An organization led by Konrad at Dalimil Relay Station.

It is centered around laborers, like the miners who formerly worked at Drake’s Fang.
In order to protect their town from bandits with their own hands, those who were confident in their own physical strength gathered [together]. They also took up the duty of setting up the defense stockades and the like to protect the town.


The Support Group

An organization managed by Natalie at Dalimil Relay Station.

It is centered around the merchants who deal in many assets, such as the shopkeepers of the stalls on [Dalimil’s] main street.
Before the formation [of the group], they were passive about dealing with the bandits, but after establishing a collaborative system with the Vigilante Group, they have been working hard to store goods to protect the town.

Kokuyōka: This entry is slightly different from its English counterpart: The League of Merchants. The English entry focuses more on Natalie’s role in unifying Dalamil Relay Station and fighting back against the bandits. The Japanese entry focuses more on how the group was passive before partnering with the Vigilante Group.


The Fire Butte Merchant Group

A fictional merchant group based in Ran’dellah that L’ubor thought up.

L’ubor had Clive introduce himself as Underhill, who belonged to this group to persuade Natalie.
To persuade Conrad, Viktor had Jill introduce herself as Miss Jane of the Javelin Mercenaries.
Incidentally, Natalie still believes that Clive is the merchant Underhill.

Kokuyōka: “Underhill” is a reference to the alias Frodo Baggins uses in The Fellowship of the Ring, by JRR Tolkien.

Kokuyōka: This entry is rather different from its English counterpart: Lord Underhill. The English entry focus more on Clive’s role and says that Natalie only calls him Lord Underhill to be polite. The Japanese entry talks about Clive and Jill’s roles equally and makes it sound like Natalie really does think Clive is Lord Underhill.


Boklad Market

Boklad Market — Synopsis

A market located in the northeastern part of the Republic of Dhalmekia.

Because of the strategic location leading to the Crystal Road, the market has developed, attracting a variety of goods from every country.
A stagecoach bound for the Self-Governing Dominion’s Island leaves from there.

Kokuyōka: The last sentence is missing from its English counterpart: Boklad — Basic Information.

Boklad Market — The Temporary Checkpoint

A market next to the Great Dzemekys Waterfall located in the northeastern part of the Republic of Dhalmekia.

Because of the strategic location leading to the Crystal Road, the market has developed, attracting a variety of goods from every country.
Currently, a temporary barrier is set up at the Dhalmekia border beyond the market, and those without authorization are not permitted to freely enter or exit.


The Crimson Caravans

Cargo couriers operating around Boklad Market in the Republic of Dhalmekia.

Eloise runs the business, and her younger brother, Theodore is its bodyguard.
They believe in transporting anything as long as they accumulate money. They also act as escape artists to help Bearers desert.

Kokuyōka: The term for “courier” used here very often has a negative connotation and can also mean “smuggler” or “trafficker”. There’s several other terms for “courier” that don’t have this connotation, they’re just not used here.


Tabor

Tabor — Synopsis

A village located in the south-central part of the Republic of Dhalmekia.

It has a complex structure that feels like it clings to the cliffs. Its leather goods, the local specialty, are of fine quality and sell for high prices.
It is not far from the Free City of Kanver, but it is an insular village that few people visit.

Kokuyōka: This entry is slightly different from its English counterpart: Tabor — Basic Information. The English entry has it be that the people in Tabor are unwelcoming of outsiders. The Japanese entry has it be more a place that not many people visit.

Tabor — The Phoenix Religious Order

A village located in the south-central part of the Republic of Dhalmekia.

It has a complex structure that feels like it clings to the cliffs. Its leather goods, the local specialty, are of fine quality and sell for high prices.
The Phoenix Religious Order [came] to live there, and coexists with the villagers while hiding among them.

Tabor — Its Origins

A village located in the south-central part of the Republic of Dhalmekia.

It has a complex structure that feels like it clings to the cliffs. Its leather goods, the local specialty, are of fine quality and sell for high prices.
In the past, the Guards of the Mothercrystal laid the foundation for [Tabor], and a unique culture was formed when tribes of nomads and hunters migrated there.


Ceratina

An abandoned town located in the northernmost part of the Velkroy Desert, which stretches across the western part of the Republic of Dhalmekia.

It had been the base of operations of a bandit coalition that threatened Dalimil Relay Station, but an aetherpool formed there and all the bandits turned Akashic.


Kasjlok

An abandoned town located in the northeastern part of the Republic of Dhalmekia.

[Located] downstream from Dalimil Relay Station, it was once a transpiration hub for crystals and the like, but after other main roads were developed, the town gradually [fell into] disuse and was abandoned.
Currently, Eloise’s 《Crimson Caravans》 are proceeding to repair it as a Bearer immigration place.


Kretov

An abandoned town located in the southern part of the Republic of Dhalmekia.

It had been made using Sky Civilization ruins as a foundation, and was on a main road leading from Dalimil Relay Station to Kanver, but because it was a dangerous road going through a canyon, [Kretov] did not develop as a relay station.


Dravozd

A settlement in the mining region that makes up the central part of the Republic of Dhalmekia’s territory.

Its blacksmithing industry is thriving and skilled blacksmiths gather there.
It is said that the best arms in Dhalmekia are made here using the high quality ore from its mines as a raw material.

Dhalmekia — Important Incidents


The Rosaria-Dhalmekia Alliance

In 850 CC, an alliance was formed between the Republic of Dhalmekia and the Duchy of Rosaria.

Its objective was to deter the independence movement in Kanver, one of the Republic’s cities.
The alliance lead to the likes of technological cooperation and an exchange of delegates. After Kanver [gained] independence, it was expanded into 《The Triple Alliance》 that included the Empire of Sanbreque.


The Battle of Nysa Gorge

In 873 CC, a battle happened in the Nysa Gorge between the armies of the Iron Kingdom and the Republic of Dhalmekia.

In order to settle the war with the Iron Kingdom, Dhalmekia asks for cooperation from its ally, the Kingdom of Waloed, at a conference at Zirnitra Fort, but negotiations break down.
Ultimately, they had to rely on the power of the summoned beast Titan, who clashed with Shiva of the Iron Kingdom in the Nysa Gorge, resulting in enormous damage to both armies.


The Zirnitra Conference

In 873 CC, a conference was held between the Republic of Dhalmekia and the Kingdom of Waloed at Zirnitra Fort.

Dhalmekia seeks support from its ally, Waloed, to settle the war with the Iron Kingdom that has gone on since the Continental War, but negotiations break down.
So they had to rely on the power of Titan, Hugo Kupka’s summoned beast.

Dhalmekia — Geography


The Nysa Gorge

A canyon located in the eastern part of the Republic of Dhalmekia.

Ever since the Continental War broke out in 865 CC, the Iron Kingdom has advanced [on it] many times via sea routes.
It is the main battleground for the repeated territorial disputes between Dhalmekia and the Iron Kingdom.


The Velkroy Desert

A vast desert region in the Republic of Dhalmekia.

The western part is covered with sand and dotted with the ruins of once existing settlements.
In the southern part, a limestone terrace spreads out that is also the source of the Dalimil Relay Station’s hot springs.
The main road continues north to south [using] the relay stations as reference points, and merchants and travelers frequently come and go [on it].


The Giant’s Jaw

A mountain region in the southwestern part of the Republic of Dhalmekia.

A wilderness fills the surrounding area and the Drake’s Fang Mothercrystal can be seen in the distance.


Laetny’s Gorge

A canyon extending through the northeastern part of the Republic of Dhalmekia.

After one comes through the ravine, the Great Dzemekys Waterfall spreads out and in the surrounding area, merchants come and go from the Boklad Market.


The Great Dzemekys Waterfall

The Great Dzemekys Waterfall — Synopsis

A waterfall in the eastern part of the Republic of Dhalmekia, between the Wind Continent and Ash Continent.

It is a cavity that looks like it was gouged out of the land and sea, and the part facing the sea is a great waterfall.
It is said to be the setting of the Tragedy of Dzemekys, which is being passed down as a myth.

The Great Dzemekys Waterfall — The Truth

A waterfall in the eastern part of the Republic of Dhalmekia, between the Wind Continent and Ash Continent.

The Dzemekys Mothercrystal once existed at this location.
It is said that in the era of the Sky Civilization, people who wanted the power of the gods invaded it, and Ultima made the entire Mothercrystal disappear.
The cavity that still remains is the scar of the tragedy.

Kokuyōka: This entry is slightly different from its English counterpart: Dzemekys Falls — Hidden Truths. The English entry just says “he” destroyed the Dzemekys Mothercrystal. The Japanese entry specifies that Ultima is the one who made the Dzemekys Mothercrystal disappear.


The Krojit Echoes

A wilderness region that makes up the central part of the Republic of Dhalmekia’s territory.

The northern part continues to be desolate, with no settlements or main roads, and is rarely entered by people.
In the southern part is an insular settlement called Tabor and a main road leading to the trading city-state of Kanver.

Waloed — Key Information & Locations


The Kingdom of Waloed

The Kingdom of Waloed — Synopsis

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and it curbs the other countries with its mighty military force.
It has an alliance with the Republic of Dhalmekia.

Kokuyōka: Waloed is full of hidden katakana English puns. “Waloed” is “walled” if the vowels are all shortened… and yes, Waloed Kingdom is a “walled kingdom” indeed. “Stonhill” is indeed a “stone hill”. Seriously, if you think the English FFXIV script has a bunch of puns in it, the Japanese FFXIV script has even more!

The Kingdom of Waloed — The Kingdom of Waloed

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and it curbs the other countries with its mighty military force.
On the one hand, its national territory is fighting with the barbarian tribes, [on the other], it is struggling with the Black Region’s erosion.

Kokuyōka: This entry is slightly different from its English counterpart: The Kingdom of Waloed — Trouble in Ash. The English entry focuses on Waloed’s military issues. The Japanese entry focuses more on how the Black Region is encroaching on Waloed.

The Kingdom of Waloed — At Belenus Hill

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and Barnabas Tharmr, the Dominant of the summoned beast Odin, rules the country.
It has had a connection with the Empire of Sanbreque since the Continental War in 865 CC, and they clashed again at Belenus Hill in 873 [CC].

The Kingdom of Waloed — The Empire of Sanbreque’s Invasion

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and Barnabas Tharmr, the Dominant of the summoned beast Odin, rules the country.
The war with the Empire of Sanbreque had continued for a long time, but after the Empire’s invasion of the Crystalline Dominion, it has maintained a quiet watch and has not shown [any signs of] official movements.

The Kingdom of Waloed — At Drake’s Fang

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and Barnabas Tharmr, the Dominant of the summoned beast Odin, rules the country.
He took control of the Orc Tribes living in the Ash Continent and sent them to Drake’s Fang in the Republic of Dhalmekia as a national military force.

The Kingdom of Waloed — Barnabas’ Movements

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and Barnabas Tharmr, the Dominant of the summoned beast Odin, rules the country.
Barnabas is behind such tendencies as taking control of the Orc Tribes and adding them to his military force, and he also has some kind of personal connection to Ultima.

The Kingdom of Waloed — Mixed Forces with the Orc Tribes

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and Barnabas Tharmr, the Dominant of the summoned beast Odin, rules the country.
Barnabas has a connection to Ultima and since Primordial Wedge, he has sent out mixed forces of the regular army and the Orc Tribes to various places.

The Kingdom of Waloed — The Drake’s Spine Disappearance

The only country that exists on the Ash Continent.
Its royal capital is Stonehill.

The Drake’s Spine Mothercrystal is within its territory and Barnabas Tharmr, the Dominant of the summoned beast Odin, was ruling the country.
Barnabas, who was Ultima’s puppet, was defeated, and afterwards, Drake’s Spine disappeared.
The adjoining royal capital, Stonehill, also was destroyed.


Stonehill

Stonehill — Synopsis

The royal capital of the Kingdom of Waloed is located in the northern part of the Ash Continent.

It possesses the Drake’s Spine Mothercrystal, which connects to the urban area containing the royal castle via the Heaven’s Bridge.

Stonehill — The Drake’s Spine Disappearance

The royal capital of the Kingdom of Waloed is located in the northern part of the Ash Continent.

It possessed the Drake’s Spine Mothercrystal, but it disappeared due to Cid’s Faction.
Since Primordial Wedge, the city has been overflowing with Akashic soldiers and monsters and is falling into ruin.


Drake’s Spine

Drake’s Spine — Synopsis

The Mothercrystal the Kingdom of Waloed possesses.

It has a rough surface reminiscent of a cliff wall and its interior can be entered via the large bridge that connects to the royal capital of Stonehill.
It is the only remaining Mothercrystal on the Ash Continent, but the amount of crystal mined [from it] is limited, so Waloed relies on imports from other countries.

Drake’s Spine — The Drake’s Spine Disappearance

The Mothercrystal the Kingdom of Waloed once possessed.

It was the last existing Mothercrystal after the Drake’s Tail Disappearance in the Crystalline Dominion, but it disappeared after the battle between Clive and Ultima.
With this, all Mothercrystals existing in Valisthea were destroyed.


The Drake’s Spine Disappearance

In 878 CC, the Mothercrystal possessed by the Kingdom of Waloed disappeared.

The royal capital of Stonehill next to Drake’s Spine, also suffered enormous damage, but it was said to have turned into a den of monsters where Akashic and the Orc Tribes roamed even before the Mothercrystal’s disappearance.

Kokuyōka: “den of monsters” is literally “demon/evil cavern” and has the idea of being a “rouge’s den/place of vice”.


The Kingdom of Veldermark

A large country that once existed on the Ash Continent, and was the predecessor of the Kingdom of Waloed.

The kingdom was widely called the strongest [country], but the current king, Barnabas Tharmr, led an army and captured it in one night.

Kokuyōka: That Veldermark fell in one night to Barnabas is missing in its English counterpart: Veldermarke.


Ravenwit Citadel

A citadel located in the northern-central part of the Kingdom of Waloed.

Capitalizing on the location of the only overland route leading to the royal capital of Stonehill, it was built as a checkpoint with a gigantic great wall in a mountainous region.
Formerly, guards in defense of the royal capital were deployed [here], but many of them became Akashic and it fell.
Afterwards, it was occupied by the Orc Tribes and magical beasts that Barnabas added to his subordinates.

Kokuyōka: “great wall” is the Chinese/Japanese term for the “Great Wall of China”. More literally it means “long castle” or “long wall”. Yes, this means the “walled kingdom” has a “great wall” in it!


Balmung Prison

A military prison adjacent to Ravenwit Citadel in the central part of the Kingdom of Waloed.

Captured Bearers were used to train and feed military magical beasts and were discreetly disposed of.
After Primordial Wedge, all the prison guards and soldiers became Akashic, leaving only the Bearers, nearly all of who lost their lives as victims of the military magical beasts.


Gjallarhorn Fortress

Gjallarhorn Fortress — Synopsis

A fortress in the western part of the Kingdom of Waloed.

Although it was built in ancient times, it is now one of the Waloed Army’s strategic points because it is near [Waloed’s] border with the Crystalline Dominion.

Gjallarhorn Fortress — The Fort’s Underground

A fortress in the western part of the Kingdom of Waloed.

The fortress’ underground is similar to the Phoenix Gate Ruins, and has a room decorated with a mural of Ultima kept in its original form.

Waloed — Organizations


The Waloed Royal Army

The Waloed Royal Army — Synopsis

The regular army of the Kingdom of Waloed.
It is also called the Order of Royal Knights.

Based on the king’s orders, commands and instructions are carried out via the Senior Knight, who is also a close aide of the king.
Also, there is a Spy Unit under the king’s direct control, which is said to be moving behind the scenes of various countries.

The Waloed Royal Army — Mixed Forces with the Orc Tribes

The regular army of the Kingdom of Waloed.
It is also called the Order of Royal Knights

Barnabas Tharmr, the king who holds the real power [in the country], made a mixed force of the regular army and the Orc Tribes based on Ultima’s instructions and assaulted various countries.
After Primordial Wedge, most of the soldiers were changed into Akashic, and the army is in a state of collapse.


The Spy Unit

The Spy Unit — Synopsis

A spy unit under the direct control of the King of the Kingdom of Waloed.
Benedikta Harman is its commanding officer.

It specializes in covert operations and has carried out various missions from undercover investigations to assassinations in foreign countries.

The Spy Unit — The Fall of Norvant Fortress

A spy unit under the direct control of the king of the Kingdom of Waloed.
Benedikta Harman is its commanding officer.

Although they had the ability to take control of Norvant Fortress in the Empire of Sanbreque, Cid and Clive assaulted it.
The fortress fell, and the Spy Unit also collapsed.

Kokuyōka: The first half of the third sentence is missing in its English counterpart: The Royal Intelligencers — At the Sack of Caer Norvent.

Waloed — Towns & Geography


Eistla

Eistla — Synopsis

A village located in the central part of the Kingdom of Waloed.

The mining site and the village are integrated [together] and the miners and their families live there.

Eistla — The Arche Sky

A village located in the central part of the Kingdom of Waloed.

The miners and their families lived in the village built at the mining site, but ever since the Arche Sky, most of the villagers have disappeared, and it is effectively a ghost town.


Mikkelburg

A village located in the southern part of the Kingdom of Waloed.

Most of the former inhabitants left, but believers in the Messianic Faith gathered from various places and the Third Seat of the Phoenix Religious Order was investigating there.
The believers desired to become Akashic, and the entire village was engulfed in an aetherpool, fulfilling their desire.

Kokuyōka: The last sentence is missing in its English counterpart: Mikkelburg.


Garnick

A village located in the northern part of the Kingdom of Waloed, near the royal capital of Stonehill.

It is now a ghost town without inhabitants.
Deep inside the village, the house where Harpocrates’ friend lived remained unchanged from when he was alive.


Thalan

A coal-mining town located in the southern part of the Ash Continent.

There are mines there that produce adamantite, which has a high hardness, and there are repeated conflicts with the Orc Tribes over its abundant resources.
However, in recent years it has been eroded by the Black Region, and the mine is closed.


The Badbach Orphanage

An orphanage located in the northern part of the Kingdom of Waloed.

It quietly stands on top of a hill on the Vidargraes Plains.
Officially an orphanage, it was a facility for training Bearer children as soldiers.
Currently, there is no sign of the director or children, and there are only Akashic wandering around.

Kokuyōka: The last sentence is missing in its English counterpart: Badbach Conservatory.


Shadow Coast

The western coast of the Ash Continent, facing the Naldia Waters.

Because the territory of the Kingdom of Waloed can be reached by going north [from here], illegal immigrants would sometimes break in [through this area].
Now that the Black Region has encroached on the surrounding area, it is uninhabited, and not even outlaws approach it.


Fantasy Spire

Fantasy Spire — Synopsis

A spire rising high into the heavens in the mid-eastern part of Ash Continent.

The few remaining teachings of the Malius Faith in the Ash Continent describe it as a tower of judgment created by a god and people were fearing it as sacred ground.

Fantasy Spire — The Truth

Fantasy Spire – The Truth
A spire rising high into the heavens in the mid-eastern part of Ash Continent.

People were fearing it as sacred ground, but it was constructed in ancient times when Ultima finally arrived at Valisthea.
It had the function of examining the currents of aether [throughout] the whole land of Valisthea in order to select the places the Mothercrystals would be distributed.

The Iron Kingdom


The Iron Kingdom

The Iron Kingdom — Synopsis

An island country located to the west of the Wind Continent.
Its royal capital is Creag Loisgte.

It has occupied the Drake’s Breath Mothercrystal and is in conflict with a neighboring country, the Duchy of Rosaria.
It does not have diplomatic relations with any country and has established a unique culture.

The Iron Kingdom — The Crystalline Orthodoxy

An island country located to the west of the Wind Continent.
Its royal capital is Creag Loisgte.

It has occupied the Drake’s Breath Mothercrystal and is in conflict with the neighboring country, the Duchy of Rosaria.
The state religion is the Crystalline Orthodoxy, which believes in crystal itself, and considers magic to be an evil way.
Because of this, they have thoroughly discriminated against Bearers and Dominants, who can use magic.

Kokuyōka: “way” is being used in the metaphoric sense of “way of doing something”, “way of living”, “moral principles”, and even “teaching”.

The Iron Kingdom — The High Priest

An island country located to the west of the Wind Continent.
Its royal capital is Creag Loisgte.

The High Priest, who is at the top of the Crystalline Orthodoxy, holds tremendous authority in the Iron Kingdom, which is a monarchy.
The main temple of the Crystalline Orthodoxy was built on Drustanus Island, which has the Drake’s Breath Mothercrystal, and where slaves from every country are gathered and violated in the name of ceremonies.

The Iron Kingdom — The Drake’s Breath Disappearance

An island country located to the west of the Wind Continent.
Its royal capital is Creag Loisgte.

After Drake’s Breath was occupied for a long time, the Mothercrystal was destroyed by Cid’s Faction.
Although the country states it is a monarchy, the loss of the Mothercrystal, the object of its faith, and the authority of the High Priest has been a painful blow and its national government is greatly disordered.


Creag Loisgte

The royal capital of the Iron Kingdom is located in the western part of Valisthea.

The city was built on Ironhome, the Iron Kingdom’s main island in the Boiling Sea. The citizens of the Iron Kingdom, including the residents of the royal capital, call themselves the Iaraunn.

Kokuyōka: “Craeg Loisgte” means “charred rock” in Scottish Gaelic.
“Iaraunn” means “iron” in Scottish Gaelic.


Drake’s Breath

Drake’s Breath — Synopsis

The Mothercrystal on Drustanus Island, between the Iron Kingdom and Rosaria.

It rises up to pierce the Sacred Mountain Rudra, and is covered in black smoke from the volcano.
Once, it was possessed by the Duchy of Rosaria, but it was taken from them by force in frequent wars with the Iron Kingdom.

Kokuyōka: The second sentence is missing in its English counterpart: Drake’s Breath — Basic Information.

Drake’s Breath — The Drake’s Breath Disappearance

The Mothercrystal that once was on Drustanus Island, between the Iron Kingdom and Rosaria.

The Army of the Republic of DhalmekiaOnce, it was possessed by the Duchy of Rosaria, but it was taken from them by force in frequent wars with the Iron Kingdom.
Afterwards, the Iron Kingdom occupied the entire island, and the main temple of the Crystalline Orthodoxy was built there. In 878 CC, it was invaded by Cid’s Faction and disappeared.


The Drake’s Breath Disappearance

In 878 CC, the Mothercrystal, which was under the Iron Kingdom’s effective control, disappeared.

Due to the disappearance of Drake’s Breath, Drustanus Island, including the Sacred Mountain Rudra, collapsed.
The main temple of the Crystalline Orthodox Church was also devastated, and High Priest Imreann is said to have lost his life.


Drustanus Island

A solitary island looming up from the raging waves of the Boiling Sea.

It is a volcanic island consisting of the Sacred Mountain Rudra and the Drake’s Breath Mothercrystal, the object [of worship] of the Iron Kingdom’s faith, towers over it.
It is also the gateway to the continents, and was formerly considered a sacred place in Rosaria, but has been occupied by the Iron Kingdom for a long time.

Kokuyōka: “Drustanus” is the Latin spelling of Tristan, one of the main characters of the Celtic medieval romance Tristan and Isolde… which is also the source of Port Isolde’s name!
In Hindu mythology, “Rudra” is another name for the god Shiva, The Destroyer (who despite the name is the being who creates, protects and transforms the world). Each name is associated with different aspects of Shiva’s personality. Shiva corresponds with the kind and tranquil aspects. Rudra corresponds with the wild and cruel aspects and is also thematically related to fire.


The Iron Kingdom Army

The regular army of the Iron Kingdom.

The king, who is the supreme leader of the military, commands the battlefield, and unites all the commanding officers.
The soldiers’ weapons are axes and clubs and their attacks rely mainly on [blunt] blows rather than sword attacks.
Because of their ferocious temperament, the countries on the continent fear them as a barbaric people.


The Iron Kingdom’s Invasion of Rosaria

In 860 CC, the Iron Kingdom invaded the Duchy of Rosaria.

At that time, Rosaria was in chaos from losing Archduke Elwin in the Phoenix Gate Assault.
A sudden invasion of the Iron Kingdom Army dealt a devastating blow to the Rosarian Army, and women and children, including Jil Warrick, were abducted.

The Crystalline Dominion


The Crystalline Dominion

The Crystalline Dominion — Synopsis

A self-governing country located in the Ark Archipelago, between the Wind Continent and Ash Continent.
Its capital is Twinside.

It has the Drake’s Tail Mothercrystal and continued to fight with the neighboring countries around it for the rights [to Drake’s Tail], until the Non-Aggression Treaty was signed and it became a neutral country.
It does not have a Dominant as a fighting power, and a council that includes representatives from every country conducts its politics.

Kokuyōka: “The Crystalline Dominion” is a shortened form of the actual Japanese name, “The Crystal Self-Governing Dominion”. “Self-Governing Dominion” refers to territories that are nominally under some other country’s sovereignty while still having self-rule of their own internal politics. While I usually shorten the title whenever it is “The Crystalline Dominion”, there’s palaces where it is only called a “self-governing dominion” and those I tend to leave as is.

Kokuyōka: This entry is rather different from its English counterpart: The Crystalline Dominion — Basic Information. The English entry has it be the lack of a Dominant that is why the other nations fight over the Dominion and that the other nation’s influence over Dominion politics had to do with drawing up the Non-Aggression Treaty. The Japanese entry has it be the Drake’s Tail Mothercrystal all the nations are fighting over and that the nations currently have a say in the Dominion’s politics.

The Crystalline Dominion — The Empire of Sanbreque’s Invasion

A self-governing country located in the Ark Archipelago, between the Wind Continent and Ash Continent.

It has the Drake’s Tail Mothercrystal and it was a neutral country under the Non-Aggression Treaty, but it was unilaterally invaded by the Empire of Sanbreque.
At that time, the invasion was carried out without bloodshed because of Bahamut’s deterrence.

The Crystalline Dominion — Dion’s Rebellion

A self-governing country located in the Ark Archipelago, between the Wind Continent and Ash Continent.

Since 873 CC, the territory had been controlled by the Empire of Sanbreque, but a civil war that began with the rebellion of the Order of Holy Knights Dragoon devastated the territory and Drake’s Tail also disappeared.
Sanbreque’s central institutions also collapsed, which marked the end of its five-year-long rule.

The Crystalline Dominion — Origin’s Surfacing

A self-governing country located in the Ark Archipelago, between the Wind Continent and Ash Continent.

A civil war that began with the rebellion of the Order of the Holy Knights Dragoon devastated the territory and marked the end of Sanbreque’s rule.
Furthermore, Origin, which had been sleeping underground, surfaced at the hands of Ultima, which caused enormous damage and the complete collapse of the Self-Governing Dominion’s Island.


Twinside

The former capital of the Crystalline Dominion

In 873 CC, after a unilateral invasion by the Empire of Sanbreque, the Sanbreque Theocracy was established in it.


Drake’s Tail

Drake’s Tail — Synopsis

The Mothercrystal the Crystalline Dominion possesses.

It is the largest Mothercrystal in Valisthea, and towers over the back of the Self-Governing Dominion’s Island as if bathed in heavenly light.

Drake’s Tail — The Drake’s Tail Disappearance

The Mothercrystal the Crystalline Dominion once possessed.

It was the largest [Mothercrystal] in Valisthea, and also last remaining Mothercrystal on the Wind Continent.
However, when the Self-Governing Dominion’s Island fell into chaos beginning with the rebellion of the Order of Holy Knights Dragoon, [Drake’s Tail] was transformed into a crystal [flower] bud and disappeared when the giant flower bloomed.


The Drake’s Tail Disappearance

In 878 CC, the Mothercrystal once possessed by the Crystalline Dominion disappeared.

After the rebellion of the Holy Knights Dragoon broke out in Twinside, the capital of the Self-Governing Dominion, Bahamut’s power, possessed by Knight Commander Dion, went out of control.
Drake’s Tail, which collapsed together with the Self-Governing Dominion’s Island, was said to have finally transformed into a crystal [flower] bud, and disappeared when the giant flower bloomed.


The Self-Governing Dominion’s Island

The island in the Ark Archipelago that is the center of the Crystalline Dominion. It is between the Wind Continent and the Ash Continent.

The administrative district is located in the island’s center, surrounded by residential districts and a slum where refugees and others live.
Crystals gleam in the spires of the ruins that rise in the [island’s] center.

Kokuyōka: This entry is rather different from its English counterpart: The Isles of Ark. The English entry is about the entire Ark Archipelago itself. The Japanese entry is about the island inside the Ark Archipelago that Twinside is on. Also, the last sentence is very different between the two entries. The English entry is about how the Drake’s Tail Mothercrystals is on the central island. The Japanese entry is pointing out how the spires in the center of the island have crystals in them. Given only the island with Twinside on it is raised when Ultima awakens Origin, the Japanese entry is likely the more accurate one.


The Non-Aggression Treaty

A treaty between countries explicitly stating they will not invade the Crystalline Dominion.

Also said to be the “center of the world”, [the Crystalline Dominion] is the greatest strategic geographical point in Valisthea. [The treaty] was formed with the goals of maintaining the neutrality of the Crystalline Dominion that possesses the Drake’s Tail Mothercrystal, as well as keeping every country mutually in check.


The Crystalline Dominion War

The Crystalline Dominion War — Synopsis

In 878 CC, a war happened between the Empire of Sanbreque and the Republic of Dhalmekia.

The Crystalline Dominion, which had the Non-Aggression Treaty with various countries, was unilaterally invaded by Sanbreque in 873 CC.
The Republic of Dhalmekia protested against this, leading to a fight over the Crystalline Dominion.

The Crystalline Dominion War — Ceasefire

In 878 CC, a war happened between the Empire of Sanbreque and the Republic of Dhalmekia.

Dhalmekia, struggling against Sanbreque’s solid defenses, finally offered a ceasefire.
Olivier Lesage, the second prince of Sanbreque, took charge of the ceasefire, and because of his success, he inherited the Divine Imperial Throne.


The Crystal Road

A trade route to the Crystalline Dominion that cuts through the central part of the Wind Continent from east to west.

The region includes the borders of three countries and this trade route is a buffer zone called the Crystal Belt. All fighting is prohibited [in it] and there are no fortifications or checkpoints.
On the other hand, in recent years there has been an issue of noticeable migration [on the Crystal Road] of refugees who have lost their homes due to the effects of the Black Region.

The Free City of Kanver & The Outer Continent


The Free City of Kanver

The Free City of Kanver — Synopsis

A city-state located in the southeastern part of the Wind Continent.

Originally a commercial city that prospered though trade with various countries, it became independent in 857 CC after a civil war with the Republic of Dhalmekia.
Currently, politics is conducted by a parliament of merchants.
It does not have a Mothercrystal within its territory, and as a neutral country, it does not have an army.

The Free City of Kanver — Waloed’s Invasion

A city-state located in the southeastern part of the Wind Continent.

A neutral country that became independent from the Republic of Dhalmekia in 857 CC. It had no formal army, but was protected by a city guard the merchants assembled from private armies.
However, its urban area was destroyed when it was attacked by the Waloed Army, which had been turned Akashic by Primordial Wedge.
Having lost its parliament and a great majority of its citizens, its system as a country collapsed.


Kanver

The capital of the city-state of Kanver is located in the southeastern part of the Republic of Dhalmekia.

It is a prospering trade city and its streets are lined with a variety of shops selling goods from all countries.


The Kanver City Guard

An army corps hired by the Free City of Kanver.

Because Kanver is a neutral country, it was formed not as a country’s regular army, but as a public security force of mercenaries hired by each merchant.
It mainly guards the city.


The Ironworks Shipyard

A shipyard in a harbor on the outskirts of the Free City of Kanver.

In a cave hidden from the outside by the rock wall of a steep cliff, Mid and others are secretly building the Enterprise, a high-speed ocean-navigating ship.


The Kanver Independence Movement

In 849 CC, an independence movement took place in Kanver, a territory of the Republic of Dhalmekia.

In the present day Free City of Kanver, located southeast of Dhalmekia, forces centered around wealthy merchants claimed independence from the Republic.
It developed into a civil war within Dhalmekia, and [Kanver] gained independence in 857 [CC].


The Outer Continent

The Outer Continent — Synopsis

A continent said to be far away, beyond Valisthea’s ocean.

Although there is a small amount of merchant traffic, its countries, culture and other details are shrouded in mystery.

The Outer Continent — The Legends

A continent said to be far away, beyond the ocean of Valisthea.

Although there is a small amount of merchant traffic, its countries, culture and other details are shrouded in mystery.
Remaining legends say that over a thousand years ago, when the Sky Civilization was destroyed, some of the survivors crossed the ocean seeking a new land.

Other Organizations


Bandits

Thugs who target merchants and travelers walking on the roads.

They frequently appear in places off the main roads, or in remote areas guards do not keep an eye on, as well as also assaulting communities and stealing money, goods and food.
They mainly take action by banding together and large-scale bandit gangs also use ghost towns as their headquarters.


The Gravel Brigade

A group of bandits who have settled down in Laetny’s Gorge in the Republic of Dhalmekia.

They take advantage of the weakness of the refugees visiting Boklad Market to do evil deeds.
They were also the pickpockets’ boss and used orphans [for it] while selling their stocked stolen goods.

Kokuyōka: “gravel” is literally “pebbles”!


The Silverpeak Merchant Association

A huge merchant association that deals and trades various merchandise throughout all of Dhalmekia.

They were also eyeing purchasing [some] Bearers, which were being traded by 《The Crimson Caravans》 and the Dhalmekian Army.
However, they quietly watched the trade because they had offered Elouise entry into the merchant association in anticipation of her business talents.
When they learned she did not feel like [joining them], they doubled their offer, and forcibly took the trade away from her.

Nautical Geography


The Boiling Sea

Waters on the west side of Rosaria that possess the Iron Kingdom.

There was an unceasing conflict on the sea’s surface between the former Duchy of Rosaria and the Iron Kingdom over Drustanus Island where the Drake’s Breath Mothercrystal is.


The Naldia Waters

Waters that stretch south from the Ōsa Strait between the Wind Continent and the Ash Continent.

Trading ships come and go centered around the harbor of the Free City of Kanver.
While there are areas with furious ocean currents, the climate is generally warm and there are also many types of fish, leading it to be a food source for the surrounding regions.


The Ōsa Strait

A strait north of the Crystalline Dominion, between the Wind Continent and the Ash Continent.

Because it is bordered by three countries, the Empire of Sanbreque in the west, the Kingdom of Waloed to the east, and the Crystalline Dominion to the south, the coast always has troops deployed on it and is in a state of tension.

Kokuyōka: English has like… five ways to pronounce the “au” sound, so I’m going with the Japanese spelling instead. Which suggests the “au” in “autha” should be pronounced like the “au” in “faux” of all things… and is one of the only words in English that uses that pronunciation of “au”!

Historical Key Locations & Important Incidents


The North

The North — Synopsis

A cold region that connects to the northern part of the Wind Continent.

In the past, small countries were competing [with each other] centered around the Drake’s Eye Mothercrystal, and their forces were a threat to the Duchy of Rosaria.
When the Black Region expanded and Drake’s Eye disappeared, they invaded Rosaria, but withdrew due to a civil war.
In 854 CC, the weakened Northern Countries were unified by Archduke Elwin of Rosaria.

Kokuyōka: The second half of the third sentence is missing in its English counterpart: The Northern Territories — Basic Information.

The North — The Annexation by Sanbreque

A cold region that connects to the northern part of the Wind Continent.

In the past, small countries were competing [with each other] centered around the Drake’s Eye Mothercrystal, and their forces were a threat to the Duchy of Rosaria.
However, the Northern Countries were weakened by the disappearance of Drake’s Eye and a civil war and the Duchy of Rosaria unified them.
Even after Rosaria became a vassal state of the Empire of Sanbreque, it continues to be threatened by the Black Region.

The North — A Land that Sunk into the Black Region

A cold region that connects to the northern part of the Wind Continent.

After the disappearance of the Drake’s Eye Mothercrystal, it declined due to frequent wars and changing circumstances, while the Black Region spread even further in the territory and places people could live disappeared.
After the Northerners left, Mysidia was thought to have sunk into the Black Region, but inside the Illusion Magic: Mirage, an abundant natural [environment] remained.

The North — The Drake’s Eye Disappearance

A cold region that connects to the northern part of the Wind Continent.

Much of the region has sunk into the Black Region.
About eighty years ago, to prevent the Drake’s Eye Mothercrystal from disappearing, the politicians of the Northern Countries ordered the Dominant of Shiva to research it.
After the Time-Suspending Magic: Freeze failed and Drake’s Eye disappeared, Mysidia was also abandoned, and the conflict with the Duchy of Rosaria intensified in the west.

Kokuyōka: This entry is rather different from its English counterpart: The Northern Territories — History. The English entry greatly expands out the “story” of each sentence. The Japanese entry is much more of a summary of what happened.


A Tropical Island Country

A small country located on islands to the south of Valisthea.

While it traded with the Republic of Dhalmekia and the Free City of Kanver, a unique pharmacy that utilized tropical plants also flourished.
The spread of the Black Region lead to the country’s decline and eventual collapse.

Kokuyōka: “tropical” is literally “southern”.


Drake’s Horn

Drake’s Horn — Synopsis

A Mothercrystal that once existed in the southern part of the Ash Continent, in an area now covered by the Black Region.

After Drake’s Horn disappeared, the only Mothercrystal that existed on the Ash Continent was Drake’s Spine and conflict intensified around it.
Afterward, the Kingdom of Veldermark, a tribal state, was established, and annexed the other tribes.

Drake’s Horn — The Connection to the Water People

A Mothercrystal that once existed in the southern part of the Ash Continent, in an area now covered by the Black Region.

Around 300 CC, Drake’s Horn disappeared, and conflict intensified around Drake’s Spine, the only Mothercrystal on the Ash Continent.
The People of Water, who lived in the vicinity of Drake’s Horn, were driven from their homeland by the disappearance of the Mothercrystal and the spread of the Black Region and began a wandering lifestyle.


Drake’s Eye

Drake’s Eye — Synopsis

A Mothercrystal that once existed in the northern part of the Wind Continent in an area now covered by the Black Region.

The Northern Countries developed with the blessing of Drake’s Eye, but when it disappeared and the Black Region expanded, they invaded the territory of the Duchy of Rosaria.
It was a great war where the summoned beasts Phoenix and Shiva clashed.

Drake’s Eye — Until the Disappearance

A Mothercrystal that once existed in the northern part of the Wind Continent in an area now covered by the Black Region.

Around eighty years ago, it was on the verge of disappearing, and research was conducted to try to maintain the blessing of the Mothercrystal by stopping Drake’s Eye’s time.
The Witch of the North devised the Time-Suspending Magic: Freeze, but it did not display any effect, and Drake’s Eye disappeared.
Afterwards, it led to the decline of the Northern Countries.


Dzemekys

A Mothercrystal said to have once existed in the northeastern part of the Republic of Dhalmekia.

The remaining legends that were passed down say it disappeared because of a conflict between gods and people and that the cavity that opened up in the sea because of that conflict is the present day Great Dzemekys Waterfall.

Kokuyōka: “Dzemekys” is likely the Ancient Greek term “ζημῐ́ἔχεις” (pronounced “zēmĭ́ékheis”).
“ζημῐ́” (pronounced “zēmĭ́”) is from the word “ζημία” (pronounced “zēmĭ́ā”), which means “loss”, “damage”, “penalty” and “expense” in Ancient Greek.
“ἔχεις” is from the word “ἔχω”, which means “to have”, “to possess”, “to own”, and “to hold”, and it’s specifically the second-person singular present-tense form of it (English and Japanese verb conjugations are so much simpler compared to this!).
So “Dzemekys” or “ζημῐ́ἔχεις” most likely means something like “you have loss”, “you have damage”, or “you have a penalty” in Ancient Greek.


The Tragedy of Dzemekys

The Tragedy of Dzemekys — Synopsis

A great tragedy that has been passed down as a myth in all parts of Valisthea.

It is said that in ancient times, people indulged their wants and challenged the gods to a fight, and many lives experienced their anger.
The Great Dzemekys Waterfall in the Republic of Dhalmekia is thought to be the setting of the myth, and remaining legends in the surrounding area support this.

The Tragedy of Dzemekys — The Truth

A great tragedy that happened in the era of the Sky Civilization.

People who had magitek technology invaded the Land of Dzemekys, which was thought of as the gods’ domain, to gain even more power, but the Mothercrystal and its surroundings disappeared at Ultima’s hand.
Because of this, an enormous cavity [was left] in the Dzemekys Region. Later on, this was passed down as the Tragedy of Dzemekys.


The Great Magitek War

A war that occurred in the final years of the era of the Sky Civilization.

The development of magitek technology [caused] conflicts to happen over the Mothercrystals and their enormous [amounts of] aether and many magitek weapons were deployed in the great war.
As a result, the earth lost a lot of aether, and there was an outbreak of the Black Region in Valisthea.
Later on, magitek technology declined and the Sky Civilization was destroyed.

Kokuyōka: This entry is rather different from its English counterpart: The War of the Magi. The English entry greatly expands out the “story” of the last sentence. The Japanese entry just summarizes what happened.

Religions & Faiths


The Greagor All-Faith

The state religion of the Empire of Sanbreque.

It worships the goddess Greagor as the only deity as conveyed in the Genesis of the Empire.
The highest position in the Church is the Pope, who is elected by the Cardinals, but in reality, the Divine Emperor holds the most power.
Legend has it that the goddess Greagor was accompanied by a [flying] dragon, so [the church] considers them sacred creatures and actively promoted sheltering and subordinating them.

Kokuyōka: This entry is slightly different from its English counterpart: The Greagorian Church. The English entry has the Divine Emperor be the head of the church. The Japanese entry has the Pope (who is not the Divine Emperor) be the head of the church.


The Crystalline Orthodoxy

The state religion of the Iron Kingdom, and a religion that believes in the Mothercrystals.

It considers the Mothercrystals themselves to be sacred beings and forbids magic that uses aether.
In the name of their beliefs, the priests and high priest accompanied by [the rest of] the believers have inhumanly ostracized Bearers and Dominants who can use magic.


The Malius Faith

The Malius Faith — Synopsis

The oldest religion recorded in Valisthea.

A religion that spread throughout Valisthea in ancient times and was the origin of the Crystalline Orthodoxy, the state religion of the Iron Kingdom.
It enshrined the Mothercrystals and worshiped Ultima, the faith’s object [of worship], as a god.

The Malius Faith — The Truth

The oldest religion recorded in Valisthea.

The religion that enshrined the Mothercrystals and worshiped Ultima. It was the origin of the Crystalline Orthodoxy and the Ash Continent’s Messianic Faith.
In the past, the faith began with the murals painted by the people who lived in the Land of Dzemekys and spread throughout Valisthea, but with the passage of time, the faith died out.


The Messianic Faith

A religion that has become established in recent years in the Ash Continent.

It draws from the Malius Faith and regards Ultima as its object of faith. It performs prayers and ceremonies according to old teachings introduced by Barnabas Tharmr, the King of Waloed.
Believers have faith that they will be saved from worldly suffering if they are reborn as an Akashic, a pure being.


The Gilbert Merchant Church

A folk religion that is pervasive among merchants, centered in the Free City of Kanver.

It reveres Gilbert the Great, who once invented the Wind Continent’s monetary system, as the God of Commerce.
The church’s predecessor participated in establishing the common currency, which was named “gil” after the eminent figure.
Merchants pray to [Gilbert’s] shintai, which is represented by gil, for a thriving business and a rise in financial fortune.

Kokuyōka: “shintai”, literally “a god’s body”, is the name of an object that is believed to house the spirit of a kami in Shinto beliefs. Often it is housed in/around a shrine. Yes, this means that merchants are praying to gil to make more gil!

Kokuyōka: This entry is rather different from its English counterpart: The Bank of Gilbard the Great Lender. The English entry focuses on the banking and commercial aspects of the organization and makes Gilbert out to be a major historical figure. The Japanese entry focuses on the religious aspect of the organization and says people worship Gilbert as the God of Commerce.

Important International Incidents


The Continental War

In 865 CC, the war began with a conflict between the Sanbreque Empire and the Kingdom of Waloed concerning the Ōsa Strait.

While Sanbreque increased its power on the Wind Continent, the Republic of Dhalmekia, which was opposing the Iron Kingdom at the same time, formed an alliance with Waloed to reinforce their rear, resulting in a great war that divided the continent in two.


The Triple Alliance

In 859 CC, the alliance was formed between the Duchy of Rosaria, the Republic of Dhalmekia and the Empire of Sanbreque.

Originally an alliance between Rosaria and Dhalmekia, it was entered into by the three countries, which had misgivings about independence movements intensifying in every city after Kanver [gained] independence.
However, the alliance was repealed after the Phoenix Gate Assault.


The New Triple Alliance

In 878 CC, the alliance was mediated in Port Isolde.

In order to avoid the unprecedented havoc that could occur if the centers of all the countries collapsed, they swore to make a way the people should follow.
The logistics are to be led by Byron, the army by Havel, and the people by Quinten. It was named after the former alliance between the three countries they were all from.

Kokuyōka: “way” is being used in the metaphoric sense of “way of doing something”, “way of living”, “moral principles” and even “teaching”.

Ultima & The Finale


The Space Between Dimensions

The Space Between Dimentions — Synopsis

A space produced by Ultima.

Ultima called it “a cage for people” to confine wicked people in, and summoned Clive and Joshua to it to tell them the story of the weight of the crimes people had committed.

Kokuyōka: This entry is slightly different from its English counterpart: The Interdimensional Rift — Basic Information. The English entry has Ultima summon Clive and Joshua to this space to think about their own crimes. The Japanese entry has Ultima summon them this space to tell them what crimes people in general committed.

The Space Between Dimensions — The Truth

A space produced by Ultima.

Ultima called it “a cage for people” to confine wicked people in, and summoned Clive and Joshua to it to tell them the story of the weight of the crimes people had committed.
In a space made by the defense mechanism the Drake’s Spine Core has, Clive conquered an illusion and the Core disappeared with [the illusion].

Kokuyōka: This entry is almost completely different from its English counterpart: The Interdimensional Rift — Hidden Truths. The English entry is about what the characters are doing in and around this space. The Japanese entry is about what the characters’ motives are for what they do with and in this space. What the nature of the space is and why the Drake’s Spine Mothercrystal disappeared when it did is very different between the entries.


Origin

Origin — Synopsis

A relic that slept underneath the Crystalline Dominion.

When Ultima’s plan reached its final stage, it surfaced and appeared above ground.
It is encased in a black shell and is shaped like a Mothercrystal.

Origin — The Truth

A relic that slept underneath the Crystalline Dominion.

Its true nature is that it is the ship the Ultima Family finally arrived in Valisthea on in ancient times.
After sleeping for a long time, it awoke in the final stages of the plan to create the world.


The Knighthood Ceremony

A ceremony held in the Duchy of Rosaria to grant the title of Knight to a selected knight.

It is customary for the Dominant of the summoned beast Phoenix to select the Knight themselves.
In 860 CC, the next Archduke, Joshua Rosfield, gave his own older brother, Clive, the title of Knight and the Blessing of the Phoenix, expressing his respect and utmost trust in his older brother.

Kokuyōka: “knight”, the profession/job, is in kanji. “Knight”, the title, is in katakana English.

Kokuyōka: The second sentence is missing in its English counterpart: Accolade.

Sage Spire


Sage Spire

Sage Spire — Synopsis

An ancient Sky Civilization ruin in Rosaria.

It is a huge spire that can be seen from far away, and no entrance or exit has been found so far.
It was thought to be one of the decayed ruins, but suddenly, the entire spire emitted a strong light.
The words and actions of Famiel and the others have [raised] suspicions that is connected with the dusk crystals.

Kokuyōka: This entry is very different from its English counterpart: The Sagespire — Basic Information. The English entry focuses on the history of Sage Spire in the region. The Japanese entry focuses on what is happening surrounding Sage Spire in the present day.

Sage Spire — Dusk Crystals and the Artificial Core

An ancient Sky Civilization ruin in Rosaria.

While it was thought to be one of the decayed ruins, its interior is still operational.
The spire was overflowing with dusk crystals and the Core was laid out like the Crystal Shrines in many countries.
From the sound of someone’s voice echoing though the spire, it seems like it is on guard [against] Clive and His Crew.

Sage Spire — The Destruction of the Artificial Core

An ancient Sky Civilization ruin in Rosaria.

In the past, research was conducted [in it] to make Mothercrystals, but now that the Sky Civilization has been destroyed, it continues to make only imperfect dusk crystals.
With the destruction of the artificial Core that was its center, the spire itself stopped operating when the Core disappeared.

Sage Spire — The Truth

A Sky Civilization facility where research to make Mothercrystals was conducted.

Inside the spire, artificial crystals were being refined using magitek technology, and Bio-Type Magitek Weapons were being developed using the byproducts.
Sage Spire was abandoned after the Tragedy of Dzemekys, but from then until the loss of the artificial Core, the magitek system continued to quietly operate inside the spire.


The Jet-Black Forest

The Jet-Black Forest — Synopsis

A forest that has turned into the Black Region in Rosaria.

It extends from Eastpool to the North, and was once overflowing with greenery.
To the southwest of the forest, a ruin of the Sky Civilization, called Sage Spire, rises high into the heavens.

The Jet-Black Forest — The Door Leading to Sage Spire

A forest that has turned into the Black Region in Rosaria.

It extends from Eastpool to the North, and was once overflowing with greenery.
A Sky Civilization ruin deep in the forest was a door leading to Sage Spire.

Mysidia — Key Information & Locations


The Former Northern Territory of Mysidia

The Former Northern Territory of Mysidia — Synopsis

A region located on the eastern edge of the northern part of the Wind Continent.

Like the surrounding former Northern Territories, it was thought to have sunk into the Black Region, but it still has clear water sources and lush green forests.
Because of the Illusion Magic: Mirage, it is crafted to appear as the Black Region to the outside world, while on the inside, a beautiful blue sky is projected.

The Former Northern Territory of Mysidia — The Abandoment of Mysidia

A region located on the eastern edge of the northern part of the Wind Continent.

Because of the Illusion Magic: Mirage, it is crafted to appear as the Black Region to the outside world.
About eighty years ago, the Northerners used it as a research base to prevent the disappearance of the Drake’s Eye Mothercrystal, but it was abandoned after the failure of the Time-Suspending Magic: Freeze, and later settled by the People of Water.

The Former Northern Territory of Mysidia — Waljas’ Release

A region located on the eastern edge of the northern part of the Wind Continent.

Lots of old architecture remains from when the Northerners once worshiped the summoned beast Shiva [here].
It was a research base for the Time-Suspending Magic: Freeze, but was abandoned [by the Northerners] and was settled by the People of Water.
For a long time, it was hidden by the Illusion Magic: Mirage, but with Waljas’ liberation, there will be changes to its connection with the outside world in the future.


Neptune’s Wave Wall

Neptune’s Wave Wall — Synopsis

A solidified large wave covering Neptune’s Cape in the former northern territory.

It occurred about eighty years ago, and is rumored to be connected to the disappearance of the Drake’s Eye Mothercrystal, which occurred around the same time.
According to Shula, the Clan Head of the People of Water, it was caused by the summoned beast Leviathan, whose Dominant is still sleeping in the large wave.

Neptune’s Wave Wall — The People of Water’s Ceremony

Around eighty years ago, a solidified large wave covered Neptune’s Cape in the former northern territory.

It was pulled up by Waljas, the former Dominant, who manifested as the summoned beast Leviathan in a ceremony due to the People of Water.

Neptune’s Wave Wall — The Truth

Around eighty years ago, a solidified large wave covered Neptune’s Cape in the former northern territory.

Waljas, who once went out of control in the People of Water’s ceremony, manifested as Leviathan and pulled up a large wave.
The large wave was frozen in time by the Time-Suspending Magic: Freeze, which turned it into the Wave Wall. For the People of Water, it symbolizes the crime committed by their family.

Kokuyōka: Okay, so “was frozen in time” is really “was stopped in time”, but we all know that means something else in English that isn’t meant here!

Neptune’s Wave Wall — The Out-of-Control Leviathan

Around eighty years ago, a solidified large wave covered Neptune’s Cape in the former northern territory.

A large wave once pulled up by Leviathan that was sealed by the Time-Suspending Magic: Freeze.
Leviathan was manifested due to Ultima’s intervention, and stirred up a storm around the Wave Wall.

Kokuyōka: This entry is completely different from its English counterpart: The Surge — A Rude Awakening. The English entry is about the People of Water’s ceremony eighty years ago. Japanese entry is about Waljas waking up in the present day.

Neptune’s Wave Wall — Releasing Waljas

Around eighty years ago, a solidified large wave covered Neptune’s Cape in the former northern territory.

A large wave once pulled up by Leviathan that was sealed by the Time-Suspending Magic: Freeze.
When Waljas was released from Freeze, only the Wave Wall continued to be frozen in time, because Shula was concerned about damaging the surrounding area.

Kokuyōka: This entry is almost completely different from its English counterpart: The Surge — A Child Unbound. The English entry is about the People of Water’s ceremony eighty years ago. The Japanese entry is about why Shula left Neptune’s Wave Wall frozen in time. Only the first and last sentences are similar between the two entries.


The Sanctuary of Time

The Sanctuary of Time — Waljas’ Release

A stone sanctuary located on a plateau in Mysida.

It is covered in blue-white light, with streaks of light extending toward Neptune’s Wave Wall.
Deep inside, there is a “keystone” that operates the Time-Suspending Magic: Freeze.

The Sanctuary of Time — Freeze’s Effects

A stone sanctuary located on a plateau in Mysida.

Deep inside is the Time-Suspending Magic: Freeze’s “keystone”, which is emitting Freeze towards the Neptune Wave Wall.
The blue-white light covering the sanctuary is the after-effect of invoking Freeze, and the interior is frozen in time as it was just before it collapsed from Leviathan’s attack.

Kokuyōka: The second half of the last sentence is missing in its English counterpart: The Aire of Hours — Frozen in Time.

The Sanctuary of Time — The Connection with the Northerners

A stone sanctuary located on a plateau in Mysida.

Originally, it was a religious facility from when the Northern Countries were prosperous, and the summoned beast Shiva, who was worshiped by people, can be seen in the old Northern architecture.
It was abandoned after being used to research the Time-Suspending Magic: Freeze, but about eighty years ago, it fell into the hands of the People of Water, and was called the Sanctuary of Time.


The Village of the People of Water

The Village of the People of Water — Synopsis

A small settlement in Mysidia.

A village built around a spring where the People of Water live.
Beautiful blue flowers bloom at the water’s edge.
The whole area is surrounded by a log fence, separating it from the monster-infested forest.

Kokuyōka: This entry is slightly different from its English counterpart: Haven — Basic Information. The English entry focuses on the People of Water’s arrival to Mysidia. The Japanese entry focuses on what natural features the village is built around.

The Village of the People of Water — Village Life

A small settlement in Mysidia.

Since it utilizes a settlement once built by Northerners, traces of the northern style can be seen in the houses.
Contact with the outside world is severely restricted in order to hide the village, but the lack of supplies is supplemented by some who work away from [the village] and buy them, as well as support from allies.

The Village of the People of Water — Towards a New Future

A small settlement in Mysidia.

The People of Water live modestly based on a settlement once built by Northerners.
Until now, the People of Water have lived in hiding as a way of not being involved with the outside world, but with Waljas’s release, their duty to watch over Neptune’s Wave Wall is finished.
Eventually, there may come a day when the life of the People of Water will change, such as by opening the village.

Kokuyōka: This entry is slightly different from its English counterpart: Haven — Hidden Truths. The English entry says the People of Water will have to join the outside world because the Mirage is fading. The Japanese entry says they now can think about joining the outside world because they no longer have to watch over Waljas in Neptune’s Wave Wall.

Mysidia — Geography


The Cloaked Mountain Trail

A mountain road just beyond the Cliffs of the Lost.

The People of Water cross this mountain trail coming and going between the village and the outside world.
It is characterized by a canyon overflowing with nature that is hidden by the Illusion Magic: Mirage.


Father’s Fell Forest

A forest region that extends throughout Mysidia.

While the Black Region spread in the North, the forests in Mysidia remained rich in nature and creatures searching for places to live gradually gathered there.
As a result, many type of monsters and barbarian tribes not seen in other places now live there.
The People of Water have maintained their livelihood in the village by obtaining food and raw materials from this forest.

Kokuyōka: Say the name five times fast!

Kokuyōka: This entry is almost completely different from its English counterpart: Father’s Fell. The English entry focus on how the People of Water get wood and maintain the forest. The Japanese entry focus on how creatures have moved into this forest from other locations as the Black Region has spread in those regions. Only the last sentences have anything in common between the two entries.


Tailwind Coast

The coast that stretches east of Mysidia.

It continues on to Neptune’s Cape, where there is a close-up view of the unusual sight of Neptune’s Wave Wall.
The cliffs facing the sea are said to have been caused by Leviathan, who once raged in the area and gouged the earth with its enormous tail.


Maiden’s March

A group of ruins located in the western part of Mysida.

It is lined with old Northern architecture, and is thought to be been built by people who believed in the summoned beast Shiva.
The path leading to the shrine [now called] the Sanctuary of Time on the plateau is said to have once been bustling with shrine workers and worshipers.

Kokuyōka: The first two sentences are missing in its English counterpart: Maiden’s March.


Riversmeet Valley

A valley located in the northern part of Mysidia.

A village, once built by the Northerners, now remains as ruins submerged in the mountain stream.
It is said that due to Leviathan going out of control, two rivers merged, and the terrain became similar to how it is now.

Kokuyōka: This entry is rather different from its English counterpart: Riversmeet. The English entry is missing the first two sentences and greatly expands out the “story” of the last sentence. The Japanese entry is much more of a summary of what happened.


The Waterfall of Sorrow

The large waterfall at the Riversmeet sunken ruins.

It is said that Waljas’ mother once threw herself from here out of pity for her own child who was sacrificed. The People of Water still do a ceremony of soul calming for her.
In a place with a nice view of this waterfall, Thalaos, a magical creature produced by Waljas, appeared.

Kokuyōka: “soul calming” is the idea of “consoling and pacifying the souls of the dead”.


The Cliffs of the Lost

The Cliffs of the Lost — Synopsis

A cliff region on the border between Sanbreque and the former Northern Territories.

North of this, almost the entire area from Sanbreque’s territory to the former Northern Territories has sunk into the Black Region, so it seems that no one will come to this area.

Kokuyōka: This entry is very different from its English counterpart: The Lost Cloak — Basic Information. The English entry focuses on what this region is called and why. The Japanese entry focus on what this region is physically like.

The Cliffs of the Lost — The Crafted Sky

A cliff region on the border between Sanbreque and the former Northern Territories.

North of this, almost the entire area from Sanbreque’s territory to the former northern territories has sunk into the Black Region, so it seems that no one will come to this area.
However, what is seen from the outside world was a form crafted by the Illusion Magic: Mirage, and in reality, the land remains lush and green.


Oillepheist Bay

The gulf facing the Empire of Sanbreque’s territory and the former Northern Territories.

Because it is close to the Imperial Capital of Oriflamme, it used to be heavily guarded, including the deployment of watchtowers.
With the expansion of the Black Region, precautions have relaxed as tensions with the North have disappeared, and it is deserted now that the countries have completely collapsed.

Mothercrystals & Crystals


Mothercrystals

Mothercrystals — Synopsis

Five huge crystals enshrined by the people of Valisthea.

They came to be called Mothercrystals as they are the sources producing crystals.
The surrounding lands have active currents of aether and people are able to use magic abundantly in them.
The right to possess them has always been a source of conflict between nations.

Mothercrystals — The Main Cause of the Black Region

Five huge crystals enshrined by the people of Valisthea.

Although they have been worshiped as sacred beings, and bestow the miracle called magic on people, according to Cid, the reality is that they unintentionally bleed the earth dry of the aether it breaths with and that is the very cause of the Black Region’s progression.

Kokuyōka: This entry is slightly different from its English counterpart: The Mothercrystals — Their Tax on the Land. The English entry has the Mothercrystals be the source of crystal and doesn’t mention them being worshiped… or being sacred beings. The Japanese entry has the Mothercrystals be the source of magic in general as well as being worshiped as sacred beings by people… which is foreshadowing for how it’s when the Mothercrystals disappear that magic stops working around them and how the Mothercrystals are actually the being Ultima!

Mothercrystals — The Connection to the Creation of the World

Huge crystals enshrined by the people of Valisthea.

Although they have been worshiped as sacred beings, and bestow the miracle of magic on people, the reality is that they are the very cause of the Black Region’s progression.
All of them were destroyed by Clive and His Crew, but it was established that they were originally distributed by Ultima to gather the aether needed for the creation of the world.


Mothercrystal Cores

Mothercrystal Cores — Synopsis

The part that is a Mothercrystal’s nucleus.

At the Cores, Crystal Shrines were built in ancient times in order to enshrine them.
If the Mothercrystal Core is destroyed, the Crystal itself will also disappear.

Mothercrystal Cores — Defense Mechanisms

The part that is a Mothercrystal’s nucleus.

If the Mothercrystal Core is destroyed, the Crystal itself will also disappear, so it is equipped with a defense mechanism to protect its body and attack the target when it is exposed to danger by someone.
Each place’s Mothercrystal has a different defense mechanism.

Kokuyōka: The last sentence is missing in its English counterpart: Heart of the Mothercrystal — A Stalwart Defense.


Lost Mothercrystals

Mothercrystals that once existed in Valisthea, but later vanished.

The Mothercrystals of Dzemekys in central Valisthea, Drake’s Eye in the northern part of the Wind Continent, and Drake’s Horn in the southern part of the Ash Continent fall under this category.


The Crystal [Flower] Bud

The Drake’s Tail Core transformed into this form during the civil war in the Crystalline Dominion.

The defense mechanism activated when the Megaflare fired by Bahamut directly hit the Core, and it eroded Dion’s spirit.
Because the memory of the Flying Dragon Grass strongly remained in his spirit, Drake’s Tail itself transformed into the form of a huge “Flying Dragon Grass flower bud”.


Crystal Shrines

Crystal Shrines — Synopsis

Shrines where the Mothercrystal Cores were diefied.

They were made in ancient times and are still thought to be sacred places even after their role has disappeared from people’s memories.

Kokuyōka: “deified” is usually translated as “enshrined” elsewhere. It’s just too repetitive to use that way here!

Crystal Shrines — The Truth

Shrines where the Mothercrystal Cores were deified.

They were built by primordial people who existed before the Sky Civilization.
They, along with the Cores, have been continuously protected as places for devoting prayers to the gods.

Kokuyōka: This entry is slightly different from its English counterpart: The Inner Sanctum — Hidden Truths. The English entry specifies that the Shrines were first built to protect the Cores, and only later became places of worship. The Japanese makes it sound like the Crystal Shrines have always been places of worship.


The Black Region

The Black Region — Synopsis

A region where the earth’s aether has been exhausted.

The soil is stained black, plants wither and die, and magic cannot be used in that land.
In recent years, it has been spreading rapidly throughout Valisthea. The number of refugees who have lost their homes and the number of ferocious monsters who have been driven out of their habitats has increased, and this has become a serious problem in every country.

The Black Region — The Truth

A region where the earth’s aether has been exhausted.

Land where life cannot survive and magic cannot be used.
Formerly, Ultima escaped from 《The Black》 and finally arrived in Valisthea where he distributed the Mothercrystals for the magic of creating the world.
However, as people relied on the Mothercrystals’ divine protection and overused magic, the earth’s aether was completely absorbed and the land was damaged by the Black Region.


Crystals

Crystals — Synopsis

Tools used to perform magic.

They absorb aether from the earth and manifest it as use-specific elemental magic.
In Valisthea, they are prized as an essential part of [daily] life and are under the control of the state.
They deteriorate with each use of magic and eventually shatter into pieces.

Kokuyōka: This entry is slightly different from its English counterpart: Crystal — Basic Information. The English entry says that crystals channel aether from the air and can only channel a finite amount of aether before they shatter. The Japanese entry says that crystals absorb aether from the earth and deteriorate each time they are used to cast magic until they shatter. Essentially, the English entry makes crystals sound like an aether conduit while the Japanese entry makes crystals sound like aether batteries.

Crystals — The Black Market

Tools used to perform magic.

They absorb aether from the earth and manifest it as use-specific elemental magic.
Although they are under the control of the state, and the only way to get one is to wait for them to be distributed, due to being a commodity and their scarcity, they are traded on the black market and many people will accept the trade despite knowing they [could be] subject to severe penalties.

Crystals — The Effects of Primordial Wedge

Tools used to perform magic.

They absorb aether from the earth and manifest it as use-specific elemental magic.
After Ultima invoked Primordial Wedge, the aether-consuming large installed crystals are unable to be used.
The portable crystals are starting to be unusable in some regions, which is having an impact on people’s [daily] lives.

Crystals — People Searching for Crystals

Tools used to perform magic.

They absorb aether from the earth and manifest it as use-specific elemental magic.
Since Ultima invoked Primordial Wedge, the regions crystals are unusable in has increased, and all the countries have stopped distributing them to the common people.
However, many people still cling to the miraculous power called magic and continue to seek out crystals.


Portable Crystals

Small crystals carried by the people of Valisthea.

They are cut from the Mothercrystals and are fundamentally distributed by the state, but Bearers and criminals are not permitted to own them.
They are extremely valuable to people and are usually carried on their person in a specific container.


Installed Crystals

Large crystals set up in cities and towns in Valisthea.

Large-scale magic is manifested by the installed crystals, and they are used for things like town wells and blacksmith furnaces.
For this reason, private ownership is rarely allowed and they are primarily managed by the state.

Aether & Magic


Aether

The earth’s life force that is used when manifesting magic.

The amount consumed is different depending on the magic, with more advanced magic that effects a wider area consuming a larger amount of aether.
For example, if a portable crystal is used to light a cooking fire, while an installed crystal is used to light the furnace fire in a blacksmith’s forge, the amount of aether consumed will be greater [in the second case].

Kokuyōka: “life force” can also mean “vitality”.


Aether Resistance

A creature’s resistance to aether.

Dominants and Bearers are highly resistant, and do not become Akashic immediately, even in places with high [aether] concentrations, such as aetherpools.
Some creatures, such as chocobos, also are highly resistant, [and therefore] useful.


Aetherpool

A phenomenon that occurs where the earth’s aether balance is disturbed and its concentration suddenly rises.

The normally invisible aether is visible as a blue mist.
Dense aether is hazardous to creatures and continued exposure leads to being poisoned and transforming into a being that has lost its Ego-Self, called an “Akashic”.

Kokuyōka: “leads to being poisoned” is can also be “fall into addiction”. This is very similar, if not identical, to how mako poisoning in FFVII is described.


Magic

Magic — Synopsis

The materialization of the earth’s aether.

As well as being manifested through the medium of a crystal, Dominants and Bearers can use [magic] with their own power.
The eight fundamental elements are fire, water, wind, earth, ice, thunder, light and darkness. There is also a small amount of magic that does not have an element.
For the people of Valisthea, it is essential for living [a normal] life.

Magic — The Physical Body and Aether

The materialization of the earth’s aether.

As well as being manifested through the medium of a crystal, Dominants and Bearers can use [magic] with their own power.
Usually, in order to manifest magic, one needs a physical body and aether.
Utlima sought out both to invoke a mighty magic to carry out the creation of the world.

Kokuyōka: This entry is very different from its English counterpart: Magic — Channeling. The English entry says Bearers and Dominants can cast magic without a crystal at the cost of being petrified. Then it says that it’s because of this fact that Ultima, who doesn’t have a physical body, can’t cast Raise. So it sounds like English is saying that Ultima needs to have a body that can be petrified to cast Raise? Meanwhile, the Japanese entry just flat out says that in order to manifest magic at all, one needs a physical body and aether. This is totally missing in its English counterpart. In Japanese, Ultima just wants a body and lots of aether because even he can’t use magic without them.


Petrification

A phenomenon where the bodies of Bearers and Dominants who continued to use magic harden.

This is due to the burden placed on the body when using magic and does not progress when using crystals.
Petrification is accompanied by intense pain, and if it expands [too far], it even robs [people of] freedom of movement, which leads to death and finally crumbling into sand and scattering.
A way to cure it has not yet been determined.

Kokuyōka: The first half of the second sentence is missing in its English counterpart: The Crystals’ Curse.


Magic Barriers

A defensive wall [made] with magic.

The strength and extent of the deployed defensive wall increase the burden on the body.


The Glazheim Wall

The Glazheim Wall — Synopsis

An extremely vast magic barrier invoked by the summoned beast Odin.

It not only defends against attacks from the outside, but has the power to erase anything that touches the barrier.
It cut off the route in the direction of the royal capital of Stonehill.

The Glazheim Wall — Its Disappearance

An extremely vast magic barrier invoked by the summoned beast Odin.

It not only defends against attacks from the outside, but has the power to erase anything that touches the barrier.
It cut off the route in the direction of the royal capital of Stonehill, but it disappeared with the death of Barnabas.

The Phoenix Knight


The Title of Knight

It is an accolade bestowed to a knight of the Duchy of Rosaria who is of particularly high real abilities.

They receive the honor of protecting the Dominant of the summoned beast Phoenix and receive the Blessing of Phoenix which bestows on them part of the summoned beast’s power.

Kokuyōka: “knight”, the profession/job, is in kanji. “Knight”, the title, is in katakana English.


The Blessing of Phoenix

The power Clive received from Joshua.

The Dominant of Phoenix has an ability called Rejuvenation [that lets them] hand out their own power to their chosen people. People who are bestowed with this power can use fire magic without crystals.
In the Duchy of Rosaria, it is customary for the Dominant, who is the Archduke, to bestow on the Knights, who are their own guardians, this power as a “blessing”.


The Knighthood Ceremony

A ceremony held in the Duchy of Rosaria to grant the title of Knight to a selected knight.

It is customary for the Dominant of the summoned beast Pheonix to select the Knight themselves.
In 860 CC, the next Archduke, Joshua Rosfield, gave his own older brother, Clive, the title of Knight and the Blessing of the Phoenix, expressing his respect and utmost trust in his older brother.

Kokuyōka: “knight”, the profession/job, is in kanji. “Knight”, the title, is in katakana English.
In the game, this is the last entry in the Thousand Tomes. I have also put it here as it involves the incident that thematically is the beginning of the story.

Kokuyōka: The second sentence is missing in its English counterpart: Accolade.

Dominants & Summoned Beasts


Dominants

Dominants — Synopsis

Those with the power to manifest as a summoned beast.

They look and think like people themselves, but they have overwhelming power that transcends human knowledge and are also masters of magic.
Although they are revered as objects of faith, many are also deployed on the battlefield as weapons of war and many people are afraid [of them].

Kokuyōka: This entry is slightly different from its English counterpart: Dominant — Basic Information. The English entry defines a Dominant as someone a summoned beast’s power sleeps in. The Japanese entry defines a Dominant as someone who can turn into a summoned beast.

Dominants — Awakening to Power

Those with the power to manifest as a summoned beast.

They look and think like people themselves, but they have overwhelming power that transcends human knowledge and are masters of elemental magic that corresponds to their summoned beast, such as fire and ice.
While some awaken immediately after birth, others awaken later in life, and that power greatly alters the fates of the Dominants themselves.

Dominants — The Truth

Those with the power to manifest as a summoned beast.

Beings that were born in the process of producing Mythos, the body that is Ultima’s own vessel.
In the past, people were produced as “Guards” of the Mothercrystals and awakened to the power of summoned beasts that specialized in each element.
After transferring power to Mythos, they are still able to manifest and use magic, but at great cost.

Kokuyōka: This entry is slightly different from its English counterpart: Dominant — Hidden Truths. The English entry has Utlima be the one who put the different elemental affinities in people. The Japanese entry has the specialization of elemental affinities in people be a passive process that gradually developed over time.


Summoned Beasts

Summoned Beasts — Synopsis

Near-godlike beings that harbor unusual powers.

Their forms are revealed in this world when mediums called Dominants manifest them.
It is thought that one type of magic element dwells in each summoned beast. The annals of the various countries identify eight named summoned beasts.
However, no one has seen all of them, and the details are unclear.

Kokuyōka: There is a key difference between how “Eikons” or “Summoned Beasts” are conceptualized in the English and Japanese versions of FFXVI. In the English version of FFXVI, the Eikons come off as beings with wills of their own that “live” in Dominants that the Dominants can let out so they can turn into them. In the Japanese version of FFXVI, the summoned beasts are never portrayed as beings that are really “alive” in their own right. Instead, they are essentially a giant mecha made out of aether a Dominant materializes around themselves and “drives”. This difference bears out even in the in-universe etymologies of “Eikon” vs “Summoned Beast”.

Summoned Beasts — On the Elements

Near-godlike beings that harbor unusual powers.

Their forms are revealed in this world when mediums called Dominants manifest them.
There are eight elements: fire, water, wind, earth, ice, thunder, light, and darkness. It was thought that one [summoned beast] of each [element] existed.
However, the appearance of a second Summoned Beast of Fire during the Phoenix Gate Assault by the Empire of Sanbreque overturned that common knowledge.

Summoned Beasts — The Truth

Near-godlike beings that harbor unusual powers.

Their true nature is that Ultima’s power was divided into eight elements and materialized [as them].
Ifrit, thought to be the second Summoned Beast of Fire, was Mythos, the body that is a vessel for Ultima.
The other summoned beasts are sacrifices prepared for Mythos and their role ends when they are consumed.

Summoned Beast — Their Whole Power

Near-godlike beings that harbor unusual powers.

Ultima’s power was divided into eight elements and materialized [as them]. Their role ends when they are consumed as sacrifices by Mythos.
Because Clive had already been completed as a vessel, Leviathan, an unclean being, was left as it was, but Clive absorbed it himself, and the power of all the summoned beasts dwelled in Mythos.

Kokuyōka: This entry is slightly different from its English counterpart: Eikon — Eight Elements. The English entry says Clive was only completed as a vessel after he absorbed Leviathan and that Ultima didn’t bother with Ultima because he thought it couldn’t serve its original purpose. The Japanese entry says Clive had already been completed as a vessel before he absorbed Leviathan, so Ultima had ignored it.


Manifesting

Manifesting — Synopsis

When a Dominant materializes a summoned beast [by using] their body as a yorishiro.

Although they can control the summoned beast with their own will, they can also materialize it in an out-of-control state, like when they suffer a strong mental shock, for example.
This overly strong power has been utilized for things like war and the military.

Kokuyōka: A “yorishiro” is an object (or even a person’s body) that can attract kami that the kami can then occupy. So a “yorishiro” is like a vessel for a kami.

Kokuyōka: There is a key difference between how “Priming” or “Manifesting” is conceptualized in the English and Japanese version of FFXVI. The English concept of “priming” is much more of a physical bodily transformation where Eikon still has a will of its own that the Dominant can lose control of. The Japanese concept of “manifesting” comes off much more like someone driving a giant armored mecha they can form around them whenever they want, and sometimes they drive it while being emotionally unstable. Given that the Dominant’s body still exists “inside” the summoned beast’s body and can be interacted with (like when Clive as Ifrit reaches into Garuda’s body to grab Benedikta’s necklace that Benedikta is wearing), the Japanese concept is likely the more accurate one.

Manifesting — Summoned Beasts and the Risks [Involved]

When a Dominant materializes a summoned beast [by using] their body as a yorishiro.

Although they can control the summoned beast with their own will, they can also materialize it in an out-of-control state, like when they suffer a strong mental shock, for example.
By using the aether inside their body, a Dominant can manifest even in the Black Region, but the materialization itself consumes vast [amounts of] aether, which also causes the petrification’s advancement.


Semi-Manifesting

When a Dominant harbors part of their summoned beast’s power in their own body while maintaining their human shape.

In addition to being able to use the summoned beast’s power, if only partially, it has the advantage of being less of a burden on the body than manifesting as a summoned beast.
The manner of [semi-manifestation] varies according to the Dominant, but it frequently reflects the pronounced traits of each summoned beast.

Bearers & The Brand


Bearers

Bearers — Synopsis

Beings treated as slaves in Valisthea.

Because they can manifest magic without using crystals, they are put to work as tools.
They are collected by the state and a brand is engraved on their cheek as an [identification] mark.
It is deeply established as common practice throughout [Valisthea’s] long history and Bearers do not seek to be saved.

Bearers — Brand-Bearers and Petrification

Beings treated as slaves in Valisthea.

Because they can manifest magic without using crystals, they are put to work as tools.
They are also called “Brand-Bearers” because of the Brand engraved on their cheek as an [identification] mark.
Although they are not as powerful as Dominants, many of them die because of the progression of their body’s petrificiation due to over-using magic.


Bearer-Soldiers

Bearer-Soldiers — Synopsis

Bearers with an aptitude for being in the military.

They are often used on the front line as disposable soldiers.
In addition, some skilled Bearer-Soldiers are also sent on dangerous missions such as scouting and assassination.

Bearer-Soldiers — Petrification and Mutual Surveillance

earers with an aptitude for being in the military.

Because they are forced to frequently use magic in battle, even if they survive [the battle], they cannot escape their body’s petrification, but [the petrification] is an honor for some soldiers.
Moreover, during missions, Bearers keep each other under surveillance and escape is punished with death on the spot.
Even if they manage to escape safely, their status as a slave will not change until they die because of the Brand.


The Brand

The Brand — Synopsis

A brand engraved on the cheek to manage slaves.

The Brand is engraved by the governing bodies of every country, but the same design is used throughout Valisthea because it is determined in an international accord.

The Brand — Bearer’s Brand

A brand engraved by the governmental bodies of every country to manage Bearers as slaves.

Those who are identified as Bearers during an examination right after birth are engraved with the Brand, so they are also called “Brand Bearers”.
Some Bearers evade the examination and do not have the Brand, but this is extremely rare.


The Brand Removal Procedure

A procedure to remove a Bearer’s Brand.

Originally, forcibly removing a Bearer’s Brand would be fatal due to the poison, but Tarja, the Hideaway’s physician, established a technique for a removal procedure.
The procedure requires a great [deal of] time and effort and is intensely painful, even when using painkillers.
Those who volunteer for dangerous missions outside the Hideaway face the treatment with the appropriate determination.

Kokuyōka: This entry is slightly different from its English counterpart: Brand Removal. The last sentence in the English entry focuses on the on the reasoning of the people who chose not to get their Brand removed. The last sentence of the Japanese entry focuses on the reasoning of the people who do chose to get their Brand removed.


Brand-Bearer

A name for Bearers.

Those who are determined to be Bearers by the state examination are engraved with the Brand.
Because people could detect others were Bearers because of the Brand, they started using this name before they knew it.

Kokuyōka: The last sentence is missing in its English counterpart: Branded.


Hidden Bearers

A name for Bearers without a Brand.

They are extremely rare, either because they were omitted from the inspection conducted by the state for some reason or because they became Bearers later in life.
Because they were raised as a person, they can think and act freely, but when they are discovered to be Bearers, they are severely punished.


A Bearer’s Actions

The restrictions that are imposed on a Bearer’s actions.

As a rule, acting alone is forbidden and they require their master’s permission to act.
The exception is Bearers who carry a Brooch bestowed on them by the likes of an powerful person in town. Only they are permitted to act alone.

Kokuyōka: “powerful person” is the idea of whoever has actual influence or power in an organization rather than whoever officially runs it.

Kokuyōka: This entry is slightly different from its English counterpart: Slavemasters. The English entry is more about the people who manage slaves. The Japanese entry is more about the types of actions Bearers can take. This is important as the logic used for why Bearers can move around town on their own if they have a Brooch also can apply to people who aren’t Bearers!


Bearer Protective [Services]

Bearer protection operations done by the Hideaway’s companions and collaborators.

They mainly rescue Bearers who are injured and exhausted due to being overused by the masters they served and shelter them in the Hideaway and [other] villages.
Those who are rescued and sheltered are given warm meals and a place to sleep, but many of them are bewildered about a life of freedom because of how long they were treated as slaves.

Kokuyōka: The concept here is “protective” not in the sense of defending something, but in the sense watching over it, almost like a kind of protective custody. It is always used in the Thousand Tomes to describe a situation where a group of people are protecting another person or another group of people by bringing that person or group of people into their own group in some some way. To make this concept more difficult to translate directly into English, this is used almost exclusively as as a verb in the Thousand Tomes rather than as a noun. Depending on context, I translate it as “rescue”, “shelter”, and even “rescue and shelter”.

Ancient Civilizations & Technologies


The Sky Civilization

The Sky Civilization — Synopsis

An advanced civilization that prospered in ancient times.

Ruins that seem to belong to this civilization still remain all over Valisthea.
The ruins are made out of an extremely hard material that cannot be manufactured using current technology.
This characteristic is why they are sometimes used as the foundations for building settlements [on them].

Kokuyōka: “sky” can also mean “empty”. This leads to a possible double-meaning (likely even given the Japanese writers’ fondness for puns) of the Sky Civlization also being an “Empty Civilization”.

The Sky Civilization — Deteriorating Over Time

An advanced civilization that prospered in ancient times.

Ruins that seem to belong to this civilization still remain all over Valisthea, one of those being the airships that used to fly through the sky.
The ruins are made out of an extremely hard material that cannot be manufactured using current technology, but they are at risk of collapsing due to deteriorating over time, so settlement foundations need periodic repairs.

The Sky Civilization — The Truth

An advanced civilization that prospered thousands of years ago.

It is also called the Magitek Civilization by knowledgeable people because it developed due to magitek that used magic as a power source.
It built airships and mid-air cities with magitek engines and it had many commonalities with [the Ultima Civilization] because it begun by copying the remains of the Ultima Civilization.
Conflicts occurred as people pursued even more power, and after the Tragedy of Dzemekys, the civilization collapsed.

The Sky Civilization — Challenging the Gods

An advanced civilization that prospered thousands of years ago at human hands.

The Sky Civilization began by copying the Ultima Civilization and they developed magitek and went on to build mid-air cities.
Furthermore, one of their [military] forces reached for the domain of the gods, by refining Mothercrystals and [making] the God-Revenging Summoned Beasts and the like, which eventually became the trigger of their collapse.


Airships

Airships — Synopsis

Flying ships that reportedly existed during the era of the Sky Civilization.

Lostwing in the Empire of Sanbreque is a village built on an airship that fell to the ground and became a ruin.

Airships — The Hideaway

Flying ships that reportedly existed during the era of the Sky Civilization.

Lostwing in the Empire of Sanbreque is a village built on an airship that fell to the ground and became a ruin.
Clive and His Crew’s new Hideaway was similarly made using an airship emerging up out of Bennu Lake.

Airships — The Truth

Flying ships that existed during the era of the Sky Civilization.

They were able to float in midair due to technology called magitek, an application of magic.
Clive and the other’s Hideaway is based out of the ruins of the Invincible, an ancient airship emerging out of Lake Bennu.
Mid dreams of designing mechanisms to replace the lost technology and make airships again.

Airships — The Civilization that Commanded the Skies

Flying ships that existed during the era of the Sky Civilization.

They floated in midair through magitek technology and they were the primary transportation method for people.
In addition, they were used to transport resources in wartime and were also used as weapons.
Sage Spire also houses many airships, an indication of the civilization’s true commanded of the skies.


Magitek

Magitek — Synopsis

A technology [made by] the people of the Sky Civilization by repurposing magic.

A wide variety of weaponry was created from it, including airships.
In order to bring together magitek and and weaponry, a person who used magic was necessary, and was called a “summoner” as someone who invoked the power of magitek.
For this reason, beasts with god-like powers are called summoned beasts and just the term has been passed down to the present time.

Kokuyōka: This entry is rather different from its English counterpart: Magitek — Basic Information. The English entry names the Eikons after the magitek weapon itself. The Japanese entry names the Summoned Beasts after the person controlling the magitek weapon.

Magitek — Sage Spire

A technology [made by] the people of the Sky Civilization by repurposing magic.

Magitek technology had developed to the point that huge engines, as well as airships and magitek weapons, were produced that used magic as a power source.
All of these technologies were thought to have been lost, but in Sage Spire, the artificial Core and God-Revenging Summoned Beasts that were made in the Sky Civilization’s era continued to operate until the present day.

Kokuyōka: The second sentence is missing in its English counterpart: Magitek — In the Sagespire.


The Ultima Civilization

The civilization caused by Ultima, the primordial intelligent life form.

It achieved great prosperity due to producing magic, but at the cost of being damaged by the Black Region.
Ultima escaped from the Black Threat and discovered Valisthea during his long journey.
The Phoenix Gate Underground Ruins and Fantasy Spire are their [the Ultima Family’s] creations, and are still operational despite being relics that are older than the Sky Civilization.


The Arete Stone

The Arete Stone — Synopsis

A very mysterious relic in the Hideaway.

Although it resembles the Sky Civilization’s ruins, it has a more mysterious appearance and it is unclear if it has any use.
Only Clive can contact the intentions of someone dwelling in the relic and release its hidden abilities.

Kokuyōka: “arete” is the Ancient Greek word “ἀρετή” (pronounced “ăretḗ”), which means “virtue” or “excellence”.

Kokuyōka: This entry is slightly different from its English counterpart: Arete Stone — Basic Information. The English entry just has the Aerete Stone react only to Clive. The Japanese entry has Clive coming into contact with the intentions of someone who is living in the Aerete Stone.

The Arete Stone — The Truth

A relic of Ultima’s Civilization in the Hideaway.

Its true nature is that it is a device Ultima once used to operate people.
It responds only to Clive. This is to advance the growth of Mythos, who Ultima wants as his vessel.
It seems that similar relics called the Chronos Monuments are located outside the Hideaway.

Kokuyōka: The term used for “operate” very often has the idea of physically operating some type of machinery… or controlling a video game character!

Kokuyōka: The second sentence is missing in its English counterpart: Arete Stone — Hidden Truths.


Obelisks

Obelisks — Synopsis

Relics that have existed in Valisthea since long ago.

They seem to be the Sky Civilization’s relics, but they tower over every place as if they had been there all along, rather than having fallen to the ground.
When Clive gets near, they emit blue light and seem to do some type of action, but their reality is unclear.
They are used as travel landmarks since they stand out no matter if it is day or night.

Obelisks — The Truth

Relics that have existed in Valisthea since long ago.

In the past, Ultima distributed them to to raise the efficiency of the Mothercrystals’ aether absorption by making a current from underground aether channels [to the Mothercrystals].
They are not directly linked to the Mothercrystals and continue to function after [the Mothercrystals] disappeared.
After Primordial Wedge, the activated aether began to erupt as a pillar of light.

History & Culture


The Continental Accord

A world-wide accord established several centuries ago.

Transcending national borders, it defined the treatment of Bearers and the common currency.
Agreements were made to strip Bearers of their status and manage them by giving them the Brand, forming the foundation of the present-day Valisthea.
To commemorate the signing of the Accord, the Continental Calendar was established to mark the time in the new world made by people.


The Continental Calendar

The common calendar used throughout Valisthea.

It was established in the Continental Accord over eight hundred years ago as an international calendar to mark a new era.
In the long years since, countries have continued to rise and fall, and the Continental Accord, which declared peace, lost its effect, but the unchanging Continental Calendar continues to be used in official documents and the like.

Kokuyōka: This is abbreviated as “878 CC” in my translations… Because writing out “Year 878 of the Continental Calendar” takes up a lot more space in English than it does in Japanese!


Gil

The common currency used in Valisthea.

It was newly introduced as the common currency in the Continental Accord signed over eight hundred years ago.
It is named after Gilbert the Great, who is the God of Commerce, and the Merchant’s Guild of Kanver, which was involved in establishing the gil, became the Gilbert Merchant Church.


The People of the Flames

The name for those born and raised in the Duchy of Rosaria.

As those who serve and receive the divine protection of Phoenix, who is also the Archduke, the populace have come to call themselves the People of the Flames.
[The name] also appears in poetry and songs and is used by soldiers to boost their morale on the battlefield.

Kokuyōka: This is a completely different entry from its English counterpart: The Rosarian National Anthem.


The People of Dzemekys

The people who once lived in the Land of Dzemekys.

Because they were entrusted with managing the Dzemekys Mothercrystal, the counterpart of Origin, they were closer to the being Ultima than any other family, and were involved with the Malius Faith that believes in Ultima.
After losing their homeland because of the Tragedy of Dzemekys, they migrated to the Outer Continent and some of them still wait for the Day of Salvation prophesied by Ultima.


Ice Wolves

Also known as Fenrir, it is a rare species of wolf that inhabits northern Valisthea

They have high physical abilities and can manipulate magic.
Ancient literature describes them as beasts that accompany the ice queen. The ice queen identified here is conjectured to be the summoned beast Shiva, whose Dominant is born only to the Northerners.


The Salvation Prophecy

A prophecy left behind by Ultima before he went to sleep.
Today it is only passed down by believers of the Messianic Faith.

“On the appointed day, this world shall be born again at the hand of Mythos, the physical manifestation of God. The beasts, who are God’s Envoys, will incarnate as harbingers of this. The Guards will accompany the Envoys and wait for the birth of Mythos. The faithfully devout Guard will obtain rare good fortune.”

Kokuyōka: “envoy” can also be “angel”, which itself comes from the Ancient Greek word “ἄγγελος” (pronounced “ángelos”), which means “messenger” or “envoy”.

Kokuyōka: This entry is almost completely from its English counterpart: The Savior Myth. The English entry doesn’t quote the actual prophecy, but rather gives scholarly commentary on the events that could have happened when the prophecy was given by Ultima as well as the similarities between different versions of the prophesy… and turns it into the third longest entry in the Thousand Tomes in the process! The Japanese entry just says the Malius Faith had the prophecy and quotes the prophesy with no scholarly commentary.


The Malius Faith’s Religious Painting

An Old Mural — Synopsis

A mural painted in ancient times.

It is unclear who, when and for what [purpose] it was left behind, but it appears to be a solemn religious painting that depicts the form of someone that seems to be a god at the center.
It was left behind in the Hall of Divine Revelation deep inside Phoenix Gate.

An Old Mural — Religious Painting

A mural painted in ancient times.

The central figure is thought to be Ultima, who can be inferred to be the being that should be called the “god”.
It was left behind in many places, including the Hall of Divine Revelation in Phoenix Gate, below the Crystal Shrine at Drake’s Breath, and Tabor.

The Malius Faith’s Religious Painting — The Completed Painting

The religious painting of the Malius Faith, the oldest religion to worship Ultima as a god.

The central figure is thought to be Ultima, who can be inferred to be the being that should be called the “god”, who is accompanied by the summoned beasts.
In an abandoned castle on the Ash Continent, a mural was found in its original form, but it did not depict the form of Phoenix, the Summoned Beast of Fire.

The Malius Faith’s Religious Painting — The Truth

The religious painting of the Malius Faith, the oldest religion to worship Ultima as a god.

The central figure is thought to be Ultima, who can be inferred to be the being that should be called the “god”, who is accompanied by the summoned beasts.
In an abandoned castle on the Ash Continent, a mural was found in its original form. Ultima is at the center and seems to be in the form of Ifrit and Phoenix who have become one.


The Founder of Rosaria

Someone who laid Rosaria’s foundations.

“After the decline of civilization, people who feared the gods’ anger rejected magic and became a wandering people. At some point, a man began to build a house. Before they knew it, people gathered around the man, and the house became a village, the village became a town and the town became a country. The spirit of the nameless man who established Rosaria is still in the people’s hearts.”
— From Legends of the Founder by Moss

Kokuyōka: This entry is almost completely different from its English counterpart: The Founder. The English entry dramatizes the story out into the longest Thousand Tomes entry! It also forgets to cite the source of it. The Japanese entry keeps it short and sweet and includes its in-universe source.


The Blood-Mired Forgetfulness

A war between Bearers and people that occurred occurred hundreds of years ago.

Bearers used to be worshiped as “bearers of good fortune”, but when they developed into a huge ritual group, the politicians of the time felt a sense of crisis and oppressed them.
The Bearers resisted, but were defeated due to [people’s] power in numbers and abased to the [social] status of slaves.
Later on when the Dominants were born, the various countries reflected on this [event] and granted [the Dominants] high [social] status and enclosed them.

Kokuyōka: This is literally “the bloody mud of forgetfulness”. “Enclosed” can have the idea of “being cut off from outside influences”.

Kokuyōka: This entry is almost completely different from its English counterpart: The Deluge of Blood. The English entry focuses almost completely on the Dominants, including why they were called Dominants. The Japanese entry focuses mainly on the Bearers and what caused them to be subjugated as slaves, including why they were called Bearers, with only a little about the Dominants at the end. The etymology of the name “Bearer” is missing in its English counterpart and was moved to the English entry: From a Distance.


Bearer Purges

The act of executing Bearers and those who secretly shelter them, sometimes destroying entire settlements [in the process].

Under the Viceroy’s policy, a special unit called the Black Knights from the Empire of Sanbreque were dispatched to various parts of Rosaria to carry out ruthless purges.

Types of Enemies


Akashic

Akashic — Synopsis

The form living creatures are transformed into by high concentrations of aether.

Losing their Ego-Self, they act according to their instincts, like surviving and struggling.
They become excessively aggressive, and plants grow abnormally and transform into ominous shapes.
Once they lose their Ego-Self and become Akashic, they can never recover their previous state. Dominants and Bearers have aether resistance and are less likely to become Akashic.

Akashic — God’s Soldiers

The form living creatures are transformed into by high concentrations of aether.

Losing their Ego-Self, they act according to their instincts and become overly aggressive.
Once they lose their Ego-Self and become Akashic, they can never recover their previous state. Dominants and Bearers have aether resistance and are less likely to become Akashic.
Sleipnir called people who had become Akashic and lost their reason “god’s soldiers”.

Akashic — The Truth

The form living creatures are transformed into by high concentrations of aether.

Losing their Ego-Self, they act according to their instincts and become overly aggressive.
By invoking Primordial Wedge, Ultima plans to rob every person of their Ego-Self and turn them Akashic.
He thinks that a person’s proper ideal form is only when they are in a state where they lose their reason and serve him alone.

Kokuyōka: This entry is slightly different from its English counterpart: Akashic — Hidden Truths. The English entry focuses on how Ultima did turn most people Akashic and how he was planning on turning the rest of people Akashic. The Japanese entry focuses on how Ultima is planning to turn most people Akashic and why he wishes to do so. How successful he was at doing that is not mentioned.


Barbarian Tribes

Tribes whose appearance is similar to monsters and have languages and cultures different from people’s.

Unlike many monsters, they use tools they make themselves and form societies that maintain a defined order within the same tribe.
Throughout Valisthea’s long history, people have been fighting over their territories.


Monsters

Creatures that have evolved in their own unique ways under the influence of the earth’s aether throughout its long history.

Some species have become able to use magic over the course of evolution, but like people, they can turn Akashic if they are exposed to high concentrations of aether.
Some monsters are domesticated and used in the armies of various countries.


Magical Beasts

It refers to specific species of monsters.

They have existed since the primordial era, but many species have lived in different places than people do.
However, in recent years, because of the spread of the Black Region, the number of individual [magical beasts] appearing near where people live has increased.
Although their bodies are strong, they do not have aether resistance and can turn Akashic.


Relics

Relics — Synopsis

Enemies with a shell that appear in Sky Civilization ruins.

Beings that do not closely resemble animals, monsters or creatures. They attack intruders as if thy are protecting the ruins.
Its shell closely resembles the material that forms the ruins and is not able to be destroyed by weak attacks.

Relics — The Rise in Operational Relics

Enemies with a shell that appear in Sky Civilization ruins.

Beings that do not closely resemble animals, monsters or creatures. They attack intruders as if thy are protecting the ruins.
A few individuals were confirmed to operate outside the ruins, but after the Collapse of the Self-Governing Dominion, reports of operational relics in collapsed ruins were increasing.

Relics — The Truth

Enemies with a shell that appear in Sky Civilization ruins.

Their actions are carried out according to Ultima’s will.
It is conjectured that a retainer produced by Ultima interfered with the decaying relics in the ruins and they started operating.

Kokuyōka: This entry is almost completely different from its English counterpart: Echoes — Hidden Truths. The English entry focuses more on how the Echoes came to incorporate elements of Sky Civilization technology into them after Ultima created them. The Japanese entry focuses on how Ultima likely turned them all on after he cast Primordial Wedge.

Relics — The Relics [Made] by the Sky Civilization

Enemies with a shell that appear in Sky Civilization ruins.

Originally produced in the era of the Ultima Civilization, the people of the Sky Civilization copied them to produce various magitek weapons.
Sage Spire was used for research and weapons development, and because of the voice echoing from the spire, [relics] moved to eliminate Clive and His Crew.

Kokuyōka: This entry is very different from its English counterpart: Echoes — The Fallen. The English entry greatly expands out the “story” of the second sentence and is missing the last sentence. The Japanese entry is much more of a summary of what happened.


Magic Creatures

Monsters that do not exist in nature that are made by someone.

They move on the orders of whoever produced them and control ability-specific elemental magic.
They behave as if they were creatures harboring life, but they vanish at the same time the Dominant that produced them dies.
In old literature, they are called 《Egi》.

Kokuyōka: This entry is slightly different from its English counterpart: Egis. The English entry says that only Dominants can make egis. The Japanese entry says that magic creatures are made by people, including Dominants. Given that there are several monsters that are called “magic creatures” in the Japanese version of the Thousand Tomes that cannot have been made by a Dominant, the Japanese entry is likely the more accurate one.


Ultima’s Retainers

Glowing Blue Monsters — Synopsis

Unidentified glowing blue monsters that appeared at Phoenix Gate.

They suddenly appeared before Clive and His Crew, who were intruding and [the monsters] blocked their way.

Ultima’s Retainers — The Rise in Eyewitness Reports

An aggregation of aether that moves according to Ultima’s will.

After Primordial Wedge changed the look of the sky, their forms could be seen all over Valisthea.

Ultima’s Retainers — The Truth

AAn aggregation of aether that moves according to Ultima’s will.

In the primordial era when Ultima came over to Valisthia, he produced them to destroy those who are outside invaders.
Also, after Clive, who is Mythos, awakened to his power, they materialized countless times in order to be a sacrifice for encouraging [Clive’s] growth by repeatedly fighting him.

Social Groups & Organizations


Cid the High Criminal

The head of the faction considered to be the main culprit involved in the Drake’s Head Disappearance in 873 CC.

As the person who brought about the unprecedented and heinous incident of a Mothercrystal’s disappearance, his name spread throughout Valisthea.

Kokuyōka: “high criminal” is literally “big/large/important criminal/sinner”.


Collaborators

People who support the Hideaway and collaborate with Cid.

Like Cid, they have doubts about this world that does not treat Bearers as people.
On the other hand, their reasons for collaboration [are different for] every person, such as mutual interests or empathizing with [Cid’s] operation.
Collaborators are located throughout Valisthea, informing [Cid] about the situation in their regions though things like a Stolas, supporting rescuing and sheltering Bearers, and providing financial assistance.

Kokuyōka: This entry is slightly different from its English counterpart: Alliants. The English entry pretty much calls the people who know treating Bearers like they’re not people, but who can’t commit to it out in the open cowards. The Japanese entry says that everyone’s reasons for collaborating with the Hideaway is different and doesn’t judge them for it.


Bards

Poets who sing songs with a lute in hand.

As wandering artists, they sing of town matters and warrior legends everywhere.
One of them has settled into the Hideaway.


Slave Traders

Merchants who trade Bearer slaves.

They are seen throughout Valisthea and sell Bearers at high prices to those who need them.
Some capture the likes of Bearers who are without masters, and secretly sell them, but that is a felony.
Doris’ former master kept excellent slaves close at hand and taught them martial arts, reading and writing and used them as her tools.


Astrologists

Government officials who reads the passage of the stars and make recommendations for politics by means of divination.

In the Empire of Sanbreque, [which has a] unified church and state, the Divine Emperor Sylvestre has enough power to dominate politics because he respects the oracles of the Astrologists in accordance with the doctrine of the Greagor All-Faith.

Kokuyōka: This entry is slightly different from its English counterpart: Astrologer. The English entry focuses on how much influence the Astrologers can have in court if they are listened to by the Emperor. The Japanese entry says that Sylvestre can dominate politics how he does because he listens to the Astrologers. Which group is the source of the other’s dominance in politics is the opposite between the two languages.


The Executors

Those who decide to ban books that have hidden knowledge or legends written in them, and are responsible for recovering them.

Calling themselves guardians of the people, their goal is to make this world forget knowledge and lore that is different from commonly known historical facts and harmful to people.
In Garnick, on the Ash Continent, the book that gave an account of the reality about the Bearers, 《Writings of the External World》 was their target.

Ships & Man-Made Objects


The Enterprise

The Enterprise — Synopsis

A high-speed ocean-going sailing ship equipped with a Mythril Engine.

Designed at the hands of Cid and his daughter, Mid, the ship is being built in the suburbs of the Free City of Kanver, centered around Mid.

The Enterprise — The Ironworks Shipyard

A high-speed ocean-going sailing ship equipped with Mythril Engines.

It was designed by Cid and his daughter, Mid, as their last hope of finding land beyond the distant sea and the reach of the Black Region.
The ship was built at the Ironworks Shipyard in Kanver, centered around Mid, and was completed with the collaboration of her companions from the Hideaway and financial support from Byron.

The Enterprise — Setting Sail

A high-speed ocean-going sailing ship equipped with Mythril Engines.

It was designed by Cid and his daughter, Mid, as their last hope of finding land beyond the distant sea and the reach of the Black Region.
The shipbuilding was centered around Mid, and completed with the collaboration of her companions from the Hideaway and Byron.
The [power] output of mythril fuel allows it to operate many times faster than a normal sailing ship.


The Mythril Engine

A high-power external combustion engine designed for the high-speed ocean-going sailing ship, the Enterprise.

Its fuel is made by adding black power refined from soil collected in the Black Region to mythril ore, a natural resource.
Combustion [of the fuel] provides motive power, which is converted into thrust to realize high-speed travel.
The on-board heat exhaust mechanism is named after its mythril armor.

Kokuyōka: This entry is slightly different from its English counterpart: Mythril Engine. The English entry says that the engines are powered by mythril, a material made by refining the Black Region’s soil. The Japanese entry says the engines are powered by a mix of the soil from the Black Region and mythril ore (presumably a type of metal).


The Einherjar

The Einherjar — Synopsis

A large black sailing ship of the Waloed Kingdom.

It is the flagship of Waloed’s armada, and it is seen as [one of Waloed’s] two distinctive features and the equal of the cavalry corps on the ground.
Protected by the summoned beast Odin, elite soldiers with high morale were sent out to enemies countries on it.

The Einherjar — In the Naldia Waters

A large black sailing ship of the Waloed Kingdom.

It is the flagship of Waloed’s armada, and it is seen as [one of Waloed’s] two distinctive features and the equal of the cavalry corps on the ground.
It is a gigantic warship that is three large ships joined together and truly is a mobile fortress on the sea.
Protected by the summoned beast Odin, elite soldiers with high morale were sent out to enemies countries on it.


Crystal Shackles

Restraints that incorporate crystals used for Bearers and Dominants.

They have magic that responds to the flow of trace amounts of aether in the body, and those wearing it [feel] fierce pain when they manifest magic.
It also has the power to exhaust physical strength by disturbing aether and to seal a Dominant’s manifestation.
Because special technology is needed [to make them], they are unable to be mass produced.

Kokuyōka: That crystals shackles both cause people pain when they try to manifest magic and drain people’s physical strength is missing in its English counterpart: Crystal Fetters.


Brooches

A sign of trust given by a collaborator.

Many of the collaborators are powerful people in their communities, and when someone wears their brooch, they are able to be trusted and are asked to solve troublesome affairs.
Also, the brooch serves as a sign that a Bearer is allowed to act independently and is free to act alone without their master.

Kokuyōka: “powerful person” is the idea of whoever has actual influence or power in an organization rather than whoever officially runs it.

Kokuyōka: The second sentence is missing in its English counterpart: Marks.


The Orchestrion

The Orchestrion — Summary

A decorative object that plays music.

It is set up in a quiet place in the Hideaway.

The Orchestrion — Mid’s Invention

A decorative object that plays music.

It is set up in a quiet place in the Hideaway.
It was the first device Mid made when she was little which surprised Cid, her father.
Cid hid the final parts needed for the Enterprise in it and left behind a letter as a clue.

The Natural World


Metia

A small star twinkling next to the moon in the sky.

According to the legends, if someone makes a wish on Metia, it will come true. So many people living in Valisthea wish for good luck on this little star.


Flying Dragon Grass

Flying Dragon Grass — Synopsis

The national flower of Sanbreque, which symbolizes the Empire.

It blooms with pretty white flowers.

Flying Dragon Grass — The Bearer Brand

The national flower of Sanbreque, which symbolizes the Empire.

In contrast to its pretty flowers, the root has deadly poison, and is used as the dye for the Bearer Brand.
The design is made by solidifying the deadly poison between the skin and the meat [muscle], so if someone tries to forcibly remove it, the blood and poison will mix together and suddenly poison the entire body.
Generally it blooms with white flowers, but the flowers that bloom in harsh lands are said to be colored purple.

Kokuyōka: The first half of the third sentence is missing in its English counterpart: Wyvern Tail — Their Use in Branding.


Gysahl Greens

The Chocobos’ favorite vegetable.

Cargo-couriers buy them as chocobo feed.
The strong smell attracts wild chocobos, so it has to be tightly sealed when being transported.
It is typically known as chocobo feed, but with some extra effort when cooking it, it becomes a tasty vegetable for people to eat.


Adamantite

A rare ore that boasts of having the highest [mineral] hardness in Valisthea.

Because it can only be extracted from some mines on the Ash Continent, there have been repeated conflicts over its area of production.
As there are few craftsmen who can process it and it is extremely expensive, it is limited to royalty and nobles and its distribution to the general [public] is extremely rare.

Communications & Fields of Scientific Research


Letters

One of the communication methods in Valisthea.

Its advantage is that unlike the method of using a Stolas, it can be sent to someone [the sender] isn’t antiquated with.
But, since many common people cannot read or write, exchanging letters is usually done between people of a certain education level.
Some Bearers enjoy letters because the Hideaway taught them writing.


Risky Mobs

The general name for particularly raging monsters that often appear throughout Valisthea.

Because of the spread of the Black Region and the long-lasting wars, [the number of] aggressive monsters has increased. 《The Stone Swords》 have named them risky mobs and are collecting first-hand accounts for the purpose of alerting [people about them] and to subdue them.
Not just monsters, but also dangerous [barbarian] tribesmen and soldiers are reported as Risky Mobs.

Kokuyōka: The second sentence is missing from its English counterpart: Notorious Marks.


Mechanical Engineering

The study and research into devices with advanced mechanisms and understanding Sky Civilization ruins.

Research subjects include the plans of complex devices, the practical use of various minerals and materials and research into new technology.
Mid is studying [mechanical engineering] at the University of Kanver, and is teaching the children of the Hideaway the basics of it.

Kokuyōka: This entry is slightly different from its English counterpart: Engineering. The English entry focuses more on how trying to reverse engineer Sky Civilization technology is difficult to do. The Japanese entry focuses more on what engineers actually do research into.


Vegetation Research

Research into growing plants in the Black Region.

In the previous Hideaway, Bohumil and his assistant, Martelle, had even been able to produce fruit in the Black Region where plants normally do not grow.
After their deaths, researchers inherited their dying wish and improved [the fruit] into the sweet fruit Martelle had always dreamed of.
The purification system made by Mid was also effective, and they have built up a splendid vegetable garden grown from plants from outside [the Black Region].

Works of Literature


The Writings of Moss the Historian

The Writings of Moss the Historian — Synopsis

The writings of Moss the Historian.

They give an account of research concerned with ancient Valisthea, and their original and lyrical content received fierce criticism from academic society.
Moss, along with his writings, vanished from the stage of history and his whereabouts are currently unknown.

The Writings of Moss the Historian — Joshua’s Possession

The writings of Moss the Historian.

He left behind accounts regarding the Malius Faith, an old religion, and Ultima.
They disappeared from the stage of history together with Moss himself, and their whereabouts were unknown for a long time, but they were discovered by the Phoenix Religious Order and were in Joshua’s possession.

The Writings of Moss the Historian — Connection to Harpocrates

The writings of Moss the Historian.

He left behind his knowledge he learned by traveling around the ancient ruins everywhere in order to reveal the mysteries of the Malius Faith and Ultima.
Moss was with Harpocrates for a short time in Harpocrates’ childhood in the Outer Continent. Moss wrote [his writings] during the last wandering journey of his life after he returned to Valisthea.


The Valisthea Food Travelouge

A collection of recipes for monster cuisine.
The ingredients are described with old-fashioned phrases.

In monster stew, the captivating feel of the meat and rich flavor that surpasses its strikingly bad smell is addictive once eaten.
In monster liver fritters, the fresh aroma runs through the dish along with its rich texture.
Both became popular dishes in the Hideaway.

Kokuyōka: This entry is rather different from its English counterpart: Valisthea — A Culinary Pilgrimage. The English entry greatly expands out the “story” of each sentence. The Japanese entry is much more of a summary of what happened.


The Saintess and The Disciple

A familiar epic to Valisthea’s children.

It depicts the conflict between the Holy Knight Crandall Camelot, the disciple of Saintess Sybil, and Madu, the evil sorcerer.
As a child, Clive was fond of the epic and enjoyed [putting on] skits of it with himself as Crandall Camelot and his Uncle Byron as Madu.


Writings From the External World

A book accounting the “reality” concerning the Bearers.

Because of its content, the book was banned, and its author was executed due to unanimous agreement that she was a heretic.
It gives an account of the history of how people, the “have-nots”, oppressed the Bearers, the “haves”, by relying on [peoples’] numbers, and abased [the Bearers] to the status of slaves.
The Executors were going to recover it as a banned book that recorded a shameful history of people.

Kokuyōka: Both of the kanji terms used for “Writings” and “External World” are literary (even archaic) terms from Chinese rather than commonly used Japanese terms. It would be similar to giving a very old historical account a Middle English title rather than a Modern English title.

The Spiritual World & Ultima


Mythos

Mythos — Synopsis

The name Ultima uses for Clive.

Ultima considers Clive to be his own vessel, and calls Clive by this name as a being who should have infinite power.
Ultima’s actions, which seem to verify and further improve Clive’s true abilities, are shrouded in mystery, along with his existence.

Kokuyōka: “mythos” is the Ancient Greek word “μῦθος” (pronounced “mûthos”), which means both “story/narrative” and “what is said” (word/speech/talk).

Mythos — Clive’s Exclusive Power

The name Ultima uses for Clive.

Ultima considers Clive to be his own vessel, and calls Clive by this name as a being who should have infinite power.
The reason [Clive] is Mythos is because he has a special body that can handle the power of the other summoned beasts while harboring Ifrit. Ultima is thought to have long desired his birth.

Mythos — The Vessel’s Completion

The name Ultima uses for Clive.

The reason [Clive] is Mythos is because he has a special body that can handle the power of the other summoned beasts while harboring Ifrit. [Ultima] has long desired him as a vessel.
Since Mythos’ power is strengthened by consuming the power of the other summoned beasts, Ultima sent Clive to fight the Dominants, and was urging him to complete himself as a vessel.

Mythos — The Truth

The name Ultima uses for Clive.

A special being that can handle the power of the other summoned beasts while harboring Ifrit. Ultima created the human race [people] in order to produce Mythos.
At the end of long years of cross-breeding, Clive was born with a body that could withstand invoking Complete Magic.
In order to complete [Mythos] as Ultima’s vessel, [Ultima] continuously [made Clive] consume the power of other summoned beasts.


[My] Vessel

A name Ultima uses for Clive, along with Mythos.

Ultima addresses Clive as “my own vessel”.

Kokuyōka: The last sentence is missing in its English entry: Vessel.


Logos

The name Ultima used for Clive, who retained his Ego-Self and resisted the illusion in the Space Between Dimensions.

Clive is slowly changing from being Mythos, Ultima’s vessel, into a being that is on par with Ultima. Ultima calls Clive Logos, a false god, which exposed [Ultima’s] state of crisis.

Kokuyōka: “logos” is the Ancient Greek word “λόγος” (pronounced “lógos”) which means “story/narrative”, “what is said” (word/speech/talk) and also “what is thought” (reason/logic/computation).

Kokuyōka: This entry is almost completely different from its English counterpart: Logos. The English entry focuses on Ultima’s logic for calling Clive Logos instead of Mythos, which revolves around whose Ego-Self has control of Clive’s body, and is missing the first sentence. The Japanese entry focuses on the nature of the type of being Clive is turning into and Ultima’s emotional reaction to that.


The Ego-Self

An individual’s intentions connected by thoughts.
Also, the desires of people who wish for existence and abundance.

For Ultima, the Ego-Self is a defilement, so he considered the Akashic, who had abandoned it, to be “pure beings”.
For that reason, he plans [to make] the Ego-Self disappear by invoking Primordial Wedge and turning every person Akashic.

Kokuyōka: This is really annoying term to figure out a translation for as this is a term that can be translated as both “Ego” and “Self” and the Thousand Tomes gives it a setting-specific definition that also has elements of both the Jungian Ego and Jungian Self in it. The Japanese version of FFXVI uses the term in the exact same way; sometimes it is using “Ego-Self” to talk about something that sounds like the Jungian Ego and other times it is using “Ego-Self” to talk about something that sounds like the Jungian Self. So as far as I can tell, English doesn’t have a readily-available word concept that matches this Japanese concept.
Fortunately, this is English! And English makes up new words for concepts it doesn’t have words for already all the time. So I combined both words together into a new one which made translating everything else that mentions this concept way easier to do.

Kokuyōka: This entry is almost completely different from its English counterpart: Will. The English entry makes this concept sound like… essentially free will. The Japanese entry makes this concept out to be… an individual’s desires that other people can connect to with their thoughts.


Chains of Thought

The term Ultima uses for the thoughts that connect to the Ego-Self produced by people.

Ultima thought that a person receives wishes and thoughts from other people and that these thoughts intertwine to make the Ego-Self more solid.
In order to sever the Chains, he tried to turn all people into Akashic, who don’t have an Ego-Self, via Primordial Wedge.

Kokuyōka: This entry is almost completely different from its English counterpart: The Bonds of Consciousness. The English entry has these be the emotional connections people have with people who love them and that so long as people have those bonds, their will is strong. The Japanese entry has these be the wishes and thoughts people get from other people, which make their Ego-Self stronger… according to Ultima at least.


The [World] Principles

The world order that never wavers.

It is also used by Ultima to refer to himself from his position as the god who created the world.

Kokuyōka: “principles” is usually translated as “reason” or “logic”, but it can also have the idea of “motive” and “the natural way of things”. The latter meanings were what I drew on when naming this, especially the sense of how “principle” is used to talk about certain… general scientific principles.

Kokuyōka: This entry is completely different from its English counterpart: Sin. And by “completely different”, I mean that the English version of FFXVI cut this concept from the story entirely. Also, the image in the Thousand Tomes corresponds to the Japanese entry rather than the English entry.


The True Ideal World

The world Ultima is creating.

Believers in the Messianic Faith, including Barnabas, believed that because of the creation of the world, a world where all people alike can have a peaceful life would be made.
In reality, it is a world Ultima, having escaped from the Black Threat and drifted to Valisthea, is building just for himself founded on new [world] principles and [Ultima] is planing for people to be destroyed at the creation of the world.

Kokuyōka: The last half of the second sentence is missing in its English counterpart: New World.


Primordial Wedge

Primordial Wedge — Synopsis

Special magic invoked by Ultima.

Since Primordial Wedge, the entire look of Valisthea’s sky was transformed.

Kokuyōka: “look of the sky” can also figuratively mean “development/course of events” and it’s usually used to talk about undesirable changes in both meanings. Which is how it’s used here!

Primordial Wedge — Anomalies

Special magic invoked by Ultima.

Since Primordial Wedge, the entire look of Valisthea’s sky was transformed.
Afterwards, crystal magic has weakened, Akashic have increased because of aetherpools occurring [more often], mysterious glowing blue monsters have appeared, and other anomalies have happened in various places.

Primordial Wedge — The Truth

Special magic invoked by Ultima.

Since Primordial Wedge, the entire look of Valisthea’s sky was transformed.
Afterwards, crystal magic has weakened, and Akashic and Ultima’s Retainers have appeared in various places.
Ultima was trying to make everyone Akashic with Primordial Wedge.


The Arche Sky

An ominous sky that in the Kingdom of Waloed is said to arise as an omen of the world’s destruction.

After Valisthea’s sky transformed due to Primordial Wedge invoked by Ultima, the citizens of the Kingdom of Waloed named it after [their] legends.

Kokuyōka: “arche” is from the Ancient Greek word “ἀρχή” (pronounced “ărkhḗ”), which means “beginning/origin”. Which is what the kanji term for “primordial” in “Primordial Wedge” means!


The Creation of the World

Invoking the Complete Life Magic: Raise, and manufacturing the True Ideal World after that.

Ultima’s goal is to revive his family with Raise. On their revival, they will become one, and reign as the new World Principles, that is, as a god.
For Ultima, people are nothing more than pieces of flesh he manufactured to produce his own vessel and he was going to destroy them at the creation of the world.

Kokuyōka: This entry is rather different from its English counterpart: The Remaking of the World. The English entry gives scholarly commentary on the different in-universe myths that mention what Raise is before contrasting it with what Ultima means. The Japanese entry just explains what Ultima is planning on doing to create the world.


The Complete Life Magic: Raise

The grand magic Ultima planned to invoke to revive his lost brothers.

Invoking it requires aether, which has been collected for a long time by the Mothercrystals placed in various locations, and Mythos, who has a body that can withstand using grand magic.


The Ancient Dragon

The source of the name given to the Mothercrystals.

The Mothercrystals and their Cores are the transformed forms of Ultima’s brothers who finally arrived in Valisthea.
Left alone, Ultima named the Mothercrystals that had once been his brothers after dragon parts as a supporting connection from an ancient dragon that existed in Valisthea to [Ultima’s] creation of the world and then Ultima himself fell asleep.

Kokuyōka: “supporting” is literally the term for “wing”.

Kokuyōka: This entry is slightly different from its English counterpart: The First Wyrm. In the English entry, Ultima names the Mothercrystals after the dragon to hide their true purpose. In the Japanese entry, Ultima names them to preserve a connection between the dragon and him creating the world in the minds of people.

Sage Spire & The Sky Civilization


Dusk Crystals

Dusk Crystals — Synopsis

Black crystals.

They are more fragile than normal crystals, and are of poor quality that break after only one use of magic.
After the look of the sky changed, they started appearing on the black market, and Charon obtained one.

Dusk Crystals — Connection to Sage Spire

Black crystals flooding Sage Spire.

Famiel and his subordinates had penetrated Sage Spire and were mining [them].
After the look of the sky changed, their number rapidly increased and they appeared on the black market when Famiel sold the excess he mined.
They are suspected to be connected to the Artificial Core in the Spire.

Dusk Crystals — Disappearance

Black crystals flooding Sage Spire.

It is conjectured they were produced in the process of making the Mothercrystal.
After the look of the sky changed, their number increased.
When the Core disappeared, the dusk crystals inside the Spire also disappeared.


The Artificial Core

The Artificial Core — Synopsis

A crystal Core made at people’s hands that exists in Sage Spire.

As its name [implies], it seems to correspond to a Mothercrystal’s Core.
It was arranged in an huge magitek device called the Mothercrystal Tank.

The Artificial Core — Separation

A crystal Core made at people’s hands that exists in Sage Spire.

As its name [implies], it seems to correspond to a Mothercrystal’s core.
It was arranged in a huge magitek device called the Mothercrystal Tank, but was separated [from it] in response to the threat of the hostile life [that is] Clive and His Crew.

The Artificial Core — The Truth

A crystal Core made at people’s hands that exists in Sage Spire.

The Artificial Core itself absorbed aether like a Mothercrystal.
After being separated from the Mothercrystal Tank, a device in the Spire, it was stored in Omega, a God-Revenging Summoned Beast, but was destroyed by Clive when Omega took heavy damage.


The Sage Spire Test Subjects

The Sage Spire Test Subjects — Synopsis

Monsters and barbarian tribesmen stored in Sage Spire.

Various species were seen, and is conjectured they were collected from all parts of Valisthea.
Ancient creatures have been preserved in their original form, and some species have not been seen in the present day.
When they were released from the devices by the voice echoing from the spire, they attacked Clive and His Crew.

The Sage Spire Test Subjects — Various Experiments

Monsters and barbarian tribesmen stored in Sage Spire.

Originally used as test subjects as part of the research to manufacture Mothercrystals, they were released from the devices to eliminate Clive and His Crew.
In the middle levels of the Spire, monsters with crystals embedded in their bodies also appeared, suggesting various experiments were being conducted.

The Sage Spire Test Subjects — Test Subjects and Biofibers

Monsters and barbarian tribesmen stored in Sage Spire.

They were used as test subjects as part of the research to manufacture Mothercrystals and for various other experiments.
In the process of refining the Artificial Core while using test subjects, robust biofibers were produced as a byproduct, which were later repurposed towards [making] magitek weapons.


Magitek Weapons

Magitek Weapons — Synopsis

Weapons developed with magitek technology.

They are made with special mechanisms that are unable to be reproduced in the present era, and boast of extremely high combat power.
Many magitek weapons were deployed in the war during the era of the Sky Civilization.

Magitek Weapons — The Magitek Weapons of Sage Spire

Weapons developed with magitek technology.

Magitek weapon classification is wide-ranging, and the details [of their type] vary according to the [military] forces [working] at that time.
At Sage Spire, biofibers produced in the process of making Mothercrystals were used to develop Bio-Type Magitek weapons.
The most extreme one is Omega, a God-Revenging Summoned Beast which was produced as a weapon for getting revenge on the gods.

Kokuyōka: The third sentence is missing in its English counterpart: Magitek Weaponry — The Sagespire.


God-Revenging Summoned Beasts

God-Revenging Summoned Beasts — Synopsis

A type of magitek weapon made in the era of the Sky Civilization.

They have power that far surpasses ordinary magitek weapons.
In old documents related to the Sky Civilization, there are records of “summoned beast-like weapons” that were born to get revenge on the gods, and it is thought they were likely referring to these God-Revenging Summoned Beasts.

Kokuyōka: “revenging” can also be “attacking/destorying”, but it has a narrower meaning than the usual Japanese term that means “attack/destory”. It is also used as part of an idiom used fairly regularly in FFXVI to talk about getting revenge on someone in some way. Okay, and I think it sounds cool here.

God-Revenging Summoned Beasts — The Truth

A type of magitek weapon made in the era of the Sky Civilization.

They have power that far surpasses ordinary magitek weapons.
The people of the Sky Civilization endlessly pursued power, and constructed them to challenge the gods to a fight and posses their power.
Since Omega’s [name] starts with the designation “bio-type”, it is thought that various types of God-Revenging Summoned Beasts were being developed.

Kokuyōka: This entry is almost completely different from its English counterpart: Eikonoklastes — Hidden Truths. The English entry focuses on how all the Eikonoklastes were thought to be destroyed in the Magitek War, but Omega’s discovery suggests there might be some left. It is also missing the last sentence. The Japanese entry focuses on why the God-Revenging Summoned Beasts were made by the Sky Civilization in the first place as well as on how other types of them were likely being made.


Biofibers

Biofibers — Synopsis

A black material in Sage Spire.

It pulsates like a living thing, and some parts of it emit red light.
From the similarity of these features, it is thought that the black monsters Clive and His Crew fought in the Spire were made from biofibers.

Biofibers — The Truth

A black material in Sage Spire.

It was produced in the process of refining the Artificial Core from monsters and barbarian tribesmen.
It is an extremely robust fiber, and it is conjectured it was repurposed towards the development of Bio-Magitek Weapons.
Its extreme proliferation was due to the effects of an aether disturbance, and it was overflowing from the culture tanks in the Spire.

Mysidia — Magic


The Illusion Magic: Mirage

The Illusion Magic: Mirage — Synopsis

Magic passed down for generations in the People of Water.

By spinning aether, it changes the landscape [viewed] from the inside and outside of a [given] space.
The People of Water use this magic to craft part of an area [of land] so that it appears as the Black Region to the outside world.
When crossing the Mirage boundary, [people] say they experience symptoms similar to a hangover because their vision sways.

The Illusion Magic: Mirage — The Crafted Sky

Magic passed down for generations in the People of Water.

By spinning aether, it changes the landscape [viewed] from the inside and outside of a [given] space.
The People of Water use this magic to craft the entire region of Mysidia to appear as the Black Region to the outside world.
On the inside of the Mirage, a beautiful blue sky is projected.

The Illusion Magic: Mirage — History

Magic passed down for generations in the People of Water.

It changes the landscape [viewed] from the inside and outside of a [given] space.
Formerly, it was a small-scale magic to hide one’s location in fights with the barbarian tribes and while living as wanderers, but after Waljas was sealed, it is used to hide the entire lush Mysidia region.
“Keystones” were distributed in various places, and the Bearers, who specialized in magic, were entrusted with managing them.

Kokuyōka: The second half of the last sentence is missing in its English counterpart: The Glamour — History.

The Illusion Magic: Mirage — Utilizing Dusk Crystals

Magic passed down for generations in the People of Water.

It changes the landscape [viewed] from the inside and outside of a [given] space.
The entire region of Mysidia has been hidden for a long time using dusk crystals in the “keystones” distributed in various places.
Now that the Sage Spire dusk crystals have disappeared, the only ones left are those that remain in the village, and it seems the Mirage will eventually be unable to exist.


The Time-Suspending Magic: Freeze

The Time-Suspending Magic: Freeze — Synopsis

A magic that stops time, devised by the Witch of the North.

It was devised about eighty years ago to prevent the disappearance of the Drake’s Eye Mothercrystal, but it failed to manifest an effect on Drake’s Eye.
Afterwards, it was passed down to the People of Water by the Witch of the North. They used it in a ceremony to manufacture a Mothercrystal, but it did not go as they had planned, and in the end it only sealed the out-of-control Waljas and the large wave.

Kokuyōka: Literally this is “Time Freezing Magic: Freeze”, but that’s rather clunky… And a whole bunch of water is “suspended” in it!

The Time-Suspending Magic: Freeze — Waljas’ Release

A magic that stops time, devised by the Witch of the North.

It was devised by the Witch, who was a Dominant of Shiva, by applying her power to freeze everything.
It is emitted out towards Neptune’s Wave Wall from the “keystone” at the Sanctuary of Time.
It can be partially lifted by assessing the aether current and [while] Waljas was released from Freeze, the Wave Wall’s time continues to be stopped even now.

Kokuyōka: This entry is rather different from its English counterpart: Chronomancy — Hidden Truths. The English entry focuses on what the People of Water used Freeze for as well as how Shula and Jill freed Waljas from Freeze. The Japanese entry focuses on the how the mechanics of controlling Freeze with the “keystone” works.


Mirage “Keystones”

Mirage “Keystones” — Synopsis

Devices that maintain the Illusion Magic: Mirage.

They are distributed in various places in order to cover the entire region of Mysidia with an illusion.
Crystals seem to be incorporated into the stacked stone pillars.

Mirage “Keystones” — Bearer Management

Devices that maintain the Illusion Magic: Mirage.

They are distributed in various places in order to cover the entire region of Mysidia with an illusion.
Maintaining the Mirage requires routine crystal maintenance and magical adjustments, and the Bearers of the People of Water, who specialize in magic, bear the responsibility of managing them.

Mirage “Keystones” — Utilizing Dusk Crystals

Devices that maintain the Illusion Magic: Mirage.

They are distributed in various places in order to cover the entire region of Mysidia with an illusion.
Because fragile dusk crystals are incorporated, routine maintenance, replacement and magical adjustments by the People of Water’s Bearers are essential.
The Sage Spire dusk crystals have disappeared, so it seems like maintaining Mirage will be difficult from now on.

Kokuyōka: The last sentence is missing in its English counterpart: Glamour Cairns — Dusk Crystals.


The Freeze “Keystone”

The Freeze “Keystone” — Synopsis

A device to operate the Time-Suspending Magic: Freeze.

It is located deep inside the Sanctuary of Time, a ruin on a plateau in Mysidia.

The Freeze “Keystone” — The Truth

A device to operate the Time-Suspending Magic: Freeze.

It is shaped like a giant staff embedded with crystals and is located deep inside the Sanctuary of Time.
For almost eighty years, time has been stopped for Waljas, the Wave Wall, and the Sanctuary of Time.

Kokuyōka: This entry is almost completely different from its English counterpart: The Vare — Hidden Truths. The English entry focuses on how the “keystone” was made and what it was made from. It also describes what happened when Clive and His Crew approached it in the Sanctuary of Time. The Japanese entry is only concerned with what the “keystone” looks like and what it is being used for.

Mysidia — History & Culture


The People of Water

The People of Water — Synopsis

A clan that was producing the Dominants of the summoned beast Leviathan.

They have tanned skin, silver hair and blue eyes.
They had disappeared from the stage of history a long time ago, and were thought to have already been destroyed.

The People of Water — In Mysidia

A clan that was producing the Dominants of the summoned beast Leviathan.

They formerly lived in the southern part of the Ash Continent, but lost their homeland because of the disappearance of the Drake’s Horn Mothercrystal.
They seem to have their own unique customs, such as living in hiding in Mysidia, and not treating Bearers as slaves.

The People of Water — A History of Hardship

A clan that formerly lived in the southern part of the Ash Continent.

After losing their homeland because the Drake’s Horn Mothercrystal disappeared, they wandered everywhere, and lost many companions in the Heresy Hunt by the Greagor All-Faith in what is now Sanbreque Territory.
After arriving in Mysidia, they planned to make a Mothercrystal using a secret technique of the Sky Civilization which lead to the tragedy of Waljas’ sealing.

The People of Water — Towards a New Future

A clan living in Mysidia.

After the failure to manufacture a Mothercrystal, the entire region of Mysidia has been covered with the Illusion Magic: Mirage so that people do not approach them.
Afterwards, they kept watch over Waljas and the Wave Wall for a long time, but when Shula, the current clan head, and Clive succeeded in releasing Waljas, they finally could set out towards a new future.


Minwu Flowers

Blue flowers that bloom in the village of the People of Water.

They have an ephemeral appearance, but they overflow with vitality and take root well.
It is said that when the People of Water left the Ash Continent, they took [the flowers] with them so they would not forget their homeland, and they have protected and nurtured it until today.
The boiled petals make a blue dye that symbolizes the People of Water and is used for the clothing and decorative fabric of the village people.

Kokuyōka: “minwu” is a reference to the character Minwu from FFII, which was the first Final Fantasy game to have a town named Mysida in it. FFVI is the other Final Fantasy game to have a town named Mysidia.


The Heresy Hunt

An expulsion campaign against paganism and heresy by the Greagorian All-Faith that occurred around one hundred and seventy years ago.

It occurred in in present-day Sanbreque Territory, which was under the influence of the All-Faith, and targeted for expulsion not only the People of Water, who had a different faith, but also sects within the All-Faith.
The sects within the territory were unified and the Empire of Sanbreque was founded, led by the highest-ranking priest, the “Divine Emperor”, as its sovereign.


Bacchus Wine

A type of wine distributed in Valisthea.

While it is celebrated as a specialty of the Outer Continent, it is relatively inexpensive and easy to obtain, and the wine’s source itself is extremely suspicious.
It is infamous for getting [people] extremely drunk with just one sip, so it is said that many people are fervent habitual drinkers of it.

Kokuyōka: Bacchus is the Greek and Roman God of Wine!

Kokuyōka: This entry is very different from its English counterpart: Bacchus Wine. The English entry says the wine really is from the Outer Continent and is very expensive as a result, so there are many people who call other wine mixes by this name. It therefore has a reputation of having not a great flavor and leading people to be very hungover. The English entry also greatly expands out the “story” of what’s going on. The Japanese entry flat out says that while this wine is supposedly from the Outer Continent, it’s price is cheap and it’s easy to get. Also due to it getting people drunk very quickly, many people drink lots of it! As usual, the Japanese entry is much more of a summary of what’s happening.


The Ceremony of Water Circulation

A ceremony of the People of Water celebrating a baby’s birth.

It is an occasion when the newborn baby is presented to the clan and welcomed as a new member of the clan.
The custom is for three people to perform [the ceremony]: the mother of the child, the father and the clan head as the witness. If one of them is missing, the person most closely related to the child’s birth takes up the role.

Summoned Beasts


Ifrit

A Summoned Beast of Fire — A Mysterious Summoned Beast

A second Summoned Beast of Fire.

In 860 CC, it suddenly appeared at Phoenix Gate, which was under assault by the Sanbreque Imperial Army.
It took the form of a black beast wreathed in hellfire and with overwhelming power slaughtered the summoned beast Phoenix, which had the same power of Fire.
Its true nature is still unclear.

Ifrit — Synopsis

The second Summoned Beast of Fire.

In 860 CC, it appeared with dreadful flames at Phoenix Gate and devastated the surrounding region in a battle with the summoned beast Phoenix.
It came to light that its true nature is the manifested form of Clive Rosfield.


Phoenix

Phoenix — Synopsis

The Summoned Beast of Fire and the manifested form of Joshua Rosfield.

A summoned beast that has the appearance of a bird clad in bright red continuously burning flames.
The people [of Rosaria] worship it as the being that made the Duchy of Rosaria the country of the phoenix because of the legends that it saved the country whenever [the country] was exposed to a life-or-death crisis.

Kokuyōka: “phoenix” in “country of the phoenix” is the kanji term for “phoenix”, which is litterally “undying bird”.

Phoenix — The Truth

The Summoned Beast of Fire and the manifested form of Joshua Rosfield.

Long ago, it was thought that [Phoenix’s] power dwells in the bloodline of those who were called the People of the Flames and in the Duchy of Rosaria, generations of Dominants have been born into the House of the Archdukes.
Since the Phoenix Gate Assault in 860 CC, no one has seen its form.

Phoenix — Appendix

The Summoned Beast of Fire and the manifested form of Joshua Rosfield.

Although it was thought to have disappeared from the world after the Phoenix Gate Assault, after eighteen years, it appeared on the stage of history in the Crystalline Dominion.
It controls the powers of bodily recovery and regeneration, such as the Flames of Rebirth.


Ifrit Risen

Ifrit Risen — The Fusion with Phoenix

The fused form of Phoenix and Ifrit, the Summoned Beasts of Fire.

In the battle with Bahamut that happened in the Crystalline Dominion, a new power manifested in response to the intentions of a cornered Clive and Joshua.
Its form is as if Phoenix’s wings grew on Ifrit’s body and it has high combat power.

Kokuyōka: This entry is slightly different from its English counterpart: Ifrit Risen — United. The English entry has Clive and Joshua ask their Eikons for more power, which results in them fusing together. The Japanese entry has Clive and Joshu just… want more power… and then they fuse together.

Ifrit Risen — The Truth

The fused form of Phoenix and Ifrit, the Summoned Beasts of Fire. It is the final form of the body Ultima desires.

It is depicted many times in the murals of the Malius Faith, and Ifrit is considered to complete when it has this form.
For the Malius Faith, it is the very form of [their] god and boasts unparalleled power.

Kokuyōka: The last sentence is missing in its English counterpart: Ifrit Risen — Hidden Truths.


Shiva

Shiva — Synopsis

The Summoned Beast of Ice.

It manifests with the appearance of a women with a beautiful, but cold expression who freezes everything it touches.
When the battle began at the Nysa Gorge, the Iron Kingdom deployed her at the war front in order to oppose the Army of Dhalmekia.

Shiva — The Truth

The Summoned Beast of Ice and the manifested form of Jill Warrick.

It uses astounding ice magic and throws soldiers on the battlefield into terror with its power to change the terrain.

Shiva — Appendix

The Summoned Beast of Ice and the manifested form of Jill Warrick.

Long ago, it was thought that [Shiva’s] power dwells in the bloodline of those who were called the People of Ice who were living in the northern part of the Wind Continent.
The northern legends are thought to be filled with many sad stories related to the former Dominants of Shiva.

Kokuyōka: The type of stories told about Shiva is missing in its English counterpart: Shiva — Hidden Truths.

Shiva — A Former Shiva

The Summoned Beast of Ice and the manifested form of Jill Warrick.

The Witch of the North, who devised the Time-Suspending Magic: Freeze, was a former Dominant.
Shiva’s power to freeze everything was also utilized for Freeze and her aether still remains in the Sanctuary of Time.


Ramuh

Ramuh — Synopsis

The Summoned Beast of Thunder and the manifested form of Cidolfus Telamon.

It has the appearance of an old dignified sage floating [in the air], and holds a staff that is said to bring down judgment on all creation.
Those who have Ramuh’s power are thought to be those who know the truth of this world.

Ramuh — The Truth

The Summoned Beast of Thunder and the manifested form of Cidolfus Telamon.

Long ago, it was thought that [Rhamu’s] power dwells in the bloodline of those who were called the People of Thunder who were living in the area around the present-day Kingdom of Waloed.
Since ancient times, Ramuh has been respected and worshiped by the People [of Thunder] as a sage who knows the [World] Principles of all creation.


Garuda

Garuda — Synopsis

The Summoned Beast of Wind and the manifested form of Benedikta Harman of the Kingdom of Waloed.

It has the appearance of a person who grew wings and it manipulates the power of the wind and has huge claws.
Its nature is to rampage and be brutal and its out-of-control passion became an earth-shattering tornado that left behind many scars on the battlefield.

Garuda — The Truth

The Summoned Beast of Wind and the manifested form of Benedikta Harman of the Kingdom of Waloed.

It has the appearance of a person who grew wings and it manipulates the power of the wind and has huge claws.
Long ago, it was thought that [Garuda’s] power dwells in the bloodline of those who were called the People of Wind who were living around the present-day Ark Archipelago. Many of the successive generations of Dominants have led cruel lives because of their passion.

Kokuyōka: The last sentence is missing in its English counterpart: Garuda — Hidden Truths.


Titan

Titan — Synopsis

The Summoned Beast of Earth and the manifested form of Hugo Kupka of the Republic of Dhalmekia.

Its fists are harder than steel, and they can shatter even the earth. It is said that when Titan acts, the results of the battle are better than [when using] several hundreds of battalions.
Generations of Dominants have been born to many Dhalmekians and every time they were taken in by the army as its greatest fighting force.

Kokuyōka: The third sentence is missing in its English counterpart: Titan — Basic Information.

Titan — The Truth

The Summoned Beast of Earth and the manifested form of Hugo Kupka of the Republic of Dhalmekia.

Long ago, it was thought that [Titan’s] power dwells in the bloodline of those who were called the People of Earth who were living around Drake’s Fang.
It boasts of an body that is more overwhelmingly huge and robust than the [other] summoned beasts, and its Dominants have continually supported the country as the keystone of the country’s offensive and defensive [forces].


Bahamut

Bahamut — Synopsis

The Summoned Beast of Light and the manifested form of Dion Lesage of the Empire of Sanbreque.

It has the appearance of a gigantic [winged] dragon.
In the Empire of Sanbreque, where the state religion is the Gregor All-Faith, dragons are sacred beasts and the summoned beast Bahamut is worshiped by the people as the reigning apex [dragon].

Kokuyōka: “dragon” is in katakana English here, signifying that Bahamut is a Western-style dragon.

Bahamut — The Truth

The Summoned Beast of Light and the manifested form of Dion Lesage of the Empire of Sanbreque.

It has the appearance of a giant [winged] dragon.
Long ago, it was thought that [Bahamut’s] power dwells in the bloodline of those who were called the People of Light who were living in the area around present-day Oriflamme and its Dominants are often born into the nobility of the Empire of Sanbreque.


Odin

Odin — Synopsis

The Summoned Beast of Darkness and the manifested form of Barnabas Tharmr, King of the Kingdom of Waloed.

It has the appearance of a knight mounted on a jet-black horse.
It gallops across many battlefields and has brought victory to Waloed with as single stroke of its sword.
Zantetsuken, a deadly sword skill, is said to have the power to cut through anything.

Odin — The Truth

The Summoned Beast of Darkness and the manifested form of Barnabas Tharmr, King of the Kingdom of Waloed.

Long ago, it was thought that [Odin’s] power dwells in the bloodline of those who were called the People of Darkness.
However, the reality that there was a Dominant of the summoned beast Odin other than Barnabas is not documented in any literature.

Ultima’s Previous Forms


Typhon

The [top] half of the body of a giant that appeared from a dimensional distortion when the Core of the Drake’s Head Mothercrystal was destroyed.

As a yorishiro of the being Ultima it pulled Clive into another dimension, and repeatedly attacked him as if to measure his true strength.

Kokuyōka: A “yorishiro” is an object (or even a person’s body) that can attract kami that the kami can then occupy. So a “yorishiro” is like a vessel for a kami.

Kokuyōka: “Typhon” is the Ancient Greek name “Τυφῶν” (pronounced “tūphôn”). He was a gigantic monster from Greek Mythology whose upper half was a person and whose lower half was a snake or dragon… along with a bunch of other monstrous traits depending on the writer. He is famous for being the father of lot of other famous monsters in Greek Mythology (including the Hydra, the Chimera and Cerberus) and tried and failed to overthrow Zeus, the King of the Gods and God of Thunder, in order to rule the cosmos himself.


The Black Ifrit

The rotting body that Ultima once cast off.

Its form closely resembles the summond beast Ifrit manifested by Clive, who is Mythos.
Unlike the fused form of Ifrit and Phoenix, it lacks wings.


Ultima in the Space Between Dimensions

Ultima’s form wearing the rotting body of the Black Ifrit.

While facing each other in the Space Between Dimensions, Ultima in this form turned his blades [on Clive] in order to make Clive, who is Mythos, submit.

Kokuyōka: This entry is slightly different from its English counterpart: Interdimensional Ultima. The English entry says that Ultima’s motive for fighting Clive in this space is to test Clive’s strength. For some reason, the English entry also says that the Interdimensional Rift is in Ultima’s mind… The Japanese entry says that Ultima’s motive for fighting Clive in this space is to make Clive submit to him. Given that Ultima in the Space Between Dimensions says his motive is to make Clive submit in both the English and Japanese versions of FFXVI, the Japanese entry is likely the more accurate one.

Produced Magic Creatures


Chirada

A magic creature produced by Benedikta Harman, the commanding officer of the Kingdom of Waloed’s Spy Unit.

With its large wings and blade-like limbs, it can toy with the enemy by whirling in mid-air.
It blocked Clive’s way at Lostwing and displayed advanced wind magic powers.


Suparna

A magic creature produced by Benedikta Harman, the Dominant of the summoned beast Garuda.

Its form looks similar to Chirada, which has the same origin, and in battle, they skillfully coordinate together as if they are each other’s arms and legs.
They blocked Clive and Cid’s way when they intruded in Norvant Fortress and engaged in a fierce battle [with them].


Liquid Flame

A flaming magic creature that appeared in the Crystal Shrine at Drake’s Breath.

It was produced from the lava in the Crystal Shrine by the defense mechanism that the Drake’s Breath Mothercrystal’s Core has, which protects its body when danger approaches.
In addition to controlling the surrounding lava at will, it transforms its body into the shapes of various magical beasts and unleashes attacks.

Kokuyōka: That Liquid Flame was made by the Drake’s Breath defense mechanism is missing in its English counterpart: Liquid Flame.

Barbarian Tribes


Goblin Tribes

Goblin Tribes — Synopsis

A small-statured barbarian tribe that mainly lives on the Wind Continent.

They appear to be rough, unintelligent monsters, but they have their own language and are skilled at using tools.
In recent years, they are appearing more and more frequently near people’s settlements due to the impact of the spread of the Black Region.

Goblin Tribes — Interacting with People

A small-statured barbarian tribe that mainly lives on the Wind Continent.

They appear to be rough, unintelligent monsters, but they have their own language and are skilled at using tools.
In recent years, they are appearing more and more frequently near people’s settlements due to the impact of the spread of the Black Region.

Although rare, some individuals have been confirmed to build friendly relationships with people.

Kokuyōka: “interacting” has the idea of exchanging/interacting with other groups, like other cultures.


Gigas Tribes

A barbarian tribe that has a robust body.

They often appear at people’s settlements together with the goblin tribes, and in the Rosaria area, they are observed invading deserted houses.
They have a habit of wearing the bones of their prey.

Kokuyōka: This entry is very different from its English counterpart: Gigas. The English entry greatly expands out the “story” of each sentence. The Japanese entry is much more of a summary of what is happening.


Orc Tribes

Orc Tribes — Synopsis

A barbarian tribe that lives on the Ash Continent.

More than the many [other] barbarian tribes, their strong point is organized combat and they have a military power comparable to an entire nation’s.
They went so far as to take a region of the eastern part of the continent from the Kingdom of Waloed, who [they had been in] a territorial dispute with for a long time.
As the Black Region [continues to] damage the Ash Continent, so too does the battle for the tribes’ survival.

Kokuyōka: The second sentence is missing from its English counterpart: Orcs — Basic Information.

Orc Tribes — At Drake’s Fang

A barbarian tribe that lives on the Ash Continent.

More than the many [other] barbarian tribes, their strong point is organized combat and they have a military power comparable to an entire nation’s.
Since the beginning of history, this species had no way to cross the sea, so there is no record of them landing on the Wind Continent.
However, when they appeared at Drake’s Fang with the guidance of the Kingdom of Waloed, who were their opponents in the territorial dispute, they brutalized their opponents in the garrison as much as possible.

Orc Tribes — Barnabas’ Death

A barbarian tribe that lives on the Ash Continent.

More than the many [other] barbarian tribes, their strong point is organized combat and they have a military power comparable to an entire nation’s.
After surrendering to Waloed, they invaded various places in Valisthea in accordance with the king’s orders, but after Barnabas’ death, they were reduced to Ultima’s servants.


Taurus Tribes

A gigantic barbarian tribe with an animal-like head.

They have ferocious temperaments and are said to have been sighted in the Rosaria region wielding clubs as tall as their bodies with ease.

Plant Species


Thorn Species

A monster that looks like a plant.

They mimic the color of the surrounding plants and pounces on any creature that approaches.
They scatter toxic gas and mucus that are similar to pollen, and also attack by throwing out their tentacles.
They are often seen ambushing beasts in forests and grasslands and have also been witnessed near Norvant Fortress in the Empire of Sanbreque.


Morbol Species

A plant monster with countless tentacles and a gigantic mouth.

The bad breath spewed from their mouth has a smell unlike any other living creature in the world due to the secretions peculiar to the morbol.
Most of them live in marshlands because they prefer warm climates and moisture.
In addition to records of them being left in the Rosaria region, this vegetation is thought to have been on the islands to the west of the Wind Continent.

Arthropod Species


Hornet Species

An insect monster with wings.

When they sense they are in danger, they attack by stabbing with the stinger attached to their tail.
The venom sack at the base of the stinger is filled with a liquid that causes intense pain, and once [someone is] stung, even an adult is said to be afflicted by such pain, they faint from the agony of it.
They live in the Rosaria region.


Widow Species

An insect monster that crawls on the ground.

They move with sharp clawed feet and attack enemies by scratching them and spewing mucus.
Because they can crawl on rock walls and ceilings, there are endless reports of individuals pouncing [on people] by suddenly coming down from above.
This species is widely seen [throughout] Valisthea, but there are few sightings in desert or tropical regions.


Scorpion Species

An insect monster than causes injuries with a pair of pincers and a poisonous tail section.

They immobilize small prey with their pincers, which are the equivalent of a person’s arms, and then give them a fatal wound by pricking them with the stinger in the tail section.
When it raises the tail section overhead, it is frightening, but [its poison] is surprisingly low in toxicity for people.
It is often seen in regions with high temperatures, such as the deserts of the Republic of Dhalmekia or volcanic zones.


Megalocrab Species

A shelled monster that lives in marshes and the sea.

Many of them usually hide underground, but when an external enemy approaches, they ready an attack.
In Rosaria, they have long been loved as a delicious ingredient, and good-quality ones were called “Phoenix Crabs”.


Cray Claw Species

A shelled monster that mainly prefers moist regions.

They use large pincers attached to their thoric legs and tail section to trap and kill their prey.
They also use mucus made from moisture sucked from the ground as a means of attack.
They are thought to grow up near water in regions with mild [climates], and are mainly seen in the Empire of Sanbreque and Rosaria regions.

Bird Species


Chocobo Species

A bird monster that established a symbiotic relationship with people long ago.

The people of Valisthea have given them all sorts of roles, such as being ridden like horses, drawing carriages and wagons, farming, being eaten, and so on.
They are smart monsters, and never become attached to anyone except the partner they approve of. Some species in the wild will also attack [people].
Their favorite food is Gysahl Greens.


Raptor Species

A bird monster without the ability to fly.

Because of the lack of feathers on their bodies and the flames they breath from their mouths, they were treated as a species of dragon for a long time.
They are frequently seen in the plains region of the Empire of Sanbreque.


Vulture Species

A bird monster with the ability to fly.

They search for prey from the sky and attack with their sharp beaks while gliding.
They are known to scavenge corpses and carrion in flocks and their shrieking tone of voice, made by the vibrations of their dewlap, serves as a disquieting symbol in many regions.
They are seen throughout Valisthea.

Mammal Species


Wolf Species

A magical beast similar to a wolf.

They mainly act in packs and their strong point is hunting by working together to drive out prey.
Depending on the species, they are very familiar with people, and are used in the armies of various countries.
They once lived throughout Valisthea, but they no longer appear in the Rosaria region since they were subdued on a large-scale.


Panther Species

An agile magical beast with spotted fur.

They have a large body and are highly conscious of their territory.
Most of them act alone, without forming packs, and their ferocious nature [means] they will not let up their attack until they bring down their prey, so they are used as military magical beasts.
They mainly live in the Republic of Dhalmekia.


Coeurl Species

A magical beast that has characteristic whiskers that are as long as its body.

In addition to attacking close-range with their quick body movements, their strong point is bringing down prey from long-range by emitting powerful electric shocks from their long whiskers.
They have been observed in the wild in the Republic of Dhalmekia.


Antelope Species

A herbivorous magical beast with graceful legs, and long horns.

They bound on their slender legs and unleash attacks with their horns and hind legs.
Their soft and fine feeling leather is a popular commodity over a wide area and they are suitable hunting targets.
They appear everywhere in the Wind Continent.


Bighorn Species

A herbivorous magical beast with large long horns that grow horizontally.

They are ferocious and are strongly conscious of their territory, indiscriminately charging at any creature that enters their field of view.
Their durable hides and horns are processed into various daily necessities that are useful in people’s livelihoods.
They live in the Republic of Dhalmekia and the Rosaria region.

Magical Beasts


Griffin Species

A magical beast that looks like a bird and beast were mixed together.

By manipulating powerful wind magic, they can rapidly glide and charge through the air and unleash other movements that defy its huge body.
They are an uncommon magical beast, and rarely appear in the wild.


Chimera Species

A magical beast that has the appearance of various monsters at the same time.

They are ferocious, yet highly intelligent and can manipulate the magic of various elements.
Among them are some that excel at leadership, and there is said to be individuals who are accompanied by other monster species under their command.
The population itself is small and they are very rarely observed in the Republic of Dhalmekia.


Adamantoise Species

A magical beast that has a hard shell.

Their bodies are slow, but when they sense danger, they face their enemies with extremely quick movements.
When they retract their arms and legs into their shell, it is a sign that a tremendous spinning attack [is coming].
Many individuals like the water’s edge and marshes.


Behemoth Species

A large magical beast that wields immense destructive power.

Those who see them tremble for fear of dying and those who try to subdue them become their prey without exception.
They only live on the Ash Continent, and the Kingdom of Waloed is successfully using this embodiment of destruction as a military magical beast.

Reptile Species


Dragonet Species

A small magical beast with excellent flying abilities.

The species called “wyrms”, which live in the Imperial Territory of Sanbreque, are used in large numbers by the Sanbreque Army since they are good and convenient anti-personnel weapons after being trained.


Aevis Species

A medium-sized magical beast with wings on its forelegs.

They are belligerent and quick, but flying is their weak point.
The close-range attacks they unleash with their jumping movements [that make them] look like they are teasing and playing with their prey.
There are species that have adapted to the desert, but the most widely known is the species used in the Empire of Sanbreque.


Lizard Species

A huge magical beast whose entire body is clad in hard scales.

Contrary to their appearance, their temperament is calm.
If they do not feel they are in danger or are hungry, they prefer not to attack creatures.
Formerly, a lot of them lived in the northern part of Valisthea, but now their numbers are dramatically decreasing.

Kokuyōka: The second and third sentences are missing in its English counterpart: Fafnir of the North.


Dragon Species

The largest magical beast living in Valisthea.

In the surviving literature, they are said to be the oldest magical beasts, and it is extremely rare to see wild individuals.
In the Empire of Sanbreque, they are regarded as sacred together with the doctrines of the Greagor All-Faith and one of them safeguarded the Drake’s Head Crystal Shrine.
Also, the individuals used by the Order of Holy Knights Dragoon are said to boast of a strength second [only] to Bahamut.

Wild Magic Creatures


Bomb Species

A magic creature engulfed in flames.

Normally, they frequently lie around like stones, but once they awaken, they spew out flames at perceived enemies and have the strange property of blowing themselves up when they fall into a critical situation.
It is thought they were produced in ancient times long ago, and while they are rare, first-hand accounts of them have been left behind throughout Valisthea.


Purine Species

A magic creature whose form is like a sticky mud.

Their extremely elastic body can freely change its shape to unleash attacks.
Additionally, when they are slashed with a sword, the wound can’t be seen immediately.
They can appear throughout Valisthea, but their body color differs depending on their surrounding environment.

Kokuyōka: “purine” is a type of Japanese custard that is incredibly similar to flan or crème caramel! Yum!


Ahriman Species

A floating magic creature with one gigantic eye.

They have a feeble form, but they are masters of advanced magic and have the abilities to warp space and move their body to a different location.
It is also said to bring about a curse that can immediately make a creature’s life end, causing deep despair to the person challenging it to a fight.

Other Monsters


Iron Giant Species

A humanoid relic clad in armor.

Their movements are so quick, [it is as if] they do not feel the size of their bodies and they skillfully swing their sword and shield to challenge their enemies in battle.
Their appearance closely resembles the armor used by people, but it is an extremely hard material that is impossible to shatter with any attacks people can do.

Kokuyōka: “Iron Giant” is really “Tetsukyozin”, which is the katakana spelling of 鉄巨人 in Japanese. 鉄巨人 means “iron giant”. This is normal when talking about a species named after something that also has a kanji term for it in Japanese.


Stolas

A bird monster that has the ability to transmit other peoples’ thoughts.

They transmit thoughts by temporarily storing aether carrying thoughts in the stone on their forehead, and then passing on that aether to another person.
They are mainly used by the royalty, nobility and major institutions of various places to keep in touch [with each other].
Highly confidential, they are best for urgent news.

Ultima’s Final Forms


Ultima Prime

One of the forms Utlima showed Clive when he was waiting for him at Origin.

Like the Black Ifrit, it is a body Ultima once cast off, but it retains its original form because it was being reserved in preparation for the creation of the world.
A fierce battle against Clive, Joshua and Dion, who manifested as summoned beasts, ensues.

Kokuyōka: This entry is slightly different from its English counterpart: Ultima Prime. The English entry focuses on how Ultima Prime was preserved. The Japanese entry focuses on why Ultima preserved Ultima Prime.


Ultimalius

The king who unites the Ultima Family.

He sealed Origin underground as a place to store aether, in order to escape a world being damaged by the Black Region and to revive his brothers.
Then he built an aerial shrine in the heavens to operate people. Accordingly, he bestowed on people magic and 《The Salvation Prophecies》 and fell into a long sleep, waiting for the time to revive his brothers.

Kokuyōka: The term used for “operate” very often has the idea of physically operating some type of machinery… or controlling a video game character! Yes, this is the same function the Arete Stone originally had…

Kokuyōka: This entry is almost completely different from its English counterpart: Ultimalius. Specifically when it comes to Ultimalius’ motives for doing things. The English entry says that Ultimalius was the Ultima that brought the rest of his race to Valisthea and then after sealing Origin, he built the aerial shrine so he could look down on people before putting the rest of his brothers to sleep so he could use Raise on them later. The Japanese entry says Ultimalius is the king of the Ultima Family and after he sealed Origin, he built the aerial shrine so he could operate people before going to sleep himself until he had enough aether to use Raise on his dead brothers.

Sage Spire


Ancient Goblin Tribes

Mysterious Goblin Tribes — Summary

A barbarian tribe, seemingly a Goblin Tribe, that appeared in the Jet-Black Forest.

They have a distinctive red mane and use relics of the Sky Civilization as weapons.
They suddenly appeared in the Black Region, where monsters and barbarian tribes shouldn’t be living, and attacked Clive and His Crew.

Kokuyōka: This entry is almost completely different from its English counterpart: Goblins in the Dim — Basic Information. The English entry greatly expands out the second sentence and is missing the last sentence. The Japanese entry is much more of a summary of what the goblins look like and what they are doing.

Ancient Goblin Tribes — The Truth

An ancient Goblin Tribe that once lived in Valisthea.

They have tough bodies compared to the existing species.
After being captured by the people of the Sky Civilization, they were used in various experiments.
The individuals who appeared in the Jet-Black Forest seem to have been ejected from the devices inside the Spire for some reason.


Ancient Taurus Tribes

An ancient Taurus Tribe that once lived in Valisthea.

They have both more robust bodies and higher intelligence than the existing Taurus Tribe. From their form, it seems they developed a culture of metal engraving and tattooing.
Those captured by the people of the Sky Civilization have been used in various experiments and their hooves and head horns are being transformed into a crystal-like material due to the experiments’ effects.


Angra Mainyu

A magic creature altered in Sage Spire.

It was made from a test subject of the ahriman species, which are masters of advanced magic.
Due to the voice echoing in the Spire, it was transferred [to be] in front of Clive and His Crew as a prototype.
It seems that [the Sky Civilization] was trying to weaponize even magic creatures by embedding crystals in their heads.

Kokuyōka: The third sentence is missing in its English counterpart: Angra Mainyu.


Sigma

A magitek weapon manufactured in Sage Spire.

With its large black body that emits red light, it performs violent attacks by weaving martial arts and magic together.
Due to the voice echoing in the spire, it attacked in order to eliminate Clive and other hostile life.
It is conjectured that biofibers were used to construct it, but the detailed records in the spire have disappeared.

Kokuyōka: The third sentence is missing in its English counterpart: Sigma.


Omicron

A magitek weapon manufactured in Sage Spire.

Its large black body shines red and it is clad in special armor.
Its form and sword-work call to mind a skilled soldier and it turns its blade on those intruding into the spire.
It is conjectured that biofibers were used to construct it, but the detailed records in the Spire have disappeared.

Kokuyōka: The last sentence is missing in its English counterpart: Omicron.


Omega

A magitek weapon manufactured in Sage Spire.

Its official name is “Bio-Type God-Revenging Summoned Beast: Omega”.
It is a type of special magitek weapon called a God-Revenging Summoned Beast, which is conjectured to have been made using biofibers.
It was activated to eliminate Clive and His Crew who had intruded into the Spire, but it sustained heavy damage at the end of the battle.
Along with Sage Spire, it stopped functioning.

Kokuyōka: This entry is almost completely different from its English counterpart: Omega. The English entry focuses on what the purpose of Omega was in the era of the Sky Civilization and what its attacks actually do. The Japanese entry focuses on what Omega is made out of and what it was doing once it was activated when Clive and His Crew got to Sage Spire.

Mysidia


Leviathan

Leviathan — The Summoned Beast of Legends

The Summoned Beast of Water.

It is also called the Summoned Beast of Legends.
Its form was depicted in the Malius Faith’s religious art.

Leviathan — Synopsis

The Summoned Beast of Water.

For a long time, Dominants [of Leviathan] did not appear and now no one has seen this summoned beast’s form.
In the Malius Faith’s religion art, its form is depicted as a [serpentine] dragon.
According to literature, it is said to have raised up a large wave so huge it [could] swallow an entire country.

Kokuyōka: “dragon” is the kanji term here, signifying that Leviathan is a Eastern-style dragon.

Leviathan — The Truth

The Summoned Beast of Water and the manifested form of Waljas.

Long ago, it was thought that [Leviathan’s] power dwells in the bloodline of those who were called the People of Water who were living in the southern part of the Ash Continent.
About eighty years ago in Mysidia, the Dominant, Waljas, was utilized in a ceremony, went out of control and pulled up a large wave.
The entire Neptune Wave Wall continues to be sealed by the Time-Suspending Magic: Freeze.

Kokuyōka: The first two sentences are missing in its English counterpart: Leviathan — Hidden Truths.

Leviathan — An Unclean Being

The Summoned Beast of Water and the manifested form of Waljas.

Around eighty years ago, it pulled up a large wave and was sealed by the Time-Suspending Magic: Freeze, but it was finally released at the hand of Shula and Clive’s Crew.
It is conjectured that it was ignored for a long time by Utlima because he thought of it as [having become] an unclean being at human hands [when they] forcibly drew out power from it in a ceremony to make a Mothercrystal for the People of Water.

Kokuyōka: This entry is almost completely different from its English counterpart: Leviathan — Corruption. The English entry has it as fact that the People of Water corrupted Waljas’ body and mind and that is why Ultima ignored Leviathan. It is also missing the first two sentences. The Japanese entry guesses that is Ultima’s motivation and doesn’t confirm that is what actually happened to Waljas.


Perykos

A magic creature produced by Waljas, the Dominant of the summoned beast Leviathan.

It has fins and scales like a fish, and controls water with both wings while floating in mid-air.
Immediately after Clive absorbed Waljas’ power, the water scattered around him became a sphere and [Perykos] appeared from inside it.
It is conjectured that Waljas invoked it to protect himself.


Thalaos

A magic creature produced by Waljas, the Dominant of the summoned beast Leviathan.

After wandering Riversmeet Valley while attacking people and monsters, it hid in a submerged ruin.
The vicinity of the ruin where Thalaos appeared overlooks the Waterfall of Sorrows that Waljas’ mother had thrown herself into in the past.


Tonberry Tribes

Tonberry Tribes — Synopsis

A barbarian tribe living in Mysidia.

Carrying sharp kitchen knives and lanterns, they prowl their territory in groups.
More than the [other] barbarian tribes, they are highly intelligent, and never forget the treatment they receive from others.
It is said that, especially when their fellow tribesmen are killed, they will continue to bear a grudge against the other person until they die.

Tonberry Tribes — Grudges and Curses

A barbarian tribe living in Mysidia.

Carrying sharp kitchen knives and lanterns, they prowl their territory in groups.
When people devote offerings filled with a grudge [to the Tonberries], [the Tonberries] consume the grudge and perform a cursing ceremony.
Concerning this, it is said that if the cursed person is already dead, the curse will be returned on the person who devoted the offering [to the Tonberries].


The Ritual Master King

A long-lived tonberry, also called the Tonberry King.

He is the king of a Tonberry Tribe, and is a being accompanied by many subordinates.
It is reported to sustain [itself] on the vitality of cursed people, and perform cursing ceremonies in search of even more power.
It was thought that the curse of 《The Ritual Master King》 caused the elderly Talbot’s poor health, but the connection is unclear.

Kokuyōka:“ritual master” has the idea of “head priest”, but combining that with “king” didn’t roll off the tongue in English as well as just literally translating the individual kanji did.

Kokuyōka: This entry is slightly different from its English counterpart: Tonberry King. The English entry says that Tonberry Kings don’t rule over their tribe. The Japanese entry says they are kings of a Tonberry Tribe and have a lot of subordinates.


Hreidmar

A [member of the] Lizard Species living in Mysidia.

Its characteristic is secreting deadly poison from its body.
Many [members of the] lizard species once lived in the North, and were called “Northern Nushi” because of their strength, but after their numbers dramatically decreased with the spread of the Black Region, some fled south to the Rosaria region.
It is conjectured that Hreidmar survived for a long time in its limited natural [habitat] by capitalizing on its deadly poison.

Kokuyōka: This entry is almost completely different from its English counterpart: Hreidmar. The English entry focuses on how people in the North know not to go too deep into forests because giant lizards lived there until the Black Region spread. The Japanese entry focuses on how Hreidmar survived in the North after the Black Region drastically reduced his habitat.


The Timekeeper

The Timekeeper — Synopsis

A large knight that appeared deep inside the Sanctuary of Time.

Clad in old armor, it wields various weapons shaped with ice magic.
It can suspend time for a short duration and move freely within the stopped time.
When Clive and His Crew approached the Freeze “keystone”, it stood in their way and they crossed swords with it.

The Timekeeper — The Witch’s Knight

A large knight that appeared deep inside the Sanctuary of Time.

Like Shiva, it uses ice magic and also controlled time suspension.
Its body, made of aether, contained strong thoughts of protecting the witch, Ysay, suggesting a connection to the “Witch’s Knight” that remains as a legend.
It crossed swords with Clive and His Crew as if guarding the Freeze “keystone” and disappeared at the end of a fierce battle.

Kokuyōka: This entry is almost completely different from its English counterpart: The Timekeeper — The Witch. The English entry focuses on the Timekeeper’s history as a knight before he became the guardian of the Sanctuary of Time. The Japanese entry is about its current skill set, what it is composed of and what happened to it in the Sanctuary of Time.